Difference between revisions of "Marvel vs. Capcom: Clash of Super Heroes"

From Sega Retro

(sprites)
(→‎Gameplay: moves for Capcom characters)
Line 65: Line 65:
 
| title=Spider-Man
 
| title=Spider-Man
 
| sprite={{sprite | Marvel vs Capcom, Characters.png | crop_width=256 | crop_height=224 | crop_x=768 | crop_y=224}}
 
| sprite={{sprite | Marvel vs Capcom, Characters.png | crop_width=256 | crop_height=224 | crop_x=768 | crop_y=224}}
| desc=
+
| desc=Spider-Man
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
 
| title=Captain America
 
| title=Captain America
 
| sprite={{sprite | Marvel vs Capcom, Characters.png | crop_width=256 | crop_height=224 | crop_x=0 | crop_y=448}}
 
| sprite={{sprite | Marvel vs Capcom, Characters.png | crop_width=256 | crop_height=224 | crop_x=0 | crop_y=448}}
| desc=
+
| desc=Captain America
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
 
| title=Venom
 
| title=Venom
 
| sprite={{sprite | Marvel vs Capcom, Characters.png | crop_width=256 | crop_height=224 | crop_x=256 | crop_y=448}}
 
| sprite={{sprite | Marvel vs Capcom, Characters.png | crop_width=256 | crop_height=224 | crop_x=256 | crop_y=448}}
| desc=
+
| desc=Venom
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
 
| title=The Incredible Hulk
 
| title=The Incredible Hulk
 
| sprite={{sprite | Marvel vs Capcom, Characters.png | crop_width=256 | crop_height=224 | crop_x=512 | crop_y=448}}
 
| sprite={{sprite | Marvel vs Capcom, Characters.png | crop_width=256 | crop_height=224 | crop_x=512 | crop_y=448}}
| desc=
+
| desc=The Incredible Hulk
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
 
| title=Gambit
 
| title=Gambit
 
| sprite={{sprite | Marvel vs Capcom, Characters.png | crop_width=256 | crop_height=224 | crop_x=768 | crop_y=448}}
 
| sprite={{sprite | Marvel vs Capcom, Characters.png | crop_width=256 | crop_height=224 | crop_x=768 | crop_y=448}}
| desc=
+
| desc=Gambit
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
 
| title=War Machine
 
| title=War Machine
 
| sprite={{sprite | Marvel vs Capcom, Characters.png | crop_width=256 | crop_height=224 | crop_x=0 | crop_y=672}}
 
| sprite={{sprite | Marvel vs Capcom, Characters.png | crop_width=256 | crop_height=224 | crop_x=0 | crop_y=672}}
| desc=
+
| desc=War Machine
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
 
| title=Wolverine
 
| title=Wolverine
 
| sprite={{sprite | Marvel vs Capcom, Characters.png | crop_width=256 | crop_height=224 | crop_x=256 | crop_y=672}}
 
| sprite={{sprite | Marvel vs Capcom, Characters.png | crop_width=256 | crop_height=224 | crop_x=256 | crop_y=672}}
| desc=
+
| desc=Wolverine
 
}}
 
}}
 
}}
 
}}
Line 105: Line 105:
 
| info1name=Original game or series
 
| info1name=Original game or series
 
| info1=''[[:Category:Street Fighter|Street Fighter]]''
 
| info1=''[[:Category:Street Fighter|Street Fighter]]''
| desc=
+
| desc=Chun-Li
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Hyakuretsu Kyaku | {{repeat|{{kick}}}} | Chun-Li unleashes a flurry of rapid kicks. This move can be performed in midair.}}
 +
{{MoveListRow | Tenshou Kyaku | {{DPF}} {{kick}} | Chun-Li jumps high into the air while spinning her legs around in kicks.}}
 +
{{MoveListRow | Kikouken | {{HCF}} {{punch}} | Chun-Li shoots an energy ball across the screen.}}
 +
{{MoveListRow | Sen'en Shuu | {{HCB}} {{kick}} | Chun-Li does a handstand and then kicks downward with a straight leg.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Wall Jump | D-Pad in the opposite direction when jumping onto the edge of the screen | Chun-Li can jump off the edges of the screen.}}
 +
{{MoveListRow | Air Dash | {{right}} {{right}} in midair | Chun-Li dashes forward in midair.}}
 +
{{MoveListRow | Triple Jump | {{up}} in midair | Chun-Li can jump a second and third time in midair.}}
 +
{{MoveListRow | Short Kick | {{up}}+{{button|text=LK}} in midair | Chun-Li kicks a short distance in front of her.}}
 +
{{MoveListRow | Yosokyaku | {{down}}+{{button|text=MK}} in midair | Chun-Li holds a straight leg in a head stomp.}}
 +
{{MoveListRow | Kaku Kyaku Raku | {{downright}}+{{button|text=HK}} | Chun-Li backflips high into the air, coming down with a kick.}}
 +
{{MoveListRow | Zeroshiki Kikoushou | {{right}}+{{button|text=HP}} | Chun-Li generates an energy ball in front of her. This move can neutralize projectiles.}}
 +
}}
 +
{{MoveListTable | desc=Hyper Combos |
 +
{{MoveListRow | Kikoushou | {{QCF}} + two {{punch}} simultaneously | Chun-Li produces a large fireball all around her.}}
 +
{{MoveListRow | Senretsu Kyaku | {{QCF}} + two {{kick}} simultaneously | Chun-Li moves forward quickly while performing a series of Hyakuretsu Kyaku kicks. She has a brief period of invulnerability at the beginning of the move (allowing her to pass through projectiles).}}
 +
{{MoveListRow | Hazan Tenshou Kyaku | {{DPF}} + two {{kick}} simultaneously | Chun-Li performs a more powerful version of her Tenshou Kyaku.}}
 +
{{MoveListRow | Shichisei Senkuu Kyaku | {{QCF}} + two {{kick}} simultaneously in midair | Chun-Li flies through her opponent with a powerful kick, as the screen flashes and kanji appear in the background.}}
 +
}}
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
Line 112: Line 133:
 
| info1name=Original game or series
 
| info1name=Original game or series
 
| info1=''Street Fighter''
 
| info1=''Street Fighter''
| desc=
+
| desc=Ryu
 +
{{MoveListTable | desc=Special moves (Ryu) |
 +
{{MoveListRow | Hadouken | {{QCF}} {{punch}} | Ryu shoots a large fireball across the screen. If performed in midair, he shoots the fireball straight ahead (unlike Ken and Akuma).}}
 +
{{MoveListRow | Shouryuuken | {{DPF}} {{punch}} | Ryu rises off the ground while punching upwards, knocking his opponent high into the air.}}
 +
{{MoveListRow | Tatsumaki Senpuukyaku | {{QCB}} {{kick}} | Ryu jumps into the air and spins around an axis with his leg extended, which knocks his opponent away. This move can be performed in midair.}}
 +
}}
 +
{{MoveListTable | desc=Command normals (Ryu) |
 +
{{MoveListRow | Sakotsu Wari | Ryu pulls his fist back and strikes forward and down, potentially hitting twice. This is an overhead strike that can hit characters who are crouch blocking.}}
 +
{{MoveListRow | Senpuu Kyaku | {{right}}+{{button|text=MK}} | Ryu leaps forward, doing a single spinning kick similar to a Tatsumaki Senpuukyaku.}}
 +
{{MoveListRow | Split Kick | {{up}}+{{button|text=MK}} in midair | Ryu kicks into the air.}}
 +
{{MoveListRow | Straight Kick | {{up}}+{{button|text=HK}} in midair | Ryu kicks straight ahead.}}
 +
}}
 +
{{MoveListTable | desc=Hyper Combos (Ryu) |
 +
{{MoveListRow | Mode Change: Ken | {{HCB}} {{button|text=MP}} | Ryu changes to his Ken form.}}
 +
{{MoveListRow | Mode Change: Akuma | {{HCB}} {{button|text=HP}} | Ryu changes to his Akuma form.}}
 +
{{MoveListRow | Shinkuu Hadoken | {{QCF}} + two {{punch}} simultaneously | Ryu shoots a tall beam of energy from his palms that covers a large area and hits multiple times. This move can be performed in midair.}}
 +
{{MoveListRow | Shin Shouryuuken | {{DPF}} + two {{punch}} simultaneously | Ryu performs a single powerful Shouryuuken that can hit multiple times.}}
 +
{{MoveListRow | Shinkuu Tatsumaki Senpuukyaku<br>(Ryu only) | {{QCB}} + two {{kick}} simultaneously | Ryu performs a version of the Tatsumaki Senpuukyaku that draws his opponent in and potentially hits multiple times.}}
 +
}}
 +
{{hr}}
 +
{{MoveListTable | desc=Special moves (Ken) |
 +
{{MoveListRow | Hadouken | {{QCF}} {{punch}} | Ryu shoots a fireball partway across the screen. If performed in midair, he shoots the fireball diagonally downward (like Akuma).}}
 +
{{MoveListRow | Shouryuuken | {{DPF}} {{punch}} | Ryu rises off the ground while punching upwards with his fist infused with fire, knocking his opponent high into the air. When performed with {{button|text=MP}} or {{button|text=HP}}, this move can hit his opponent multiple times. This move can be performed in midair.}}
 +
{{MoveListRow | Tatsumaki Senpuukyaku | {{QCB}} {{kick}} | Ryu rises diagonally upward while performing a spinning kick, kicking his opponent into the air with him. When performed with {{button|text=MP}} or {{button|text=HP}}, he finishes off with an axe kick. This move can be performed in midair.}}
 +
}}
 +
{{MoveListTable | desc=Command normals (Ken) |
 +
{{MoveListRow | Inazuma Kakato Wari | {{right}}+{{button|text=MK}} | Ryu kicks high into the air, then brings his leg down like an axe chop, hitting up to two times. This is an overhead strike that can hit characters who are crouch blocking.}}
 +
{{MoveListRow | Split Kick | {{up}}+{{button|text=MK}} in midair | Ryu kicks into the air.}}
 +
{{MoveListRow | Straight Kick | {{up}}+{{button|text=HK}} in midair | Ryu kicks straight ahead.}}
 +
}}
 +
{{MoveListTable | desc=Hyper Combos (Ken) |
 +
{{MoveListRow | Mode Change: Ryu | {{HCB}} {{button|text=LP}} | Ryu changes to back to his normal form.}}
 +
{{MoveListRow | Mode Change: Akuma | {{HCB}} {{button|text=HP}} | Ryu changes to his Akuma form.}}
 +
{{MoveListRow | Shouryuu Reppa | {{QCF}} + two {{punch}} simultaneously | Ryu performs a series of flaming Shouryuukens while moving across the screen, culminating in a high Shouryuuken.}}
 +
{{MoveListRow | Shinryuuken | {{QCF}} + two {{kick}} simultaneously | Ryu performs a powerful spinning Shouryuuken that ascends upward. Pressing {{punch}} or {{kick}} repeatedly does additional hits.}}
 +
{{MoveListRow | Shippuujinrai Kyaku | {{QCB}} + two {{kick}} simultaneously | Ryu performs a series of flaming kicks, culminating in a Tatsumaki Senpuukyaku.}}
 +
}}
 +
{{hr}}
 +
{{MoveListTable | desc=Special moves (Akuma) |
 +
{{MoveListRow | Gou Hadouken | {{QCF}} {{punch}} | Ryu focuses energy through his palms and fires a surging punch across the screen.}}
 +
{{MoveListRow | Zankuu Hadouken | {{QCF}} {{punch}} in midair | Ryu throws a single-handed Hadouken at a diagonal angle downward in midair. Ryu's descent is slowed while performing this move, allowing the player to perform this move multiple times in a single jump.}}
 +
{{MoveListRow | Gou Shouryuuken | {{DPF}} {{punch}} | Ryu rises off the ground while punching upwards with his fist infused with dark energy, knocking his opponent high into the air. When performed with {{button|text=MP}} or {{button|text=HP}}, this move can hit his opponent multiple times.}}
 +
{{MoveListRow | Tatsumaki Zankuukyaku | {{QCB}} {{kick}} | Ryu jumps into the air and spins around an axis with his leg extended, with his leg infused with lightning. This move can be performed in midair.}}
 +
{{MoveListRow | Tenma Kuujin Kyaku | {{QCF}} {{kick}} in midair | Ryu dive kicks diagonally downward.}}
 +
{{MoveListRow | Ashura Senkuu Forward | {{DPF}} + all three {{punch}} or {{kick}} simultaneously | Ryu glides forward. He is invulnerable in this state. He moves across the entire screen with {{punch}} or half the screen with {{kick}}.}}
 +
{{MoveListRow | Ashura Senkuu Backward | {{RDP}} + all three {{punch}} or {{kick}} simultaneously | Ryu glides backward. He is invulnerable in this state. He moves across the entire screen with {{punch}} or half the screen with {{kick}}.}}
 +
}}
 +
{{MoveListTable | desc=Command normals (Akuma) |
 +
{{MoveListRow | Senpuu Kyaku | {{right}}+{{button|text=MK}} | Ryu leaps forward, doing a single spinning kick similar to a Tatsumaki Senpuukyaku.}}
 +
{{MoveListRow | Zugai Hasatsu | {{right}}+{{button|text=MP}} | Ryu performs an open-handed chop, potentially hitting twice. This is an overhead strike that can hit characters who are crouch blocking.}}
 +
{{MoveListRow | Split Kick | {{up}}+{{button|text=MK}} in midair | Ryu kicks into the air.}}
 +
{{MoveListRow | Straight Kick | {{up}}+{{button|text=HK}} in midair | Ryu kicks straight ahead.}}
 +
}}
 +
{{MoveListTable | desc=Hyper Combos (Akuma) |
 +
{{MoveListRow | Mode Change: Ryu | {{HCB}} {{button|text=LP}} | Ryu changes to back to his normal form.}}
 +
{{MoveListRow | Mode Change: Ken | {{HCB}} {{button|text=MP}} | Ryu changes to his Ken form.}}
 +
{{MoveListRow | Messatsu Gou Hadou | {{QCB}} + two {{punch}} simultaneously | Ryu shoots a tall beam of energy from his palms that covers a large area and hits multiple times.}}
 +
{{MoveListRow | Messatsu Gou Shouryuu | {{QCF}} + two {{punch}} simultaneously | Ryu performs a series of low Gou Shouryuukens while moving across the screen, culminating in a high Gou Shouryuuken.}}
 +
{{MoveListRow | Tenma Gou Zankuu | {{QCF}} + two {{punch}} simultaneously in midair | Ryu throws a barrage of Zankuu Hadoukens at his opponent.}}
 +
{{MoveListRow | Shun Goku Satsu | {{button|text=LP}} {{button|text=LP}} {{right}} {{button|text=LK}} {{button|text=HP}} (at max level) | Ryu glides to his opponent, then performs a series of attacks that cannot be seen as the screen flashes white. The Hyper Combo gauge must be at level 3 to perform this move.}}
 +
}}
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
Line 119: Line 200:
 
| info1name=Original game or series
 
| info1name=Original game or series
 
| info1=''Street Fighter''
 
| info1=''Street Fighter''
| desc=
+
| desc=Zangief
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Double Lariat | All three {{punch}} simultaneously | Zangief spins around with his arms outstretched. He is invulnerable above the waist while performing this move, allowing most projectiles to pass through him. He can move with {{left}} and {{right}} while spinning. This move can be performed in midair.}}
 +
{{MoveListRow | Quick Double Lariat | All three {{kick}} simultaneously | Zangief performs a Double Lariat that is faster but has a shorter duration. He can move with {{left}} and {{right}} while spinning. This move can be performed in midair.}}
 +
{{MoveListRow | Screw Piledriver | D-Pad in a 360° rotation, then {{punch}} | Zangief grabs his opponent, jumps high into the air, then drives them head first into the ground while spinning. This move can be performed in midair.}}
 +
{{MoveListRow | Flying Powerbomb | {{HCF}} {{kick}} (far away) | Zangief grabs his opponent, jumps, and slams them into the ground.}}
 +
{{MoveListRow | Atomic Suplex | {{HCF}} {{kick}} (close) | Zangief grabs his opponent and performs a grounded suplex followed by an aerial suplex.}}
 +
{{MoveListRow | Aerial Russian Slam | {{DPF}} {{kick}} | Zangief jumps into the air to grab an airborne opponent and throw them toward the ground.}}
 +
{{MoveListRow | Banishing Flat<br>(Zangief only) | {{DPF}} {{punch}} | Zangief takes a step forward and does a low back hand slap. This move can neutralize projectiles.}}
 +
{{MoveListRow | Vodka Fire<br>(Mech-Zangief only) | {{QCF}} {{punch}} |Zangief breathes a large white flame in front of him.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Flying Body Attack | {{down}}+{{button|text=HP}} in midair | Zangief falls down with a diving splash.}}
 +
{{MoveListRow | Double Knee Drop | {{down}}+{{button|text=MK}} in midair | Zangief falls with his knees forward.}}
 +
{{MoveListRow | Kuuchuu Headbutt | {{up}}+{{button|text=MP}} in midair | Zangief performs a headbutt in midair.}}
 +
{{MoveListRow | Long Punch | {{right}}+{{button|text=HP}} in midair | Zangief flattens his body and punches in the air.}}
 +
{{MoveListRow | Elbow Dive | {{down}}+{{button|text=MP}} in midair | Zangief drops to the ground with his elbow out.}}
 +
{{MoveListRow | Elbow Drop | {{right}}+{{button|text=MP}} | Zangief drops to the ground with his elbow out.}}
 +
{{MoveListRow | Dashing Suplex | {{right}} {{right}}, then {{button|text=MP}} or {{button|text=HP}} | Zangief can grab opponents while dashing and perform a suplex on them.}}
 +
{{MoveListRow | Dashing Grab | {{right}} {{right}}, then {{button|text=MK}} or {{button|text=HK}} | Zangief can grab opponents while dashing and bite them.}}
 +
}}
 +
{{MoveListTable | desc=Hyper Combos |
 +
{{MoveListRow | Iron Body | {{RDP}}+{{button|text=LK}} | Zangief transforms into his Mech-Zangief form or back to his normal form.}}
 +
{{MoveListRow | Final Atomic Buster | D-Pad in a 360° rotation, then two {{punch}} simultaneously (close) | Zangief grabs his opponent and performs two rolling suplexes followed by a Screw Piledriver, then tosses his opponent in the air for a final Screw Piledriver.}}
 +
{{MoveListRow | Ultra Final Atomic Buster<br>(Zangief only) | D-Pad in a 360° rotation, then two {{kick}} simultaneously (close, at max level) | Zangief grabs his opponent and performs a Flying Powerbomb, Atomic Suplex, and Screw Piledriver. The Hyper Combo gauge must be at level 3 to perform this move.}}
 +
{{MoveListRow | Siberian Blizzard<br>(Mech-Zangief only) | D-Pad in a 360° rotation, then two {{kick}} simultaneously | Mech-Zangief flies high into the air while performing a Double Lariat.}}
 +
}}
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
Line 126: Line 233:
 
| info1name=Original game or series
 
| info1name=Original game or series
 
| info1=''[[:Category:Darkstalkers|Darkstalkers]]''
 
| info1=''[[:Category:Darkstalkers|Darkstalkers]]''
| desc=
+
| desc=Morrigan
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Soul Fist | {{QCF}} {{punch}} | Morrigan shoots a flying bat projectile across the screen. If performed in midair, she shoots the projectile diagonally downward.}}
 +
{{MoveListRow | Shadow Blade | {{DPF}} {{punch}} | Morrigan rises into the air while uppercutting her opponent by using one of her wings as a blade, which can carry her opponent high into the air and hit multiple times. This move can be performed in midair.}}
 +
{{MoveListRow | Vector Drain | {{HCB}} {{punch}} (close) | Morrigan transforms her wings into a jetpack and flies into the air with her opponent before driving them into the ground.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Air Dash | {{right}} {{right}}, {{right}} {{upright}}, or {{right}} {{downright}} in midair | Morrigan flies using her wings into a jetpack.}}
 +
{{MoveListRow | Shell Kick | {{down}}+{{button|text=MK}} in midair | Morrigan falls prone while her wings wrap around her legs in a pointed cone.}}
 +
{{MoveListRow | Shell Pierce | {{down}}+{{button|text=HK}} in midair | Morrigan dives straight down while her wings wrap around her legs in a pointed cone.}}
 +
{{MoveListRow | Mysterious Arc | {{downright}}+{{button|text=HP}} | Morrigan spins and whips her wings around while crouched.}}
 +
{{MoveListRow | Necro Desire | {{right}}+{{button|text=HK}} | Morrigan hops forward with a rolling kick.}}
 +
}}
 +
{{MoveListTable | desc=Hyper Combos |
 +
{{MoveListRow | Soul Eraser | {{QCF}} + two {{punch}} simultaneously | Morrigan's bats combine to form a large laser cannon that Morrigan uses to blast her opponent with a long laser beam.}}
 +
{{MoveListRow | Darkness Illusion | {{QCF}} + two {{kick}} simultaneously (half screen away or closer) | Morrigan transforms her wings into a jetpack and flies toward her opponent, then performs a series of attacks with a duplicate of herself. This move can be performed in midair.}}
 +
{{MoveListRow | Silhouette Blade | {{DPF}} + two {{punch}} simultaneously | Morrigan summons many shadows in the form of Lilith, who perform Shining Blades as they rise from the ground in front of her.}}
 +
{{MoveListRow | Eternal Slumber | {{button|text=LP}} {{button|text=MK}} {{left}} {{button|text=MP}} {{button|text=HK}} (at max level) | Morrigan (joined by Lilith) blows a kiss at her opponent. If it connects, curtains cover the screen and Morrigan performs multiple attacks that can only be seen in silhouette as the light intermittently flashes. This move is unblockable. The Hyper Combo gauge must be at level 3 to perform this move.}}
 +
}}
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
Line 133: Line 258:
 
| info1name=Original game or series
 
| info1name=Original game or series
 
| info1=''Captain Commando''
 
| info1=''Captain Commando''
| desc=
+
| desc=Captain Commando
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Captain Fire | {{QCF}} {{punch}} | Captain Commando shoots a burst of flame from his gauntlet. This move can be performed in midair.}}
 +
{{MoveListRow | Captain Corridor | {{QCB}} {{punch}} | Captain Commando slams the ground with his fist, creating a giant pillar of electricity.}}
 +
{{MoveListRow | Captain Kick | {{QCB}} {{kick}} | Captain Commando flies forward with a flaming kick.}}
 +
{{MoveListRow | Commando Strike: Ginzu the Ninja | {{QCF}} {{button|text=LK}} | Ginzu the Ninja falls from the air with a sword swipe.}}
 +
{{MoveListRow | Commando Strike: Mack the Knife | {{QCF}} {{button|text=MK}} | Mack the Knife flies overhead while spinning around like a tornado with his knives.}}
 +
{{MoveListRow | Commando Strike: Baby Head | {{QCF}} {{button|text=HK}} | Baby Head drops to the ground and fires a missile from his robot's chest.}}
 +
}}
 +
{{MoveListTable | desc=Hyper Combos |
 +
{{MoveListRow | Captain Sword | {{QCF}} + two {{punch}} simultaneously | Captain Commando summons the Commando Squad. The team creates a large energy beam and swipe it downward.}}
 +
{{MoveListRow | Hyper Captain Storm | {{QCF}} + two {{kick}} simultaneously | Captain Commando summons the Commando Squad, then runs at his opponent with a rising uppercut. If it connects, the uppercut sends his opponent flying into the air, where Ginzu, Mack, and Baby Head fly by with multiple attacks. Captain Commando performs a Captain Corridor on his opponent as they land.}}
 +
}}
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
Line 139: Line 276:
 
| sprite={{sprite | Marvel vs Capcom, Characters.png | crop_width=256 | crop_height=224 | crop_x=0 | crop_y=224}}
 
| sprite={{sprite | Marvel vs Capcom, Characters.png | crop_width=256 | crop_height=224 | crop_x=0 | crop_y=224}}
 
| info1name=Original game or series
 
| info1name=Original game or series
| info1=''[[:Category:Mega Man|Mega Man]]''
+
| info1=''[[:Category:Mega Man (franchise)|Mega Man]]''
| desc=
+
| desc=Mega Man
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Mega Buster | {{button|text=HP}} | Mega Man fires a shot from his Mega Buster across the screen. This move can be performed in midair.}}
 +
{{MoveListRow | Charged Shot | Hold and release {{button|text=HP}} | Mega Man charges a larger and more powerful shot from his Mega Buster, then fires it across the screen. This move can be performed in midair.}}
 +
{{MoveListRow | Mega Upper | {{DPF}} {{punch}} | Mega Man flies into the air with an uppercut.}}
 +
{{MoveListRow | Item Attack | {{QCF}} {{punch}} | Mega Man uses the equipped item (which is the Tornado Hold by default).}}
 +
{{MoveListRow | Item Change: Mega Ball | {{QCB}} {{button|text=LK}} | Eddie appears and gives the Mega Ball item to Mega Man. When used, a ball appears that Mega Man can kick with {{button|text=MK}}. The ball bounces off the corners of the screen and damages opponents if it hits. This item was originally given to Mega Man by Dr. Light in ''[[Mega Man 8]]''.}}
 +
{{MoveListRow | Item Change: Tornado Hold | {{QCB}} {{button|text=MK}} | Eddie appears and gives the Tornado Hold item to Mega Man. When used, Mega Man shoots a fan onto the ground that generates a cyclone when it lands, damaging opponents standing over it. This item was originally acquired from Tengu Man in ''[[Mega Man 8]]''.}}
 +
{{MoveListRow | Item Change: Leaf Shield | {{QCB}} {{button|text=HK}} | Eddie appears and gives the Leaf Shield item to Mega Man. When used, Mega Man surrounds himself with a rotating barrier of leaves. The leaves can absorb one hit, or Mega Man can throw them at his opponent as a projectile with {{QCB}} {{punch}} again. The leaves dissipate after a duration if not used. This item was originally acquired from Wood Man in ''[[Mega Man: The Wily Wars|Mega Man 2]]''.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Wall Jump | D-Pad in the opposite direction when jumping onto the edge of the screen | Mega Man can jump off the edges of the screen.}}
 +
}}
 +
{{MoveListTable | desc=Hyper Combos |
 +
{{MoveListRow | Hyper Mega Man | {{QCF}} + two {{punch}} simultaneously | Mega Man merges with Rush, Beat, and Eddie to form Hyper Mega Man, a giant version of himself that bombards his opponent with projectiles. This move can be performed in midair.}}
 +
{{MoveListRow | Rush Drill | {{QCF}} + two {{kick}} simultaneously | Rush transforms into a mobile drill that Mega Man can drive (using {{left}} and {{right}} to move or {{up}} to jump). Pressing any attack button activates a speed boost, which can increase the hits done.}}
 +
{{MoveListRow | Beat Plane | {{QCB}} + two {{kick}} simultaneously | Beat transforms into a small plane that Mega Man can pilot (using the D-Pad to move in any direction). Beat shoots energy bolts across the screen with {{punch}} or drops bombs downward with {{kick}}. This move can be performed in midair.}}
 +
}}
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
Line 147: Line 301:
 
| info1name=Original game or series
 
| info1name=Original game or series
 
| info1=''[[:Category:Strider (franchise)|Strider]]''
 
| info1=''[[:Category:Strider (franchise)|Strider]]''
| desc=
+
| desc=Strider Hiryuu
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Ame no Murakumo | {{QCF}} {{punch}} | Hiryuu runs forward and performs a lateral slice with his cypher.}}
 +
{{MoveListRow | Excalibur | {{QCF}} {{punch}} or {{kick}} in midair | Hiryuu dashes in midair, slashing any opponent in his path. He dashes diagonally upward with {{punch}} or diagonally downward with {{kick}}.}}
 +
{{MoveListRow | Gram | {{DPF}} {{punch}} or {{kick}} | Hiryuu slashes his cypher with extended range, covering most of the width of the screen. He slashes while standing with {{punch}} or while crouching with {{kick}}.}}
 +
{{MoveListRow | Vajra | {{QCB}} {{kick}} | Hiryuu disappears, then three images of him reappear in midair and all perform dive kicks that converge on the same location.}}
 +
{{MoveListRow | Formation A | {{QCF}} {{kick}} | Hiryuu summons the Option B, a robotic feline resembling a sabre-toothed tiger, which runs across the screen and hits any opponent in the way.}}
 +
{{MoveListRow | Formation B | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Hiryuu summons the Option A, a mushroom-shaped drone, which can be fired across the screen as a flaming projectile by again holding {{left}} for 2 seconds, then {{right}}+{{punch}}.}}
 +
{{MoveListRow | Formation C | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Hiryuu summons the Option C, a robotic hawk, which flie sacross the screen and drops a bomb onto the opponent.}}
 +
{{MoveListRow | Heki Hari Tsuki | {{QCB}} {{punch}} | Hiryuu jumps into the air and clings to the side of the screen. He can climb the wall with {{up}} or {{down}} or jump off with {{right}}. He can dash across to the other side of the screen with {{left}} {{right}}. He can slash his cypher with {{punch}}, slide down with a kick with {{down}}+{{kick}}, or jump off with a diagonal diving kick with {{kick}}.}}
 +
{{MoveListRow | Warp (air) | {{RDP}} {{punch}} | Hiryuu disappears and reappears in the air. His horizontal location depends on the button used: {{button|text=LP}} for the left side of the screen, {{button|text=MP}} for the middle, and {{button|text=HP}} for the right side of the screen.}}
 +
{{MoveListRow | Warp (ground) | {{RDP}} {{kick}} | Hiryuu disappears and reappears on the ground. His horizontal location depends on the button used: {{button|text=LK}} for the left side of the screen, {{button|text=MK}} for the middle, and {{button|text=HK}} for the right side of the screen.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Wall Jump | D-Pad in the opposite direction when jumping onto the edge of the screen | Hiryuu can jump off the edges of the screen.}}
 +
{{MoveListRow | Double Jump | {{up}} in midair | Hiryuu can jump a second time in midair.}}
 +
{{MoveListRow | Slide | {{downright}}+{{button|text=HK}} | Hiryuu rolls into a sliding kick.}}
 +
}}
 +
{{MoveListTable | desc=Hyper Combos |
 +
{{MoveListRow | Ragnarok | {{DPF}} + two {{punch}} simultaneously | Hiryuu grabs his opponent, throws them into the air, then attacks multiple times with multiple images of himself.}}
 +
{{MoveListRow | Ouroboros | {{QCF}} + two {{punch}} simultaneously | Hiryuu summons two Option As, dipodal saucers, which orbit him for a duration. They damage opponents on contact and shoot laser rings whenever Hiryuu attacks.}}
 +
{{MoveListRow | Legion | {{QCF}} + two {{kick}} simultaneously | Hiryuu summons a legion of Option Bs and Cs, which rush across the screen.}}
 +
}}
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
Line 154: Line 330:
 
| info1name=Original game or series
 
| info1name=Original game or series
 
| info1=''[[Cyberbots]]''
 
| info1=''[[Cyberbots]]''
| desc=
+
| desc=Jin
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Saotome Typhoon | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Jin spins across the screen in a giant cyclone.}}
 +
{{MoveListRow | Saotome Dynamite | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Jin bursts with energy all around him, knocking his opponent back on impact.}}
 +
{{MoveListRow | Saotome Crush | {{HCB}} {{kick}} (close) | Jin grabs his opponent and slams them against the sides of the screen.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Diving Cyclone | {{down}}+{{button|text=HK}} in midair | Jin dives diagonally downward with a cyclone kick.}}
 +
}}
 +
{{MoveListTable | desc=Hyper Combos |
 +
{{MoveListRow | Blodia Punch | {{QCF}} + two {{punch}} simultaneously | Jin punches, and the Blodia's giant fist also punches across the screen.}}
 +
{{MoveListRow | Blodia Vulcan | {{QCB}} + two {{punch}} simultaneously | Jin snaps his fingers, and the Blodia blasts his opponent with its machine gun.}}
 +
{{MoveListRow | Saotome Cyclone | {{QCF}} + two {{kick}} simultaneously | Jin spins across the screen in a giant cyclone, tossing his opponent high into the air. This move only needs to hit once to do full damage.}}
 +
{{MoveListRow | Saotome Shine | Activates automatically when Jin's partner is defeated and he has 25% of less vitality remaining | Jin flashes, increasing his offense but decreasing his defense and giving him the ability to walk through damage.}}
 +
}}
 
}}
 
}}
 
}}
 
}}
Line 166: Line 356:
 
}}
 
}}
 
====Hidden====
 
====Hidden====
 +
{{mainArticle|{{PAGENAME}}/Hidden content}}
 
{{InfoTable|
 
{{InfoTable|
 
{{InfoRow
 
{{InfoRow
Line 172: Line 363:
 
| info1name=Original game or series
 
| info1name=Original game or series
 
| info1=''[[:Category:Mega Man (franchise)|Mega Man]]''
 
| info1=''[[:Category:Mega Man (franchise)|Mega Man]]''
| desc=
+
| desc=Roll
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Roll Buster | {{QCF}} {{punch}} | Roll fires a shot from her Roll Buster across the screen. This move can be performed in midair.}}
 +
{{MoveListRow | Exploding Flower | {{QCB}} {{punch}} | Roll tosses an explosive bouquet of flowers in a high arc across the screen. This move can be performed in midair.}}
 +
{{MoveListRow | Item Attack | {{QCF}} {{kick}} | Roll uses the equipped item (which is the Tornado Hold by default).}}
 +
{{MoveListRow | Item Change: Mega Ball | {{QCB}} {{button|text=LK}} | Eddie appears and gives the Mega Ball item to Roll. When used, a ball appears that Roll can kick with {{button|text=MK}}. The ball bounces off the corners of the screen and damages opponents if it hits. This item was originally given to Mega Man by Dr. Light in ''[[Mega Man 8]]''.}}
 +
{{MoveListRow | Item Change: Tornado Hold | {{QCB}} {{button|text=MK}} | Eddie appears and gives the Tornado Hold item to Roll. When used, Roll shoots a fan onto the ground that generates a cyclone when it lands, damaging opponents standing over it. This item was originally acquired from Tengu Man in ''[[Mega Man 8]]''.}}
 +
{{MoveListRow | Item Change: Leaf Shield | {{QCB}} {{button|text=HK}} | Eddie appears and gives the Leaf Shield item to Roll. When used, Roll surrounds himself with a rotating barrier of leaves. The leaves can absorb one hit, or Roll can throw them at her opponent as a projectile with {{QCB}} {{punch}} again. The leaves dissipate after a duration if not used. This item was originally acquired from Wood Man in ''[[Mega Man: The Wily Wars|Mega Man 2]]''.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Wall Jump | D-Pad in the opposite direction when jumping onto the edge of the screen | Roll can jump off the edges of the screen.}}
 +
{{MoveListRow | Swipe Kick | {{up}}+{{button|text=HK}} in midair | Roll performs an axe kick.}}
 +
}}
 +
{{MoveListTable | desc=Hyper Combos |
 +
{{MoveListRow | Hyper Roll | {{QCF}} + two {{punch}} simultaneously | Roll merges with Rush, Beat, and Eddie to form Hyper Roll, a giant version of herself that bombards her opponent with projectiles. This move can be performed in midair.}}
 +
{{MoveListRow | Rush Drill | {{QCF}} + two {{kick}} simultaneously | Rush transforms into a mobile drill that Roll can drive (using {{left}} and {{right}} to move or {{up}} to jump). Pressing any attack button activates a speed boost, which can increase the hits done.}}
 +
{{MoveListRow | Beat Plane | {{QCB}} + two {{kick}} simultaneously | Beat transforms into a small plane that Roll can pilot (using the D-Pad to move in any direction). Beat shoots energy bolts across the screen with {{punch}} or drops bombs downward with {{kick}}. This move can be performed in midair.}}
 +
}}
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
| title=Lilith-Mode Morrigan
+
| title=Lilith-mode Morrigan
 
| sprite=
 
| sprite=
| desc=
+
| desc=Lilith-mode Morrigan
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Soul Flash | {{QCF}} {{punch}} | Morrigan shoots flying hearts across the screen. If performed in midair, she shoots the projectile diagonally downward. The hearts dissipate before reaching the end of the screen or the ground.}}
 +
{{MoveListRow | Shining Blade | {{DPF}} {{punch}} | Morrigan rises into the air while uppercutting her opponent by using one of her wings as a blade, which can carry her opponent high into the air and hit multiple times. This move can be performed in midair.}}
 +
{{MoveListRow | Vector Drain | {{HCB}} {{button|text=MP}} or {{button|text=HP}} (close) | Morrigan transforms her wings into a jetpack and flies into the air with her opponent before driving them into the ground.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Air Dash | {{right}} {{right}}, {{right}} {{upright}}, or {{right}} {{downright}} in midair | Morrigan flies using her wings into a jetpack.}}
 +
{{MoveListRow | Shell Kick | {{down}}+{{button|text=MK}} in midair | Morrigan falls prone while her wings wrap around her legs in a pointed cone.}}
 +
{{MoveListRow | Shell Pierce | {{down}}+{{button|text=HK}} in midair | Morrigan dives straight down while her wings wrap around her legs in a pointed cone.}}
 +
{{MoveListRow | Mysterious Arc | {{downright}}+{{button|text=HP}} | Morrigan spins and whips her wings around while crouched.}}
 +
{{MoveListRow | Necro Desire | {{right}}+{{button|text=HK}} | Morrigan hops forward with a rolling kick.}}
 +
}}
 +
{{MoveListTable | desc=Hyper Combos |
 +
{{MoveListRow | Brilliant Shower | {{QCF}} + two {{punch}} simultaneously | Morrigan levitates and bombards her opponent with a swarm of bats.}}
 +
{{MoveListRow | Luminous Illusion | {{QCF}} + two {{kick}} simultaneously (half screen away or closer) | Morrigan transforms her wings into a jetpack and flies toward her opponent, then performs a series of attacks with a duplicate of herself. This move can be performed in midair.}}
 +
{{MoveListRow | Splendor Love | {{DPF}} + two {{punch}} simultaneously | Morrigan carries Lilith into the air, driving Lilith's wings into her opponent.}}
 +
}}
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
 
| title=Shadow Lady
 
| title=Shadow Lady
 
| sprite=
 
| sprite=
| desc=
+
| desc=Shadow Lady
 +
{{MoveListTable | desc=Special moves |
 +
{{MoveListRow | Infinity Leg | {{repeat|{{kick}}}} | Shadow Lady unleashes a flurry of rapid kicks. This move can be performed in midair.}}
 +
{{MoveListRow | Miracle Drill | {{QCF}} {{punch}} | Shadow Lady dashes forward while holding a giant drill.}}
 +
{{MoveListRow | Rainbow Missile | {{QCF}} {{kick}} | Shadow Lady shoots homing missiles at her opponent.}}
 +
{{MoveListRow | Sky Counter Crash | {{HCB}} {{kick}} | Shadow Lady does a handstand and then kicks downward with a straight leg.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Wall Jump | D-Pad in the opposite direction when jumping onto the edge of the screen | Shadow Lady can jump off the edges of the screen.}}
 +
{{MoveListRow | Air Dash | {{right}} {{right}} in midair | Shadow Lady dashes forward in midair.}}
 +
{{MoveListRow | Triple Jump | {{up}} in midair | Shadow Lady can jump a second and third time in midair.}}
 +
{{MoveListRow | Short Kick | {{up}}+{{button|text=LK}} in midair | Shadow Lady kicks a short distance in front of her.}}
 +
{{MoveListRow | Yosokyaku | {{down}}+{{button|text=MK}} in midair | Shadow Lady holds a straight leg in a head stomp.}}
 +
{{MoveListRow | Kaku Kyaku Raku | {{downright}}+{{button|text=HK}} | Shadow Lady backflips high into the air, coming down with a kick.}}
 +
}}
 +
{{MoveListTable | desc=Hyper Combos |
 +
{{MoveListRow | Big Bang Laser | {{QCF}} + two {{punch}} simultaneously | Shadow Lady shoots a tall beam of energy from her palms that covers a large area and hits multiple times.}}
 +
{{MoveListRow | Galaxy Missile | {{QCF}} + two {{kick}} simultaneously | Shadow Lady unleashes a large volley of homing missiles at her opponent.}}
 +
{{MoveListRow | Final Mission | Hold {{left}} for 2 seconds, then {{right}} {{left}} {{right}} + two {{punch}} simultaneously (at max level) | Shadow Lady glides to her opponent, then kicks them into the air and performs a series of attacks that cannot be seen as the screen flashes white. The Hyper Combo gauge must be at level 3 to perform this move.}}
 +
}}
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
 
| title=Hyper Venom
 
| title=Hyper Venom
 
| sprite=
 
| sprite=
| desc=
+
| desc=Hyper Venom
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
 
| title=Gold War Machine
 
| title=Gold War Machine
 
| sprite=
 
| sprite=
| desc=
+
| desc=Gold War Machine
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
 
| title=Orange Hulk
 
| title=Orange Hulk
 
| sprite=
 
| sprite=
| desc=
+
| desc=Orange Hulk
 
}}
 
}}
 
}}
 
}}
Line 203: Line 447:
 
===Assist characters===
 
===Assist characters===
 
====Marvel====
 
====Marvel====
{{multicol|
+
{{InfoTable|
*'''Thor'''
+
{{InfoRow
*'''Cyclops'''
+
| title=Thor
*'''Magneto'''
+
| sprite=
*'''Jubilee'''
+
| desc=
*'''Rogue'''
+
}}
*'''Psylocke'''
+
{{InfoRow
*'''Storm'''
+
| title=Cyclops
*'''Juggernaut'''
+
| sprite=
*'''Iceman'''
+
| desc=
*'''Colossus'''
+
}}
*'''US Agent'''
+
{{InfoRow
*'''Sentinel'''
+
| title=Magneto
 +
| sprite=
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Jubilee
 +
| sprite=
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Rogue
 +
| sprite=
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Psylocke
 +
| sprite=
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Storm
 +
| sprite=
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Juggernaut
 +
| sprite=
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Iceman
 +
| sprite=
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Colossus
 +
| sprite=
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=US Agent
 +
| sprite=
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Sentinel
 +
| sprite=
 +
| desc=
 +
}}
 
}}
 
}}
 
====Capcom====
 
====Capcom====

Revision as of 03:29, 16 August 2023

n/a

MarvelVsCapcom DC title.png

Marvel vs. Capcom: Clash of Super Heroes
System(s): Sega Dreamcast
Publisher: Capcom
Sega Dreamcast
Virgin Interactive (Europe)
Developer:
Licensor: Marvel Characters
Original system(s): Capcom CPS-2
Peripherals supported: Dreamcast Arcade Stick, Jump Pack, Visual Memory Unit, Dreamcast VGA Box
Genre: Fighting/Taisen Kakutou (対戦格闘)[1][2], Action[3]

















Number of players: 1-4
Release Date RRP Code
Sega Dreamcast
JP
¥5,800 (6,090)5,800e[2] T-1202M
Sega Rating: All Ages
Sega Dreamcast
US
T-1202N
ESRB: Teen
Sega Dreamcast
US
(Sega All Stars)
ESRB: Teen
Sega Dreamcast
DE
T-7002D-51
USK: 12
Sega Dreamcast
ES
8,990Ptas8,990[8] T-7002D-61
ELSPA: 11+ OK
Sega Dreamcast
FR
T-7002D-51
SELL: 12+
Sega Dreamcast
UK
£39.9939.99[6] T-7002D-61
ELSPA: 11+ OK
Sega Dreamcast
DE/FR/NL
T-7002D-51
ELSPA: 11+ OK
Sega Dreamcast
ES/UK/IT
T-7002D-61
ELSPA: 11+ OK
Sega Dreamcast
AU
$99.9599.95[11]
OFLC: M15
Non-Sega versions

Marvel vs. Capcom: Clash of Super Heroes (マーヴル vs. カプコン クラッシュ オブ スーパーヒーローズ) is a 2D fighting game developed and published by Capcom. It is the third fighting crossover in the "vs." series, following X-Men vs. Street Fighter and Marvel Super Heroes vs. Street Fighter.

Marvel vs. Capcom pulls Capcom characters from other non-Street Fighter franchises and has them do battle with characters from the Marvel Comics universe.

This game was released for the Sega Dreamcast in 1999 and was followed by Marvel vs. Capcom 2: New Age of Heroes. It was originally set to be a launch title in North America[12] but saw a last minute delay.

Story

The game is loosely based on the Onslaught arc from the X-Men comics. Onslaught is a sentient psionic entity created from the consciousness of Professor Charles Xavier and Magneto. During a battle between the X-Men and Magneto's Acolytes, Xavier used his telepathic powers to shut down Magneto's mind and render him catatonic. During the psionic contact, Magneto's anger, grief, and lust for vengeance entered Xavier's consciousness, mingling with Xavier's long-suppressed negative feelings, creating a being known as Onslaught. In the game, Xavier's conscience telepathically calls heroes from both the Marvel and Capcom universes to help stop him.

Gameplay

Characters

Marvel

Marvel vs Capcom, Characters.png
Spider-Man
Spider-Man
Marvel vs Capcom, Characters.png
Captain America
Captain America
Marvel vs Capcom, Characters.png
Venom
Venom
Marvel vs Capcom, Characters.png
The Incredible Hulk
The Incredible Hulk
Marvel vs Capcom, Characters.png
Gambit
Gambit
Marvel vs Capcom, Characters.png
War Machine
War Machine
Marvel vs Capcom, Characters.png
Wolverine
Wolverine

Capcom

Marvel vs Capcom, Characters.png
Chun-Li
Original game or series:
Chun-Li
Move list (Special moves)
Name Command Description
Hyakuretsu Kyaku KKKKK Chun-Li unleashes a flurry of rapid kicks. This move can be performed in midair.
Tenshou Kyaku Right Down Down-right K Chun-Li jumps high into the air while spinning her legs around in kicks.
Kikouken Left Down-left Down Down-right Right P Chun-Li shoots an energy ball across the screen.
Sen'en Shuu Right Down-right Down Down-left Left K Chun-Li does a handstand and then kicks downward with a straight leg.
Move list (Command normals)
Name Command Description
Wall Jump D-Pad in the opposite direction when jumping onto the edge of the screen Chun-Li can jump off the edges of the screen.
Air Dash Right Right in midair Chun-Li dashes forward in midair.
Triple Jump Up in midair Chun-Li can jump a second and third time in midair.
Short Kick Up+ LK  in midair Chun-Li kicks a short distance in front of her.
Yosokyaku Down+ MK  in midair Chun-Li holds a straight leg in a head stomp.
Kaku Kyaku Raku Down-right+ HK  Chun-Li backflips high into the air, coming down with a kick.
Zeroshiki Kikoushou Right+ HP  Chun-Li generates an energy ball in front of her. This move can neutralize projectiles.
Move list (Hyper Combos)
Name Command Description
Kikoushou Down Down-right Right + two P simultaneously Chun-Li produces a large fireball all around her.
Senretsu Kyaku Down Down-right Right + two K simultaneously Chun-Li moves forward quickly while performing a series of Hyakuretsu Kyaku kicks. She has a brief period of invulnerability at the beginning of the move (allowing her to pass through projectiles).
Hazan Tenshou Kyaku Right Down Down-right + two K simultaneously Chun-Li performs a more powerful version of her Tenshou Kyaku.
Shichisei Senkuu Kyaku Down Down-right Right + two K simultaneously in midair Chun-Li flies through her opponent with a powerful kick, as the screen flashes and kanji appear in the background.
Marvel vs Capcom, Characters.png
Ryu
Original game or series:
Street Fighter
Ryu
Move list (Special moves (Ryu))
Name Command Description
Hadouken Down Down-right Right P Ryu shoots a large fireball across the screen. If performed in midair, he shoots the fireball straight ahead (unlike Ken and Akuma).
Shouryuuken Right Down Down-right P Ryu rises off the ground while punching upwards, knocking his opponent high into the air.
Tatsumaki Senpuukyaku Down Down-left Left K Ryu jumps into the air and spins around an axis with his leg extended, which knocks his opponent away. This move can be performed in midair.
Move list (Command normals (Ryu))
Name Command Description
Sakotsu Wari Ryu pulls his fist back and strikes forward and down, potentially hitting twice. This is an overhead strike that can hit characters who are crouch blocking.
Senpuu Kyaku Right+ MK  Ryu leaps forward, doing a single spinning kick similar to a Tatsumaki Senpuukyaku.
Split Kick Up+ MK  in midair Ryu kicks into the air.
Straight Kick Up+ HK  in midair Ryu kicks straight ahead.
Move list (Hyper Combos (Ryu))
Name Command Description
Mode Change: Ken Right Down-right Down Down-left Left  MP  Ryu changes to his Ken form.
Mode Change: Akuma Right Down-right Down Down-left Left  HP  Ryu changes to his Akuma form.
Shinkuu Hadoken Down Down-right Right + two P simultaneously Ryu shoots a tall beam of energy from his palms that covers a large area and hits multiple times. This move can be performed in midair.
Shin Shouryuuken Right Down Down-right + two P simultaneously Ryu performs a single powerful Shouryuuken that can hit multiple times.
Shinkuu Tatsumaki Senpuukyaku
(Ryu only)
Down Down-left Left + two K simultaneously Ryu performs a version of the Tatsumaki Senpuukyaku that draws his opponent in and potentially hits multiple times.

Move list (Special moves (Ken))
Name Command Description
Hadouken Down Down-right Right P Ryu shoots a fireball partway across the screen. If performed in midair, he shoots the fireball diagonally downward (like Akuma).
Shouryuuken Right Down Down-right P Ryu rises off the ground while punching upwards with his fist infused with fire, knocking his opponent high into the air. When performed with  MP  or  HP , this move can hit his opponent multiple times. This move can be performed in midair.
Tatsumaki Senpuukyaku Down Down-left Left K Ryu rises diagonally upward while performing a spinning kick, kicking his opponent into the air with him. When performed with  MP  or  HP , he finishes off with an axe kick. This move can be performed in midair.
Move list (Command normals (Ken))
Name Command Description
Inazuma Kakato Wari Right+ MK  Ryu kicks high into the air, then brings his leg down like an axe chop, hitting up to two times. This is an overhead strike that can hit characters who are crouch blocking.
Split Kick Up+ MK  in midair Ryu kicks into the air.
Straight Kick Up+ HK  in midair Ryu kicks straight ahead.
Move list (Hyper Combos (Ken))
Name Command Description
Mode Change: Ryu Right Down-right Down Down-left Left  LP  Ryu changes to back to his normal form.
Mode Change: Akuma Right Down-right Down Down-left Left  HP  Ryu changes to his Akuma form.
Shouryuu Reppa Down Down-right Right + two P simultaneously Ryu performs a series of flaming Shouryuukens while moving across the screen, culminating in a high Shouryuuken.
Shinryuuken Down Down-right Right + two K simultaneously Ryu performs a powerful spinning Shouryuuken that ascends upward. Pressing P or K repeatedly does additional hits.
Shippuujinrai Kyaku Down Down-left Left + two K simultaneously Ryu performs a series of flaming kicks, culminating in a Tatsumaki Senpuukyaku.

Move list (Special moves (Akuma))
Name Command Description
Gou Hadouken Down Down-right Right P Ryu focuses energy through his palms and fires a surging punch across the screen.
Zankuu Hadouken Down Down-right Right P in midair Ryu throws a single-handed Hadouken at a diagonal angle downward in midair. Ryu's descent is slowed while performing this move, allowing the player to perform this move multiple times in a single jump.
Gou Shouryuuken Right Down Down-right P Ryu rises off the ground while punching upwards with his fist infused with dark energy, knocking his opponent high into the air. When performed with  MP  or  HP , this move can hit his opponent multiple times.
Tatsumaki Zankuukyaku Down Down-left Left K Ryu jumps into the air and spins around an axis with his leg extended, with his leg infused with lightning. This move can be performed in midair.
Tenma Kuujin Kyaku Down Down-right Right K in midair Ryu dive kicks diagonally downward.
Ashura Senkuu Forward Right Down Down-right + all three P or K simultaneously Ryu glides forward. He is invulnerable in this state. He moves across the entire screen with P or half the screen with K.
Ashura Senkuu Backward Left Down Down-left + all three P or K simultaneously Ryu glides backward. He is invulnerable in this state. He moves across the entire screen with P or half the screen with K.
Move list (Command normals (Akuma))
Name Command Description
Senpuu Kyaku Right+ MK  Ryu leaps forward, doing a single spinning kick similar to a Tatsumaki Senpuukyaku.
Zugai Hasatsu Right+ MP  Ryu performs an open-handed chop, potentially hitting twice. This is an overhead strike that can hit characters who are crouch blocking.
Split Kick Up+ MK  in midair Ryu kicks into the air.
Straight Kick Up+ HK  in midair Ryu kicks straight ahead.
Move list (Hyper Combos (Akuma))
Name Command Description
Mode Change: Ryu Right Down-right Down Down-left Left  LP  Ryu changes to back to his normal form.
Mode Change: Ken Right Down-right Down Down-left Left  MP  Ryu changes to his Ken form.
Messatsu Gou Hadou Down Down-left Left + two P simultaneously Ryu shoots a tall beam of energy from his palms that covers a large area and hits multiple times.
Messatsu Gou Shouryuu Down Down-right Right + two P simultaneously Ryu performs a series of low Gou Shouryuukens while moving across the screen, culminating in a high Gou Shouryuuken.
Tenma Gou Zankuu Down Down-right Right + two P simultaneously in midair Ryu throws a barrage of Zankuu Hadoukens at his opponent.
Shun Goku Satsu  LP   LP  Right  LK   HP  (at max level) Ryu glides to his opponent, then performs a series of attacks that cannot be seen as the screen flashes white. The Hyper Combo gauge must be at level 3 to perform this move.
Marvel vs Capcom, Characters.png
Zangief
Original game or series:
Street Fighter
Zangief
Move list (Special moves)
Name Command Description
Double Lariat All three P simultaneously Zangief spins around with his arms outstretched. He is invulnerable above the waist while performing this move, allowing most projectiles to pass through him. He can move with Left and Right while spinning. This move can be performed in midair.
Quick Double Lariat All three K simultaneously Zangief performs a Double Lariat that is faster but has a shorter duration. He can move with Left and Right while spinning. This move can be performed in midair.
Screw Piledriver D-Pad in a 360° rotation, then P Zangief grabs his opponent, jumps high into the air, then drives them head first into the ground while spinning. This move can be performed in midair.
Flying Powerbomb Left Down-left Down Down-right Right K (far away) Zangief grabs his opponent, jumps, and slams them into the ground.
Atomic Suplex Left Down-left Down Down-right Right K (close) Zangief grabs his opponent and performs a grounded suplex followed by an aerial suplex.
Aerial Russian Slam Right Down Down-right K Zangief jumps into the air to grab an airborne opponent and throw them toward the ground.
Banishing Flat
(Zangief only)
Right Down Down-right P Zangief takes a step forward and does a low back hand slap. This move can neutralize projectiles.
Vodka Fire
(Mech-Zangief only)
Down Down-right Right P Zangief breathes a large white flame in front of him.
Move list (Command normals)
Name Command Description
Flying Body Attack Down+ HP  in midair Zangief falls down with a diving splash.
Double Knee Drop Down+ MK  in midair Zangief falls with his knees forward.
Kuuchuu Headbutt Up+ MP  in midair Zangief performs a headbutt in midair.
Long Punch Right+ HP  in midair Zangief flattens his body and punches in the air.
Elbow Dive Down+ MP  in midair Zangief drops to the ground with his elbow out.
Elbow Drop Right+ MP  Zangief drops to the ground with his elbow out.
Dashing Suplex Right Right, then  MP  or  HP  Zangief can grab opponents while dashing and perform a suplex on them.
Dashing Grab Right Right, then  MK  or  HK  Zangief can grab opponents while dashing and bite them.
Move list (Hyper Combos)
Name Command Description
Iron Body Left Down Down-left+ LK  Zangief transforms into his Mech-Zangief form or back to his normal form.
Final Atomic Buster D-Pad in a 360° rotation, then two P simultaneously (close) Zangief grabs his opponent and performs two rolling suplexes followed by a Screw Piledriver, then tosses his opponent in the air for a final Screw Piledriver.
Ultra Final Atomic Buster
(Zangief only)
D-Pad in a 360° rotation, then two K simultaneously (close, at max level) Zangief grabs his opponent and performs a Flying Powerbomb, Atomic Suplex, and Screw Piledriver. The Hyper Combo gauge must be at level 3 to perform this move.
Siberian Blizzard
(Mech-Zangief only)
D-Pad in a 360° rotation, then two K simultaneously Mech-Zangief flies high into the air while performing a Double Lariat.
Marvel vs Capcom, Characters.png
Morrigan
Original game or series:
Morrigan
Move list (Special moves)
Name Command Description
Soul Fist Down Down-right Right P Morrigan shoots a flying bat projectile across the screen. If performed in midair, she shoots the projectile diagonally downward.
Shadow Blade Right Down Down-right P Morrigan rises into the air while uppercutting her opponent by using one of her wings as a blade, which can carry her opponent high into the air and hit multiple times. This move can be performed in midair.
Vector Drain Right Down-right Down Down-left Left P (close) Morrigan transforms her wings into a jetpack and flies into the air with her opponent before driving them into the ground.
Move list (Command normals)
Name Command Description
Air Dash Right Right, Right Up-right, or Right Down-right in midair Morrigan flies using her wings into a jetpack.
Shell Kick Down+ MK  in midair Morrigan falls prone while her wings wrap around her legs in a pointed cone.
Shell Pierce Down+ HK  in midair Morrigan dives straight down while her wings wrap around her legs in a pointed cone.
Mysterious Arc Down-right+ HP  Morrigan spins and whips her wings around while crouched.
Necro Desire Right+ HK  Morrigan hops forward with a rolling kick.
Move list (Hyper Combos)
Name Command Description
Soul Eraser Down Down-right Right + two P simultaneously Morrigan's bats combine to form a large laser cannon that Morrigan uses to blast her opponent with a long laser beam.
Darkness Illusion Down Down-right Right + two K simultaneously (half screen away or closer) Morrigan transforms her wings into a jetpack and flies toward her opponent, then performs a series of attacks with a duplicate of herself. This move can be performed in midair.
Silhouette Blade Right Down Down-right + two P simultaneously Morrigan summons many shadows in the form of Lilith, who perform Shining Blades as they rise from the ground in front of her.
Eternal Slumber  LP   MK  Left  MP   HK  (at max level) Morrigan (joined by Lilith) blows a kiss at her opponent. If it connects, curtains cover the screen and Morrigan performs multiple attacks that can only be seen in silhouette as the light intermittently flashes. This move is unblockable. The Hyper Combo gauge must be at level 3 to perform this move.
Marvel vs Capcom, Characters.png
Captain Commando
Original game or series:
Captain Commando
Captain Commando
Move list (Special moves)
Name Command Description
Captain Fire Down Down-right Right P Captain Commando shoots a burst of flame from his gauntlet. This move can be performed in midair.
Captain Corridor Down Down-left Left P Captain Commando slams the ground with his fist, creating a giant pillar of electricity.
Captain Kick Down Down-left Left K Captain Commando flies forward with a flaming kick.
Commando Strike: Ginzu the Ninja Down Down-right Right  LK  Ginzu the Ninja falls from the air with a sword swipe.
Commando Strike: Mack the Knife Down Down-right Right  MK  Mack the Knife flies overhead while spinning around like a tornado with his knives.
Commando Strike: Baby Head Down Down-right Right  HK  Baby Head drops to the ground and fires a missile from his robot's chest.
Move list (Hyper Combos)
Name Command Description
Captain Sword Down Down-right Right + two P simultaneously Captain Commando summons the Commando Squad. The team creates a large energy beam and swipe it downward.
Hyper Captain Storm Down Down-right Right + two K simultaneously Captain Commando summons the Commando Squad, then runs at his opponent with a rising uppercut. If it connects, the uppercut sends his opponent flying into the air, where Ginzu, Mack, and Baby Head fly by with multiple attacks. Captain Commando performs a Captain Corridor on his opponent as they land.
Marvel vs Capcom, Characters.png
Mega Man
Original game or series:
Mega Man
Move list (Special moves)
Name Command Description
Mega Buster  HP  Mega Man fires a shot from his Mega Buster across the screen. This move can be performed in midair.
Charged Shot Hold and release  HP  Mega Man charges a larger and more powerful shot from his Mega Buster, then fires it across the screen. This move can be performed in midair.
Mega Upper Right Down Down-right P Mega Man flies into the air with an uppercut.
Item Attack Down Down-right Right P Mega Man uses the equipped item (which is the Tornado Hold by default).
Item Change: Mega Ball Down Down-left Left  LK  Eddie appears and gives the Mega Ball item to Mega Man. When used, a ball appears that Mega Man can kick with  MK . The ball bounces off the corners of the screen and damages opponents if it hits. This item was originally given to Mega Man by Dr. Light in Mega Man 8.
Item Change: Tornado Hold Down Down-left Left  MK  Eddie appears and gives the Tornado Hold item to Mega Man. When used, Mega Man shoots a fan onto the ground that generates a cyclone when it lands, damaging opponents standing over it. This item was originally acquired from Tengu Man in Mega Man 8.
Item Change: Leaf Shield Down Down-left Left  HK  Eddie appears and gives the Leaf Shield item to Mega Man. When used, Mega Man surrounds himself with a rotating barrier of leaves. The leaves can absorb one hit, or Mega Man can throw them at his opponent as a projectile with Down Down-left Left P again. The leaves dissipate after a duration if not used. This item was originally acquired from Wood Man in Mega Man 2.
Move list (Command normals)
Name Command Description
Wall Jump D-Pad in the opposite direction when jumping onto the edge of the screen Mega Man can jump off the edges of the screen.
Move list (Hyper Combos)
Name Command Description
Hyper Mega Man Down Down-right Right + two P simultaneously Mega Man merges with Rush, Beat, and Eddie to form Hyper Mega Man, a giant version of himself that bombards his opponent with projectiles. This move can be performed in midair.
Rush Drill Down Down-right Right + two K simultaneously Rush transforms into a mobile drill that Mega Man can drive (using Left and Right to move or Up to jump). Pressing any attack button activates a speed boost, which can increase the hits done.
Beat Plane Down Down-left Left + two K simultaneously Beat transforms into a small plane that Mega Man can pilot (using the D-Pad to move in any direction). Beat shoots energy bolts across the screen with P or drops bombs downward with K. This move can be performed in midair.
Marvel vs Capcom, Characters.png
Strider Hiryuu
Original game or series:
Strider Hiryuu
Move list (Special moves)
Name Command Description
Ame no Murakumo Down Down-right Right P Hiryuu runs forward and performs a lateral slice with his cypher.
Excalibur Down Down-right Right P or K in midair Hiryuu dashes in midair, slashing any opponent in his path. He dashes diagonally upward with P or diagonally downward with K.
Gram Right Down Down-right P or K Hiryuu slashes his cypher with extended range, covering most of the width of the screen. He slashes while standing with P or while crouching with K.
Vajra Down Down-left Left K Hiryuu disappears, then three images of him reappear in midair and all perform dive kicks that converge on the same location.
Formation A Down Down-right Right K Hiryuu summons the Option B, a robotic feline resembling a sabre-toothed tiger, which runs across the screen and hits any opponent in the way.
Formation B Hold Left for 2 seconds, then Right+P Hiryuu summons the Option A, a mushroom-shaped drone, which can be fired across the screen as a flaming projectile by again holding Left for 2 seconds, then Right+P.
Formation C Hold Left for 2 seconds, then Right+K Hiryuu summons the Option C, a robotic hawk, which flie sacross the screen and drops a bomb onto the opponent.
Heki Hari Tsuki Down Down-left Left P Hiryuu jumps into the air and clings to the side of the screen. He can climb the wall with Up or Down or jump off with Right. He can dash across to the other side of the screen with Left Right. He can slash his cypher with P, slide down with a kick with Down+K, or jump off with a diagonal diving kick with K.
Warp (air) Left Down Down-left P Hiryuu disappears and reappears in the air. His horizontal location depends on the button used:  LP  for the left side of the screen,  MP  for the middle, and  HP  for the right side of the screen.
Warp (ground) Left Down Down-left K Hiryuu disappears and reappears on the ground. His horizontal location depends on the button used:  LK  for the left side of the screen,  MK  for the middle, and  HK  for the right side of the screen.
Move list (Command normals)
Name Command Description
Wall Jump D-Pad in the opposite direction when jumping onto the edge of the screen Hiryuu can jump off the edges of the screen.
Double Jump Up in midair Hiryuu can jump a second time in midair.
Slide Down-right+ HK  Hiryuu rolls into a sliding kick.
Move list (Hyper Combos)
Name Command Description
Ragnarok Right Down Down-right + two P simultaneously Hiryuu grabs his opponent, throws them into the air, then attacks multiple times with multiple images of himself.
Ouroboros Down Down-right Right + two P simultaneously Hiryuu summons two Option As, dipodal saucers, which orbit him for a duration. They damage opponents on contact and shoot laser rings whenever Hiryuu attacks.
Legion Down Down-right Right + two K simultaneously Hiryuu summons a legion of Option Bs and Cs, which rush across the screen.
Marvel vs Capcom, Characters.png
Jin
Original game or series:
Jin
Move list (Special moves)
Name Command Description
Saotome Typhoon Hold Left for 2 seconds, then Right+P Jin spins across the screen in a giant cyclone.
Saotome Dynamite Hold Down for 2 seconds, then Up+P Jin bursts with energy all around him, knocking his opponent back on impact.
Saotome Crush Right Down-right Down Down-left Left K (close) Jin grabs his opponent and slams them against the sides of the screen.
Move list (Command normals)
Name Command Description
Diving Cyclone Down+ HK  in midair Jin dives diagonally downward with a cyclone kick.
Move list (Hyper Combos)
Name Command Description
Blodia Punch Down Down-right Right + two P simultaneously Jin punches, and the Blodia's giant fist also punches across the screen.
Blodia Vulcan Down Down-left Left + two P simultaneously Jin snaps his fingers, and the Blodia blasts his opponent with its machine gun.
Saotome Cyclone Down Down-right Right + two K simultaneously Jin spins across the screen in a giant cyclone, tossing his opponent high into the air. This move only needs to hit once to do full damage.
Saotome Shine Activates automatically when Jin's partner is defeated and he has 25% of less vitality remaining Jin flashes, increasing his offense but decreasing his defense and giving him the ability to walk through damage.

Bosses

Marvel vs Capcom, Characters.png
Onslaught
The final boss of the game.

Hidden

Main article: Marvel vs. Capcom: Clash of Super Heroes/Hidden content.
Marvel vs Capcom, Characters.png
Roll
Original game or series:
Roll
Move list (Special moves)
Name Command Description
Roll Buster Down Down-right Right P Roll fires a shot from her Roll Buster across the screen. This move can be performed in midair.
Exploding Flower Down Down-left Left P Roll tosses an explosive bouquet of flowers in a high arc across the screen. This move can be performed in midair.
Item Attack Down Down-right Right K Roll uses the equipped item (which is the Tornado Hold by default).
Item Change: Mega Ball Down Down-left Left  LK  Eddie appears and gives the Mega Ball item to Roll. When used, a ball appears that Roll can kick with  MK . The ball bounces off the corners of the screen and damages opponents if it hits. This item was originally given to Mega Man by Dr. Light in Mega Man 8.
Item Change: Tornado Hold Down Down-left Left  MK  Eddie appears and gives the Tornado Hold item to Roll. When used, Roll shoots a fan onto the ground that generates a cyclone when it lands, damaging opponents standing over it. This item was originally acquired from Tengu Man in Mega Man 8.
Item Change: Leaf Shield Down Down-left Left  HK  Eddie appears and gives the Leaf Shield item to Roll. When used, Roll surrounds himself with a rotating barrier of leaves. The leaves can absorb one hit, or Roll can throw them at her opponent as a projectile with Down Down-left Left P again. The leaves dissipate after a duration if not used. This item was originally acquired from Wood Man in Mega Man 2.
Move list (Command normals)
Name Command Description
Wall Jump D-Pad in the opposite direction when jumping onto the edge of the screen Roll can jump off the edges of the screen.
Swipe Kick Up+ HK  in midair Roll performs an axe kick.
Move list (Hyper Combos)
Name Command Description
Hyper Roll Down Down-right Right + two P simultaneously Roll merges with Rush, Beat, and Eddie to form Hyper Roll, a giant version of herself that bombards her opponent with projectiles. This move can be performed in midair.
Rush Drill Down Down-right Right + two K simultaneously Rush transforms into a mobile drill that Roll can drive (using Left and Right to move or Up to jump). Pressing any attack button activates a speed boost, which can increase the hits done.
Beat Plane Down Down-left Left + two K simultaneously Beat transforms into a small plane that Roll can pilot (using the D-Pad to move in any direction). Beat shoots energy bolts across the screen with P or drops bombs downward with K. This move can be performed in midair.
Lilith-mode Morrigan
Lilith-mode Morrigan
Move list (Special moves)
Name Command Description
Soul Flash Down Down-right Right P Morrigan shoots flying hearts across the screen. If performed in midair, she shoots the projectile diagonally downward. The hearts dissipate before reaching the end of the screen or the ground.
Shining Blade Right Down Down-right P Morrigan rises into the air while uppercutting her opponent by using one of her wings as a blade, which can carry her opponent high into the air and hit multiple times. This move can be performed in midair.
Vector Drain Right Down-right Down Down-left Left  MP  or  HP  (close) Morrigan transforms her wings into a jetpack and flies into the air with her opponent before driving them into the ground.
Move list (Command normals)
Name Command Description
Air Dash Right Right, Right Up-right, or Right Down-right in midair Morrigan flies using her wings into a jetpack.
Shell Kick Down+ MK  in midair Morrigan falls prone while her wings wrap around her legs in a pointed cone.
Shell Pierce Down+ HK  in midair Morrigan dives straight down while her wings wrap around her legs in a pointed cone.
Mysterious Arc Down-right+ HP  Morrigan spins and whips her wings around while crouched.
Necro Desire Right+ HK  Morrigan hops forward with a rolling kick.
Move list (Hyper Combos)
Name Command Description
Brilliant Shower Down Down-right Right + two P simultaneously Morrigan levitates and bombards her opponent with a swarm of bats.
Luminous Illusion Down Down-right Right + two K simultaneously (half screen away or closer) Morrigan transforms her wings into a jetpack and flies toward her opponent, then performs a series of attacks with a duplicate of herself. This move can be performed in midair.
Splendor Love Right Down Down-right + two P simultaneously Morrigan carries Lilith into the air, driving Lilith's wings into her opponent.
Shadow Lady
Shadow Lady
Move list (Special moves)
Name Command Description
Infinity Leg KKKKK Shadow Lady unleashes a flurry of rapid kicks. This move can be performed in midair.
Miracle Drill Down Down-right Right P Shadow Lady dashes forward while holding a giant drill.
Rainbow Missile Down Down-right Right K Shadow Lady shoots homing missiles at her opponent.
Sky Counter Crash Right Down-right Down Down-left Left K Shadow Lady does a handstand and then kicks downward with a straight leg.
Move list (Command normals)
Name Command Description
Wall Jump D-Pad in the opposite direction when jumping onto the edge of the screen Shadow Lady can jump off the edges of the screen.
Air Dash Right Right in midair Shadow Lady dashes forward in midair.
Triple Jump Up in midair Shadow Lady can jump a second and third time in midair.
Short Kick Up+ LK  in midair Shadow Lady kicks a short distance in front of her.
Yosokyaku Down+ MK  in midair Shadow Lady holds a straight leg in a head stomp.
Kaku Kyaku Raku Down-right+ HK  Shadow Lady backflips high into the air, coming down with a kick.
Move list (Hyper Combos)
Name Command Description
Big Bang Laser Down Down-right Right + two P simultaneously Shadow Lady shoots a tall beam of energy from her palms that covers a large area and hits multiple times.
Galaxy Missile Down Down-right Right + two K simultaneously Shadow Lady unleashes a large volley of homing missiles at her opponent.
Final Mission Hold Left for 2 seconds, then Right Left Right + two P simultaneously (at max level) Shadow Lady glides to her opponent, then kicks them into the air and performs a series of attacks that cannot be seen as the screen flashes white. The Hyper Combo gauge must be at level 3 to perform this move.
Hyper Venom
Hyper Venom
Gold War Machine
Gold War Machine
Orange Hulk
Orange Hulk

Assist characters

Marvel

Thor
Cyclops
Magneto
Jubilee
Rogue
Psylocke
Storm
Juggernaut
Iceman
Colossus
US Agent
Sentinel

Capcom

Marvel vs Capcom, Assist Characters, Capcom.png
Unknown Soldier
Original game or series:
Marvel vs Capcom, Assist Characters, Capcom.png
Lou
Original game or series:
Marvel vs Capcom, Assist Characters, Capcom.png
Arthur
Original game or series:
Marvel vs Capcom, Assist Characters, Capcom.png
Saki Omokane
Marvel vs Capcom, Assist Characters, Capcom.png
Ton Pooh
Original game or series:
Marvel vs Capcom, Assist Characters, Capcom.png
Devilot
Original game or series:
Marvel vs Capcom, Assist Characters, Capcom.png
Anita
Original game or series:
Marvel vs Capcom, Assist Characters, Capcom.png
Pure & Fur
Original game or series:
Quiz Capcom World 2
Marvel vs Capcom, Assist Characters, Capcom.png
Miechele Heart
Original game or series:
Legendary Wings
Marvel vs Capcom, Assist Characters, Capcom.png
Shadow

Production credits

Arcade Staff
  • Planner: Atsushi Tomita, SGR Matumoto, Nakano Tau! Masahiro
  • Original Art Work: Akiman, Shoei, Sakomizu
  • Object Designer: Hiroaki Minobe, Akemi・Kurihira, Fuji=Kazu, Sagata, G・Kamina, Miwa♥Sakaguchi, Kohichi Kikutani, Masanori・Kondo, Hiroshi Yoshioka, Shinya Miyamoto, Takep, Toshihiro Suzuki, Jon Narancha, Yamancha, Naony, Yuugen, Kanako♥Takami, Ino, Eripyon, Kimo Kimo
  • Scroll Designer: Konomi, Iwai, Sawatch, M.Nakagawa, M.Kitamura, Nissui, Kanno, Himago, Kazu.T, Oonishi, Takapon, Kenichi Yamahashi, Stamp Rally
  • Music Composed & Arranged: Yuko K. Takehara, Masato Kohda
  • Sound Director: Ryoji Yamamoto
  • Recording Director: Susan Hart
  • Recording Engineer: Paul Shubat, David Stinson
  • Second Engineer: Dave Hatt, Rick Pacholko
  • Programmer: Motsu, Eternal Sailor, Kaw, You!, Silver Kadontz, Bakunetsu Hirokado
  • Voice Actor - Capcom Heroes: Tomomi Fube, Kaoru Fujino, Yayoi Jinguji, Yuko Miyamura, Toshiyuki Morikawa, Takashi Nagasako, Wataru Takagi, Yuji Ueda (Arts Vision)
  • Voice Actor - Marvel Heroes: Alyson Court, Andrew Jackson, Cal Dodd, Maurice Wint, Patrick Chilvers, Rod Wilson, Tony Daniels, Wayne Ward
  • Narrator: Sally Cahill
  • Producer: Kenji Kataoka
  • General Producer: Noritaka Funamizu
  • Executive Producer: Yoshiki Okamoto
  • Special Thanks to: Mr. Dana Moreshead, Ms. Lisa Leatherman, Adviser Akimoto, Takuya Shiraiwa, Erik Suzuki, Miki Takano, Yoshinori Ono, Yoshino Aoki, Kinu Nishimura, Shogakukan Production Co., Ltd., All Capcom Staff, and You
Consumer Staff
  • Director & Main Programmer: Sennin-K
  • Programmer: Hiropyon, TM2O, Ragi, Tenk☼
  • Sound: Michanya♥
  • Special Thanks to: Mika, Tadashi, →↓↘♥Dai♥Lv99, Rie, Initial.T, ↑Yoshiaki↓, Naoaki
  • Sound Adviser: tkjn
  • Additional Screen Design: Katagy
  • Project Manager: S-Hama
  • Producer: Hyper Mickey
  • Presented by: Capcom

Magazine articles

Main article: Marvel vs. Capcom: Clash of Super Heroes/Magazine articles.

Promotional material

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Print advert in Official Dreamcast Magazine (US) #2: "November 1999" (1999-10-05)
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Print advert in Electronic Gaming Monthly (US) #127: "February 2000" (2000-01-11)
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Logo-pdf.svg
Print advert in Dreamcast Magazine (JP) #1999-11ex: "1999-11 extra (1999-04-02ex)" (1999-03-19)
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Logo-pdf.svg
Print advert in Revista Oficial Dreamcast (ES) #1: "Enero 2000" (1999-12-20)
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Print advert in Dreamcast Magazine (IT) #1: "xxxxxx" (xxxx-xx-xx)
Logo-pdf.svg

Artwork

Physical scans

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
Ação Games (BR)
91
[13]
Arcade (UK) NTSC-J
50
[14]
Consoles + (FR) NTSC-J
90
[15]
Consoles + (FR) PAL
89
[16]
Computer & Video Games (UK)
75
[6]
Dreamcast Monthly (UK) PAL
70
[17]
DC-UK (UK) PAL
60
[18]
Dreamcast: Le Magazine Officiel (FR) PAL
60
[19]
Dreamcast: Das Offizielle Magazin (DE) PAL
50
[20]
Dreamcast Magazine (JP) NTSC-J
83
[21]
Dreamcast Magazine (UK) PAL
91
[22]
Dorimaga (JP) NTSC-J
88
[23]
Edge (UK) NTSC-J
70
[24]
Electronic Gaming Monthly (US) NTSC-U
79
[25]
Entsiklopediya igr dlya Dreamcast (RU)
83
[26]
Famitsu (JP) NTSC-J
83
[27]
Freak (IL)
90
[28]
GamePro (US) NTSC-U
98
[29]
GamesMaster (UK)
83
[30]
GameZine (UK)
90
[31]
Gamers' Republic (US) NTSC-U
91
[32]
MAN!AC (DE) NTSC-J
89
[33]
MAN!AC (DE) PAL
81
[34]
Neo Plus (PL)
90
[35]
neXt Level (DE) NTSC-U
80
[36]
Next Level (AR)
84
[37]
Official Dreamcast Magazine (UK) PAL
50
[38]
Play (PL)
90
[39]
Revista Oficial Dreamcast (ES) PAL
60
[40]
Total Control (UK) NTSC-J
80
[41]
Video Games (DE) PAL
81
[42]
Sega Dreamcast
79
Based on
31 reviews

Marvel vs. Capcom: Clash of Super Heroes

Dreamcast, JP
MvC DC JP Box Back.jpgMvC DC JP Box Front.jpg
Cover
MarvelvsCapcom DC JP Spinecard.jpg
Spinecard
MvC DC JP Disc.jpg
Disc
Marvel Vs Capcom DC JP Manual.pdf
Manual
Dreamcast, US
MvC DC US Box Back.jpgMvC DC US Box Front.jpg
Cover
MarvelvsCapcom DC US Manual.pdf
Manual
MarvelVSCapcomDCUSInlay.jpg
Inlay
Dreamcast, US (Sega All Stars)
MvC DC US Box Front SAS.jpg
Cover
Dreamcast, UK/ES/IT
MvC dc ukesit backcover.jpgMvC DC EU Box Front.jpg
Cover
Mvc dc eu disc.jpg
Disc
Dreamcast, ES/IT?
MvC DC 61b back.jpgNospine-small.pngMvC DC EU Box Front.jpg
Cover
Mvc dc eu disc.jpg
Disc
Dreamcast, FR/DE/NL
MvC DC FR-DE-NL Box Back.jpgMvC DC EU Box Front.jpg
Cover
Mvc dc eu disc.jpg
Disc
Dreamcast, AU

Mvc dc eu disc.jpg
Disc

Technical information

Main article: Marvel vs. Capcom: Clash of Super Heroes/Technical information.

ROM dump status

System Hash Size Build Date Source Comments
Sega Dreamcast
 ?
CRC32
MD5
SHA-1
GD-ROM (JP)
Sega Dreamcast
 ?
CRC32
MD5
SHA-1
GD-ROM (US)
Sega Dreamcast
 ?
CRC32
MD5
SHA-1
GD-ROM (EU)

External links

References

  1. File:MvC DC JP Box Back.jpg
  2. 2.0 2.1 2.2 http://sega.jp/dc/990104/ (Wayback Machine: 2014-08-03 14:53)
  3. https://sega.jp/history/hard/dreamcast/software_l.html#tab01 (Wayback Machine: 2020-02-01 22:57)
  4. http://www.sega.com:80/sega/catalog/SegaProduct.jhtml?PRODID=242 (Wayback Machine: 2001-12-12 05:24)
  5. https://groups.google.com/g/uk.games.video.dreamcast/c/7nyYreZ4oM8/m/IDxyUW1osTQJ
  6. 6.0 6.1 Computer & Video Games, "November 1999" (UK; 1999-10-13), page 112
  7. http://www.centromail.es/top/ficha_liquidacion.asp?codmail=13827 (Wayback Machine: 2002-07-15 18:46)
  8. Revista Oficial Dreamcast, "Enero 2000" (ES; 1999-12-20), page 42
  9. http://www.micromania.fr:80/zooms/?ref=16161 (Wayback Machine: 2002-11-04 09:23)
  10. http://www.futuregamez.net:80/outnow/dc.html (Wayback Machine: 2001-07-31 23:17)
  11. Hyper, "September 1999" (AU; 1999-xx-xx), page 34
  12. Official Dreamcast Magazine, "September 1999" (US; 1999-08-24), page 17
  13. Ação Games, "Junho 1999" (BR; 1999-xx-xx), page 20
  14. Arcade, "July 1999" (UK; 1999-06-03), page 116
  15. Consoles +, "Mai 1999" (FR; 1999-0x-xx), page 88
  16. Consoles +, "Novembre 1999" (FR; 1999-1x-xx), page 144
  17. Dreamcast Monthly, "November 1999" (UK; 1999-11-18), page 73
  18. DC-UK, "November 1999" (UK; 1999-10-26), page 38
  19. Dreamcast: Le Magazine Officiel, "Décembre 1999/Janvier 2000" (FR; 1999-12-xx), page 94
  20. Dreamcast: Das Offizielle Magazin, "Januar 2000" (DE; 2000-01-13), page 50
  21. Dreamcast Magazine, "1999-11 extra (1999-04-02ex)" (JP; 1999-03-19), page 19
  22. Dreamcast Magazine, "No. 4" (UK; 1999-12-23), page 62
  23. Dorimaga, "2002-18 (2002-10-11)" (JP; 2002-09-27), page 33
  24. Edge, "June 1999" (UK; 1999-05-19), page 89
  25. Electronic Gaming Monthly, "October 1999" (US; 1999-09-07), page 214
  26. Entsiklopediya igr dlya Dreamcast, "Izdaniye chetvertoye, dopolnennoye" (RU; 2002-xx-xx), page 117
  27. Famitsu, "1999-04-02" (JP; 1999-03-19), page 30
  28. Freak, "6/99" (IL; 1999-xx-xx), page 37
  29. GamePro, "October 1999" (US; 1999-xx-xx), page 144
  30. GamesMaster, "Christmas 1999" (UK; 1999-11-29), page 70
  31. GameZine (UK) (+0:00)
  32. Gamers' Republic, "September 1999" (US; 1999-08-10), page 35
  33. MAN!AC, "06/99" (DE; 1999-05-05), page 45
  34. MAN!AC, "03/2000" (DE; 2000-02-02), page 89
  35. Neo Plus, "Marzec 2000" (PL; 2000-xx-xx), page 43
  36. neXt Level, "Juni 1999" (DE; 1999-06-11), page 48
  37. Next Level, "Junio 1999" (AR; 1999-xx-xx), page 32
  38. Official Dreamcast Magazine, "December 1999" (UK; 1999-11-11), page 92
  39. Play, "Lipiec 2001" (PL; 2001-xx-xx), page 19
  40. Revista Oficial Dreamcast, "Enero 2000" (ES; 1999-12-20), page 62
  41. Total Control, "June 1999" (UK; 1999-05-14), page 134
  42. Video Games, "12/99" (DE; 1999-11-17), page 93


Marvel vs. Capcom: Clash of Super Heroes

MarvelVsCapcom DC title.png

Main page | Comparisons | Hidden content | Development | Magazine articles | Video coverage | Reception | Bootlegs


Books: Marvel vs. Capcom: Clash of Super Heroes Koushiki Guide Book (1999)

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Capcom vs. games for Sega systems
Sega Saturn
X-Men vs. Street Fighter (1997) | Marvel Super Heroes vs. Street Fighter (1998)
Sega Dreamcast
Marvel vs. Capcom: Clash of Super Heroes (1999) | Marvel vs. Capcom 2: New Age of Heroes (2000) | Capcom vs. SNK: Millennium Fight 2000 (2000) | Capcom vs. SNK Millennium Fight 2000 Pro (2001) | Capcom vs. SNK 2 Millionaire Fighting 2001 (2001)
Related Games
Sega Saturn
X-Men: Children of the Atom (1995) | Marvel Super Heroes (1997)