Difference between revisions of "Sega AM6"

From Sega Retro

 
(27 intermediate revisions by 8 users not shown)
Line 1: Line 1:
{{Company
+
{{CompanyBob
 
| logo=
 
| logo=
| width=
+
| division=[[Sega Enterprises, Ltd.|Sega Enterprises]]
| founded=1990
+
| founded=1991
| defunct=1998
+
| defunct=1999
| tseries=
 
 
| mergedwith=
 
| mergedwith=
| mergedinto=[[Smilebit]] (1998)
+
| mergedinto=[[Sega Mechatronics]] (1999)
 
| headquarters=Japan
 
| headquarters=Japan
 
}}
 
}}
{{sub-stub}}'''Sega AM6''' was a video game research and development division within [[Sega]], the sixth of eight to co-exist between 1990 and 1998. Much of its staff originally worked for [[Sega Consumer Division #1]] and the team was headded by [[Yukio Futatsugi]].
+
'''Amusement Machine Research and Development Department #6''' (第六AM研究開発部), commonly known as '''AM R&D #6''' or '''AM6''', was a research and development division within [[Sega]]. The division was created in 1990 when it spun off from [[Sega AM4]] with the attraction-focused [[AM5]].{{ref|http://web.archive.org/web/20030506055252/http://www.sega-mechatro.com/whats/history/his_side.html}} It similarly specialized in development of one type of amusement machinery, [[:category:medal games|medal games]].{{fileref|SSM_JP_19960614_1996-09.pdf|page=145}}
  
Sega AM6 is an oddball in the Sega family, because during its run it sub-divided itself into smaller teams - [[Team Aquila]] which dealt with ''Victory Goal'' games, [[Team Andromeda]] which handled the ''Panzer Dragoon'' series, and [[G9 Team]], who simply produced ''[[Pro Yakyuu Greatest Nine '97]]''. It is assumed these team names only exist because Sega were not in the business of crediting their individual AM departments at the time (bar [[Sega AM2]] and [[Sonic Team]]).
+
Unlike AM4, AM6 developed both hardware and software, notable examples including ''[[Royal Ascot]]''.{{fileref|SSM_JP_19960614_1996-09.pdf|page=145}} It would also collaborate with other AM divisions, such as [[AM3]] on ''[[Bingo Party]]''.{{fileref|DCM_JP_20000922_2000-30.pdf|page=94}} With the exception of a select few titles, most of AM6's produce remained largely exclusive to Japan, only seeing occasional exports under the overseas [[Sega Gaming]] division during the mid 1990s.{{intref|Press release: 1994-03-16: SODAK GAMING AND SEGA ENTER INTO DISTRIBUTORSHIP AGREEMENT}}
  
Following a reshuffle in 1998, Sega AM6 became [[Smilebit]], with all of its sub-divisions coming together.
+
In 1999, AM6 merged with AM4 to become [[Sega Mechatronics]].{{fileref|DCM_JP_19991119_1999-36.pdf|page=15}}
 +
 
 +
==Members==
 +
*[[Tomoji Miyamoto]]
 +
*[[Kazuhito Shimizu]]
 +
*[[Naoyuki Sato]]
 +
*[[Yuji Nagao]]
  
 
==Softography==
 
==Softography==
===[[Dreamcast]]===
+
{{multicol|
*''[[Sega Rally 2]]'' (1999)
+
{{CompanyHistoryAll|Sega AM6}}
*''[[Pro Yakyuu Team o Tsukurou!]]'' (1999)
+
}}
*''[[Pro Yakyuu Team de Asobou!]]'' (1999)
+
 
*''[[J.League Pro Soccer Club o Tsukurou!]]'' (1999)
+
 
 +
{{multicol|
 +
 
 +
===Royal Ascot BD===
 +
* ''[[Royal Ascot]]'' (1992) (with [[Sega AM3]], [[Sega AM4]])
 +
 
 +
===Western Dream BD===
 +
* ''[[Western Dream]]'' (1992) (with [[Sega AM4]])
 +
 
 +
===[[X Board]]===
 +
* ''[[Caribbean Boule]]'' (1992) (with [[Sega AM4]], [[Sega AM4]])
 +
 
 +
===Bingo Party BD/M1===
 +
* ''[[Bingo Party]]'' (1993) (with [[Sega AM4]])
 +
 
 +
===Castle Coaster BD===
 +
* ''[[Castle Coaster]]'' (1995) (with [[Sega AM4]])
 +
 
 +
===G-MAIN/M1===
 +
* ''[[Bingo Planet]]'' (1997) (with [[Sega AM4]])
 +
 
 +
 
 +
===C-GAL/[[Sega Titan Video]]===
 +
* ''[[Fantasy Zone (medal game)]]'' (1997) (with [[Sega AM4]])
 +
 
 +
===Dedicated===
 +
*''[[Golden Wave]]'' (1989)
 +
*''[[Bingo Carnival]]'' (1993) (with [[Sega AM4]])
 +
}}
 +
 
 +
==Magazine articles==
 +
{{mainArticle|{{PAGENAME}}/Magazine articles}}
 +
 
 +
==References==
 +
<references />
  
 
{{clear}}
 
{{clear}}
{{SegaDevs}}
+
{{SoJ}}
[[Category:Sega Development Companies]]
 

Latest revision as of 09:12, 3 February 2024

Notavailable.svg
Sega AM6
Division of Sega Enterprises
Founded: 1991
Defunct: 1999
Merged into: Sega Mechatronics (1999)
Headquarters:
Japan

Amusement Machine Research and Development Department #6 (第六AM研究開発部), commonly known as AM R&D #6 or AM6, was a research and development division within Sega. The division was created in 1990 when it spun off from Sega AM4 with the attraction-focused AM5.[1] It similarly specialized in development of one type of amusement machinery, medal games.[2]

Unlike AM4, AM6 developed both hardware and software, notable examples including Royal Ascot.[2] It would also collaborate with other AM divisions, such as AM3 on Bingo Party.[3] With the exception of a select few titles, most of AM6's produce remained largely exclusive to Japan, only seeing occasional exports under the overseas Sega Gaming division during the mid 1990s.[4]

In 1999, AM6 merged with AM4 to become Sega Mechatronics.[5]

Members

Softography


Royal Ascot BD

Western Dream BD

X Board

Bingo Party BD/M1

Castle Coaster BD

G-MAIN/M1


C-GAL/Sega Titan Video

Dedicated

Magazine articles

Main article: Sega AM6/Magazine articles.

References


Timeline of Sega of Japan research and development divisions








83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
00
01
02
03
04
05
06
07
08
09
10
11
12
13
14
15
16
17
18
19
20
21
22