Difference between revisions of "The NewZealand Story"

From Sega Retro

(Master System version also developed by Tecmagik)
 
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{{Bob
 
{{Bob
 
| bobscreen=TNZS Title.png
 
| bobscreen=TNZS Title.png
 +
| bobscreen2=TNZS SMS Title.png
 +
| tab1=Mega Drive
 +
| tab2=Master System
 
| publisher={{company|[[Taito]]|system=MD}}
 
| publisher={{company|[[Taito]]|system=MD}}
 
{{company|[[TecMagik]]|system=SMS}}
 
{{company|[[TecMagik]]|system=SMS}}
Line 19: Line 22:
 
}}
 
}}
 
{{releasesSMS
 
{{releasesSMS
| sms_date_eu=1992-10{{magref|segapro|13|59}}
+
| sms_date_eu=1992-11-12{{magref|ctw|413|28}}<!--1992-10{{magref|segapro|13|59}}-->
 
| sms_code_eu=27035-50
 
| sms_code_eu=27035-50
 +
| sms_date_uk=1992-11-12{{magref|ctw|413|28}}<!--1992-10{{magref|segapro|13|59}}-->
 +
| sms_code_uk=27035-50
 
| sms_rrp_uk=29.99{{magref|cvg|133|92}}<!--32.99{{magref|sfuk|11|53}} 34.99{{magref|segapro|13|59}}-->
 
| sms_rrp_uk=29.99{{magref|cvg|133|92}}<!--32.99{{magref|sfuk|11|53}} 34.99{{magref|segapro|13|59}}-->
 +
| sms_date_pt=199x
 
}}
 
}}
 
| otherformats={{NonSega|Arcade|Amiga|CPC|ST|C64|FMTOWNS|NES|X68|PCE|Spectrum}}
 
| otherformats={{NonSega|Arcade|Amiga|CPC|ST|C64|FMTOWNS|NES|X68|PCE|Spectrum}}
 
}}
 
}}
{{stub}}'''''{{PAGENAME}}''''' (ザ・ニュージーランド・ストーリー) is an arcade game developed by [[Taito]] in 1988. It was later ported to the [[Sega Mega Drive]] and [[Sega Master System]], as well as to the Amiga, Amstrad CPC, Atari ST, Commodore 64, FM Towns, NES, PC Engine, [[X68000]], Virtual Console, ZX Spectrum.
+
'''''{{PAGENAME}}''''' (ザ・ニュージーランド・ストーリー) is an arcade game developed by [[Taito]] in 1988. It was later ported to the [[Sega Mega Drive]] and [[Sega Master System]], as well as to the [[Amiga]], [[Amstrad CPC]], [[Atari ST]], [[Commodore 64]], [[FM Towns]], [[NES]], [[PC Engine]], [[X68000]], and [[ZX Spectrum]].
 +
 
 +
==Story==
 +
Tiki (ティキ) is a kiwi who must save his girlfriend Phee Phee (ピューピュー) and several of his other kiwi chick friends who have been kidnapped by a large blue leopard seal.
  
 
==Gameplay==
 
==Gameplay==
You play as Tiki the [[wikipedia:Kiwi|kiwi]], whose friends have been kidnapped by a giant walrus. {{A}} and {{C}} shoot arrows and other weapons, and {{B}} jumps.
+
===Mega Drive version===
 +
{{ScreenThumb|NewZealand Story MD, Introduction.png|width=200|Introduction}}
 +
The game is a platformer played as the kiwi Tiki, who must rescue all of his kiwi chick friends. Stages are large and maze-like. Tiki is armed with as an endless supply of arrows, but items can change these into bombs, lasers, or bouncing fireballs. Tiki can ride a variety of flying vehicles, including balloons, blimps, and UFOs, which can be stolen from enemies.
 +
 
 +
Tiki moves with {{left}} and {{right}}. He jumps with {{B}} and jumps longer when the button is held for longer. He can jump through platforms from the bottom, which is the only way to access some parts of the mazes. When falling, he can flap his wings with {{repeat|{{B}}}} to slow his descent. He shoots his weapon with {{A}} or {{C}}. While underwater, Tiki can swim in any direction using the D-Pad. He has limited air, shown by a meter in the bottom corner of the screen, and must surface occasionally to breathe. He cannot use his weapons while underwater but can shoot spurts of water when wading at the surface.
 +
 
 +
Tiki can steal vehicles by jumping onto them or by destroying the enemy riding on them. While riding a vehicle, he ascends by holding {{B}} and descends by releasing {{B}}, and he moves in any direction using the D-Pad. He can dismount a vehicle by pressing {{down}} while it is on the ground. UFOs can float indefinitely without descending and move in any direction with the D-Pad; they shoot missiles with {{A}} or {{C}}.
 +
 
 +
Tiki can walk through most enemies without being harmed, except spiked and fiery enemies. He loses a life if he touches an enemy projectile or spikes or if he drowns. Tiki respawns near where he lost a life. Each stage has an invisible time limit in which the player should take to reach the exit. If the player takes too long to find it, an invincible red devil appears to chase down Tiki and kill him instantly if it catches up to him. The player starts the game with 3 lives and earns an extra life at 30,000 points and then at every 60,000 points after that. The player can also earn an extra life by collecting the letters in the word "EXTEND," which are found throughout the game.
 +
 
 +
====Items====
 +
Items are dropped by enemies after they are defeated.
 +
{{InfoTable|imagewidths=50|
 +
{{InfoRow
 +
| title=Fruits
 +
| sprite={{sprite | NewZealand Story MD, Items.png | 2 | crop_width=64 | crop_height=32 | crop_x=0 | crop_y=0}}
 +
| desc=Award 100 bonus points.
 +
}}
 +
{{InfoRow
 +
| title=Kiwi Fruit
 +
| sprite={{sprite | NewZealand Story MD, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=64 | crop_y=0}}
 +
| desc=Gives the player an extra life.
 +
}}
 +
{{InfoRow
 +
| title=Bow and Arrow
 +
| sprite={{sprite | NewZealand Story MD, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=0 | crop_y=32}}
 +
| desc=Reverts Tiki back to his base weapon, shooting arrows across the screen.
 +
}}
 +
{{InfoRow
 +
| title=Bomb
 +
| sprite={{sprite | NewZealand Story MD, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=16 | crop_y=32}}
 +
| desc=Changes Tiki's weapon to bombs, which are thrown in an arc and explode on contact with something.
 +
}}
 +
{{InfoRow
 +
| title=Wand
 +
| sprite={{sprite | NewZealand Story MD, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=32 | crop_y=32}}
 +
| desc=Changes Tiki's weapon to fireballs, which are large and ricochet off surfaces.
 +
}}
 +
{{InfoRow
 +
| title=Laser Gun
 +
| sprite={{sprite | NewZealand Story MD, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=48 | crop_y=32}}
 +
| desc=Changes Tiki's weapon to lasers, which move quickly and pierce through targets.
 +
}}
 +
{{InfoRow
 +
| title=Stopwatch
 +
| sprite={{sprite | NewZealand Story MD, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=0 | crop_y=48}}
 +
| desc=Momentarily freezes enemies in place.
 +
}}
 +
{{InfoRow
 +
| title=Joystick
 +
| sprite={{sprite | NewZealand Story MD, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=16 | crop_y=48}}
 +
| desc=Allows the player to precisely control the next balloon that Tiki rides using the directions on the D-Pad rather than ascending or descending by holding or releasing {{B}}.
 +
}}
 +
{{InfoRow
 +
| title=Book
 +
| sprite={{sprite | NewZealand Story MD, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=32 | crop_y=48}}
 +
| desc=Destroys all on-screen enemies.
 +
}}
 +
{{InfoRow
 +
| title=Cyclone
 +
| sprite={{sprite | NewZealand Story MD, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=48 | crop_y=48}}
 +
| desc=Temporarily makes Tiki move faster.
 +
}}
 +
{{InfoRow
 +
| title=Potion
 +
| sprite={{sprite | NewZealand Story MD, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=64 | crop_y=48}}
 +
| desc=Temporarily makes Tiki invulnerable.
 +
}}
 +
{{InfoRow
 +
| title=Cage
 +
| sprite={{sprite | NewZealand Story MD, Items.png | 2 | crop_width=32 | crop_height=48 | crop_x=96 | crop_y=0}}
 +
| desc=Touch to release one of Tiki's kiwi friends and end the stage.
 +
}}
 +
{{InfoRow
 +
| title=Warp
 +
| sprite={{sprite | NewZealand Story MD, Items.png | 2 | crop_width=32 | crop_height=48 | crop_x=96 | crop_y=48}}
 +
| desc=Touch to warp to another stage.
 +
}}
 +
{{InfoRow
 +
| title=EXTEND
 +
| sprite={{sprite | NewZealand Story MD, Items.png | 2 | crop_width=96 | crop_height=48 | crop_x=0 | crop_y=64}}
 +
| desc=Collect every letter to earn an extra life.
 +
}}
 +
}}
 +
 
 +
====Stages====
 +
{{InfoTable|imagewidths=320|
 +
{{InfoRow
 +
| title=Stage 1
 +
| screenshot=NewZealand Story MD, Stage 1-1.png
 +
| screenshot2=NewZealand Story MD, Stage 1-2.png
 +
| screenshot3=NewZealand Story MD, Stage 1-3.png
 +
| screenshot4=NewZealand Story MD, Stage 1-4.png
 +
| screenshot5=NewZealand Story MD, Stage 1-4 Boss.png
 +
| tabs=yes
 +
| desc=After weakening the whale boss, Tiki must get swallowed by it and kill it from the inside.
 +
}}
 +
{{InfoRow
 +
| title=Stage 2
 +
| screenshot=NewZealand Story MD, Stage 2-1.png
 +
| screenshot2=NewZealand Story MD, Stage 2-2.png
 +
| screenshot3=NewZealand Story MD, Stage 2-3.png
 +
| screenshot4=NewZealand Story MD, Stage 2-4.png
 +
| screenshot5=NewZealand Story MD, Stage 2-4 Boss.png
 +
| tabs=yes
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Stage 3
 +
| screenshot=NewZealand Story MD, Stage 3-1.png
 +
| screenshot2=NewZealand Story MD, Stage 3-2.png
 +
| screenshot3=NewZealand Story MD, Stage 3-3.png
 +
| screenshot4=NewZealand Story MD, Stage 3-4.png
 +
| tabs=yes
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Stage 4
 +
| screenshot=NewZealand Story MD, Stage 4-1.png
 +
| screenshot2=NewZealand Story MD, Stage 4-2.png
 +
| screenshot3=NewZealand Story MD, Stage 4-2 Boss.png
 +
| tabs=yes
 +
| desc=
 +
}}
 +
}}
 +
 
 +
===Master System version===
 +
{{ScreenThumb|NewZealand Story SMS, Introduction.png|width=200|Introduction}}
 +
The game is a platformer played as the kiwi Tiki. At the end of each stage, Tiki rescues one of his kiwi chick friends that is trapped in a cage. Tiki moves with {{left}} and {{right}}. He jumps with {{2}} and jumps longer when the button is held for longer. He can jump through platforms from the bottom, which is necessary in some of the mazes. He shoots his weapon with {{1}}, which is initially a bow with an unlimited supply of arrows but can be upgraded by finding power-ups. Though kiwis are flightless birds, Tiki can fly by stealing balloons and other vehicles from enemies. Jumping onto a vehicle automatically destroys the enemy riding it. While riding a vehicle, he ascends by holding {{2}} and descends by releasing {{2}}, and he moves in any direction using the D-Pad. He can dismount a vehicle by pressing {{down}} while it is on the ground. While underwater, he can swim in any direction using the D-Pad. He has limited air, shown by a meter in the top of the screen, and must surface occasionally to breathe. He cannot use his weapons while underwater but can shoot spurts of water when wading at the surface.
 +
 
 +
Tiki can walk through most enemies without being harmed, but he loses a life if he touches an enemy projectile or spikes or if he drowns. Tiki respawns near where he lost a life. Each stage has an invisible time limit in which the player should take to reach the exit. If the player takes too long to find it, a jingle plays, accompanied by a "Hurry Up!" message. If enough time passes after the warning, an invincible green devil appears to chase down Tiki and kill him instantly if it catches up to him. The player starts the game with 3 lives and earns an extra life at 50,000 points and then at every 20,000 points after that. The game starts with no continues, but the player is given continues after completing stage 2-4 and 4-5.
 +
 
 +
====Items====
 +
Items are dropped by enemies after they are defeated.
 +
{{InfoTable|imagewidths=50|
 +
{{InfoRow
 +
| title=Fruits
 +
| sprite={{sprite | NewZealand Story SMS, Items.png | 2 | crop_width=64 | crop_height=32 | crop_x=0 | crop_y=0}}
 +
| desc=Award 100 bonus points.
 +
}}
 +
{{InfoRow
 +
| title=Bow and Arrow
 +
| sprite={{sprite | NewZealand Story SMS, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=0 | crop_y=32}}
 +
| desc=Reverts Tiki back to his base weapon, shooting arrows across the screen.
 +
}}
 +
{{InfoRow
 +
| title=Bomb
 +
| sprite={{sprite | NewZealand Story SMS, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=16 | crop_y=32}}
 +
| desc=Changes Tiki's weapon to bombs, which are thrown in an arc and explode on contact with something.
 +
}}
 +
{{InfoRow
 +
| title=Wand
 +
| sprite={{sprite | NewZealand Story SMS, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=32 | crop_y=32}}
 +
| desc=Changes Tiki's weapon to fireballs, which are large and ricochet off surfaces.
 +
}}
 +
{{InfoRow
 +
| title=Laser Gun
 +
| sprite={{sprite | NewZealand Story SMS, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=48 | crop_y=32}}
 +
| desc=Changes Tiki's weapon to lasers, which move quickly and pierce through targets.
 +
}}
 +
{{InfoRow
 +
| title=Stopwatch
 +
| sprite={{sprite | NewZealand Story SMS, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=0 | crop_y=48}}
 +
| desc=Momentarily freezes enemies in place.
 +
}}
 +
{{InfoRow
 +
| title=Joystick
 +
| sprite={{sprite | NewZealand Story SMS, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=16 | crop_y=48}}
 +
| desc=Allows the player to precisely control the next balloon that Tiki rides using the directions on the D-Pad rather than ascending or descending by holding or releasing {{2}}.
 +
}}
 +
{{InfoRow
 +
| title=Book
 +
| sprite={{sprite | NewZealand Story SMS, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=32 | crop_y=48}}
 +
| desc=Destroys all on-screen enemies.
 +
}}
 +
{{InfoRow
 +
| title=Potion
 +
| sprite={{sprite | NewZealand Story SMS, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=48 | crop_y=48}}
 +
| desc=Temporarily makes Tiki invulnerable.
 +
}}
 +
{{InfoRow
 +
| title=Cage
 +
| sprite={{sprite | NewZealand Story SMS, Items.png | 2 | crop_width=32 | crop_height=48 | crop_x=64 | crop_y=0}}
 +
| desc=Touch to release one of Tiki's kiwi friends and end the stage.
 +
}}
 +
}}
 +
 
 +
====Stages====
 +
{{InfoTable|imagewidths=256|
 +
{{InfoRow
 +
| title=Auckland
 +
| screenshot=NewZealand Story SMS, Stage 1-1.png
 +
| screenshot2=NewZealand Story SMS, Stage 1-2.png
 +
| screenshot3=NewZealand Story SMS, Stage 1-3.png
 +
| screenshot4=NewZealand Story SMS, Stage 1-4.png
 +
| screenshot5=NewZealand Story SMS, Stage 1-4 Boss.png
 +
| tabs=yes
 +
| map=NewZealandStory-SMS-11Auckland.png
 +
| map2=NewZealandStory-SMS-12Auckland.png
 +
| map3=NewZealandStory-SMS-13Auckland.png
 +
| map4=NewZealandStory-SMS-14Auckland.png
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Rotorua
 +
| screenshot=NewZealand Story SMS, Stage 2-1.png
 +
| screenshot2=NewZealand Story SMS, Stage 2-2.png
 +
| screenshot3=NewZealand Story SMS, Stage 2-3.png
 +
| screenshot4=NewZealand Story SMS, Stage 2-4.png
 +
| screenshot5=NewZealand Story SMS, Stage 2-4 Boss.png
 +
| tabs=yes
 +
| map=NewZealandStory-SMS-21Rotorua.png
 +
| map2=NewZealandStory-SMS-22Rotorua.png
 +
| map3=NewZealandStory-SMS-23Rotorua.png
 +
| map4=NewZealandStory-SMS-24Rotorua.png
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Waitomo Caves
 +
| screenshot=NewZealand Story SMS, Stage 3-1.png
 +
| screenshot2=NewZealand Story SMS, Stage 3-2.png
 +
| screenshot3=NewZealand Story SMS, Stage 3-3.png
 +
| screenshot4=NewZealand Story SMS, Stage 3-4.png
 +
| screenshot5=NewZealand Story SMS, Stage 3-4 Boss.png
 +
| tabs=yes
 +
| map=NewZealandStory-SMS-31WaitomoCaves.png
 +
| map2=NewZealandStory-SMS-32WaitomoCaves.png
 +
| map3=NewZealandStory-SMS-33WaitomoCaves.png
 +
| map4=NewZealandStory-SMS-34WaitomoCaves.png
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Wellington and Strait Cook
 +
| screenshot=NewZealand Story SMS, Stage 4-1.png
 +
| screenshot2=NewZealand Story SMS, Stage 4-2.png
 +
| screenshot3=NewZealand Story SMS, Stage 4-3.png
 +
| screenshot4=NewZealand Story SMS, Stage 4-4.png
 +
| screenshot5=NewZealand Story SMS, Stage 4-5.png
 +
| tabs=yes
 +
| map=NewZealandStory-SMS-41Wellington.png
 +
| map2=NewZealandStory-SMS-42StraitCook.png
 +
| map3=NewZealandStory-SMS-43StraitCook.png
 +
| map4=NewZealandStory-SMS-4445StraitCook.png
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Hammer Springs and Mount Cook
 +
| screenshot=NewZealand Story SMS, Stage 5-1.png
 +
| screenshot2=NewZealand Story SMS, Stage 5-2.png
 +
| screenshot3=NewZealand Story SMS, Stage 5-3.png
 +
| screenshot4=NewZealand Story SMS, Stage 5-4.png
 +
| screenshot5=NewZealand Story SMS, Stage 5-4 Boss.png
 +
| tabs=yes
 +
| map=NewZealandStory-SMS-51HammerSprings.png
 +
| map2=NewZealandStory-SMS-52MountCook.png
 +
| map3=NewZealandStory-SMS-53MountCook.png
 +
| map4=NewZealandStory-SMS-54MountCook.png
 +
| desc=
 +
}}
 +
}}
  
 
==Versions==
 
==Versions==
===Mega Drive===
+
The Mega Drive port of ''The NewZealand Story'' is unique in that it was based on a prototype revision of the Japanese arcade board, leading to radically different stage designs. There are also fewer stages: 13 versus the 20 seen in other ports. This version is considered to be harder, as Tiki takes less time to drown underwater while enemies are faster and more aggressive.
The Mega Drive port of ''The NewZealand Story'' is unique in that it was based on a prototype revision of the Japanese arcade board, leading to radically different level designs which lack the on-screen map for navigation. There are also fewer levels; 13 versus the 20 seen in other ports.
+
 
 +
The Master System port lacks the warps and the "EXTEND" letters, present in the arcade original and the Mega Drive port. It and the [[NES]] port are the only versions of the game to show a map of New Zealand in between stages.
  
This version is considered to be harder, as Tiki takes less time to drown underwater while enemies are faster and more aggressive.
+
Both the Mega Drive and Master System ports lack the on-screen map for navigation and the "Heaven" stages present in the arcade version.
  
 
==Magazine articles==
 
==Magazine articles==
Line 44: Line 313:
 
==Physical scans==
 
==Physical scans==
 
===Mega Drive version===
 
===Mega Drive version===
{{ratings
+
{{ratings|MD}}
| icon=MD
 
| asm=75
 
| bemega=73
 
| bemega_source={{magref|bemega|1990-03|111|printpage=109}}
 
| bemega_r=58
 
| bemega_r_source={{magref|ssmjp|1995-09|87}}
 
| cgtc=89
 
| cgtc_source={{magref|cgtc|4|34}}
 
| cvg=94
 
| cvg_source={{magref|cvg|102|104|printpage=104/105}}
 
| famitsu=60
 
| famitsu_source={{num|96}}, ''[https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=7104]''
 
| gamesmachine=79
 
| mdag=82
 
| mdag_source={{magref|mdag|2|79}}
 
| mdag_1=84
 
| mdag_source_1={{num|5|page=93}}
 
| megatech=89
 
| megatech_source={{magref|megatech|1|79}}
 
| pp=80
 
| segapower=100
 
| segapower_source={{magref|segapower|23|54}}
 
| segapro=90
 
| segapro_source={{magref|segapro|5|20}}
 
| segapro_1=86
 
| segapro_source_1={{num|18|page=66}}
 
| zero=92
 
| zero_source={{magref|zero|8|86|printpage=86/87}}
 
}}
 
 
{{Scanbox
 
{{Scanbox
 
| console=Mega Drive
 
| console=Mega Drive
Line 80: Line 320:
 
| cart=TNZS MD JP Cart.jpg
 
| cart=TNZS MD JP Cart.jpg
 
| carttop=TheNewZealandStory MD JP CartTop.jpg
 
| carttop=TheNewZealandStory MD JP CartTop.jpg
 +
| manual=TNZS MD JP Manual.pdf
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=Mega Drive
 
| console=Mega Drive
Line 90: Line 331:
  
 
===Master System version===
 
===Master System version===
{{ratings
+
{{ratings|SMS}}
| icon=SMS
 
| cvg=82
 
| cvg_source={{magref|cvg|133|92}}
 
| excalibur=73
 
| excalibur_source={{magref|excalibur|18|37}}
 
| gamesmastertv=87
 
| gamesmastertv_source={{num|12}}
 
| gz=87
 
| gz_source={{num|12|page=28/29}}
 
| hobbyconsolas=84
 
| joypad=92
 
| joypad_source={{num|13}}
 
| joystick=88
 
| joystick_source={{num|31|page=144}}
 
| playerone=90
 
| playerone_source={{num|26|page=104/105}}
 
| smf=92
 
| smf_source={{num|2|page=12/13}}
 
| segapower=85
 
| segapower_source={{num|35|page=34/35}}
 
| segapro=84
 
| segapro_source={{num|13|page=58/59}}
 
| sfuk=93
 
| sfuk_source={{magref|sfuk|11|52|printpage=52/53}}
 
| sfuk_1=91
 
| sfuk_source_1={{num|17|page=80}}
 
}}
 
 
{{Scanbox
 
{{Scanbox
 
| console=Master System
 
| console=Master System
Line 124: Line 338:
 
| cart=TNZS SMS EU Cart.jpg
 
| cart=TNZS SMS EU Cart.jpg
 
| manual=The NewZealand Story SMS EU Manual.pdf
 
| manual=The NewZealand Story SMS EU Manual.pdf
 +
}}{{Scanbox
 +
| console=Master System
 +
| region=PT
 +
| cover=TNZS SMS PT cover.jpg
 
}}
 
}}
  
 
==Technical information==
 
==Technical information==
===ROM dump status===
+
{{mainArticle|{{PAGENAME}}/Technical information}}
{{romtable|
 
{{rom|MD|sha1=07b75c12667c6c5620aa9143b4c5f35b76b15418|md5=4738aa21d4c239fbbd01a25d378b91d3|crc32=1c77ad21|size=512kB|date=1989-12|source=Cartridge (JP)|comments=|quality=good|prototype=}}
 
{{rom|SMS|sha1=E433B21B505ED5428D1B2F07255E49C6DB2EDC6C|md5=05E5054E2EA818D4B7EB53D624562DCF|crc32=C660FF34|size=256kB|date= |source=Cartridge (EU)|comments=|quality=|prototype=}}
 
}}
 
  
 
==References==
 
==References==
 +
{{NECRetro|italics=yes}}
 
<references/>
 
<references/>
{{NECRetro|italics=yes}}
 
  
 
{{TheNewZealandStoryOmni}}
 
{{TheNewZealandStoryOmni}}
 
{{TheTitle}}
 
{{TheTitle}}

Latest revision as of 12:07, 21 July 2023

n/a

  • Mega Drive
  • Master System

TNZS Title.png

TNZS SMS Title.png

The NewZealand Story
System(s): Sega Mega Drive, Sega Master System
Publisher:
Sega Mega Drive
Taito
Sega Master System
TecMagik
Developer:
Original system(s): Arcade boards
Sound driver:
Sega Mega Drive
Visco/Kazuo Okabayashi
Genre: Action[1][2]

















Number of players: 1
Release Date RRP Code
Sega Mega Drive
JP
¥6,8006,800 T-11013
Sega Mega Drive
KR
GM4063JT
Sega Master System
EU
27035-50
Sega Master System
PT
Sega Master System
UK
£29.9929.99[5] 27035-50
Non-Sega versions

The NewZealand Story (ザ・ニュージーランド・ストーリー) is an arcade game developed by Taito in 1988. It was later ported to the Sega Mega Drive and Sega Master System, as well as to the Amiga, Amstrad CPC, Atari ST, Commodore 64, FM Towns, NES, PC Engine, X68000, and ZX Spectrum.

Story

Tiki (ティキ) is a kiwi who must save his girlfriend Phee Phee (ピューピュー) and several of his other kiwi chick friends who have been kidnapped by a large blue leopard seal.

Gameplay

Mega Drive version

NewZealand Story MD, Introduction.png

Introduction

The game is a platformer played as the kiwi Tiki, who must rescue all of his kiwi chick friends. Stages are large and maze-like. Tiki is armed with as an endless supply of arrows, but items can change these into bombs, lasers, or bouncing fireballs. Tiki can ride a variety of flying vehicles, including balloons, blimps, and UFOs, which can be stolen from enemies.

Tiki moves with Left and Right. He jumps with B and jumps longer when the button is held for longer. He can jump through platforms from the bottom, which is the only way to access some parts of the mazes. When falling, he can flap his wings with BBBBB to slow his descent. He shoots his weapon with A or C. While underwater, Tiki can swim in any direction using the D-Pad. He has limited air, shown by a meter in the bottom corner of the screen, and must surface occasionally to breathe. He cannot use his weapons while underwater but can shoot spurts of water when wading at the surface.

Tiki can steal vehicles by jumping onto them or by destroying the enemy riding on them. While riding a vehicle, he ascends by holding B and descends by releasing B, and he moves in any direction using the D-Pad. He can dismount a vehicle by pressing Down while it is on the ground. UFOs can float indefinitely without descending and move in any direction with the D-Pad; they shoot missiles with A or C.

Tiki can walk through most enemies without being harmed, except spiked and fiery enemies. He loses a life if he touches an enemy projectile or spikes or if he drowns. Tiki respawns near where he lost a life. Each stage has an invisible time limit in which the player should take to reach the exit. If the player takes too long to find it, an invincible red devil appears to chase down Tiki and kill him instantly if it catches up to him. The player starts the game with 3 lives and earns an extra life at 30,000 points and then at every 60,000 points after that. The player can also earn an extra life by collecting the letters in the word "EXTEND," which are found throughout the game.

Items

Items are dropped by enemies after they are defeated.

NewZealand Story MD, Items.png
Fruits
Award 100 bonus points.
NewZealand Story MD, Items.png
Kiwi Fruit
Gives the player an extra life.
NewZealand Story MD, Items.png
Bow and Arrow
Reverts Tiki back to his base weapon, shooting arrows across the screen.
NewZealand Story MD, Items.png
Bomb
Changes Tiki's weapon to bombs, which are thrown in an arc and explode on contact with something.
NewZealand Story MD, Items.png
Wand
Changes Tiki's weapon to fireballs, which are large and ricochet off surfaces.
NewZealand Story MD, Items.png
Laser Gun
Changes Tiki's weapon to lasers, which move quickly and pierce through targets.
NewZealand Story MD, Items.png
Stopwatch
Momentarily freezes enemies in place.
NewZealand Story MD, Items.png
Joystick
Allows the player to precisely control the next balloon that Tiki rides using the directions on the D-Pad rather than ascending or descending by holding or releasing B.
NewZealand Story MD, Items.png
Book
Destroys all on-screen enemies.
NewZealand Story MD, Items.png
Cyclone
Temporarily makes Tiki move faster.
NewZealand Story MD, Items.png
Potion
Temporarily makes Tiki invulnerable.
NewZealand Story MD, Items.png
Cage
Touch to release one of Tiki's kiwi friends and end the stage.
NewZealand Story MD, Items.png
Warp
Touch to warp to another stage.
NewZealand Story MD, Items.png
EXTEND
Collect every letter to earn an extra life.

Stages

NewZealand Story MD, Stage 1-1.png

NewZealand Story MD, Stage 1-2.png

NewZealand Story MD, Stage 1-3.png

NewZealand Story MD, Stage 1-4.png

NewZealand Story MD, Stage 1-4 Boss.png

  • NewZealand Story MD, Stage 1-1.png

  • NewZealand Story MD, Stage 1-2.png

  • NewZealand Story MD, Stage 1-3.png

  • NewZealand Story MD, Stage 1-4.png

  • NewZealand Story MD, Stage 1-4 Boss.png

Stage 1
After weakening the whale boss, Tiki must get swallowed by it and kill it from the inside.

NewZealand Story MD, Stage 2-1.png

NewZealand Story MD, Stage 2-2.png

NewZealand Story MD, Stage 2-3.png

NewZealand Story MD, Stage 2-4.png

NewZealand Story MD, Stage 2-4 Boss.png

  • NewZealand Story MD, Stage 2-1.png

  • NewZealand Story MD, Stage 2-2.png

  • NewZealand Story MD, Stage 2-3.png

  • NewZealand Story MD, Stage 2-4.png

  • NewZealand Story MD, Stage 2-4 Boss.png

Stage 2

NewZealand Story MD, Stage 3-1.png

NewZealand Story MD, Stage 3-2.png

NewZealand Story MD, Stage 3-3.png

NewZealand Story MD, Stage 3-4.png

  • NewZealand Story MD, Stage 3-1.png

  • NewZealand Story MD, Stage 3-2.png

  • NewZealand Story MD, Stage 3-3.png

  • NewZealand Story MD, Stage 3-4.png

Stage 3

NewZealand Story MD, Stage 4-1.png

NewZealand Story MD, Stage 4-2.png

NewZealand Story MD, Stage 4-2 Boss.png

  • NewZealand Story MD, Stage 4-1.png

  • NewZealand Story MD, Stage 4-2.png

  • NewZealand Story MD, Stage 4-2 Boss.png

Stage 4

Master System version

NewZealand Story SMS, Introduction.png

Introduction

The game is a platformer played as the kiwi Tiki. At the end of each stage, Tiki rescues one of his kiwi chick friends that is trapped in a cage. Tiki moves with Left and Right. He jumps with 2 and jumps longer when the button is held for longer. He can jump through platforms from the bottom, which is necessary in some of the mazes. He shoots his weapon with 1, which is initially a bow with an unlimited supply of arrows but can be upgraded by finding power-ups. Though kiwis are flightless birds, Tiki can fly by stealing balloons and other vehicles from enemies. Jumping onto a vehicle automatically destroys the enemy riding it. While riding a vehicle, he ascends by holding 2 and descends by releasing 2, and he moves in any direction using the D-Pad. He can dismount a vehicle by pressing Down while it is on the ground. While underwater, he can swim in any direction using the D-Pad. He has limited air, shown by a meter in the top of the screen, and must surface occasionally to breathe. He cannot use his weapons while underwater but can shoot spurts of water when wading at the surface.

Tiki can walk through most enemies without being harmed, but he loses a life if he touches an enemy projectile or spikes or if he drowns. Tiki respawns near where he lost a life. Each stage has an invisible time limit in which the player should take to reach the exit. If the player takes too long to find it, a jingle plays, accompanied by a "Hurry Up!" message. If enough time passes after the warning, an invincible green devil appears to chase down Tiki and kill him instantly if it catches up to him. The player starts the game with 3 lives and earns an extra life at 50,000 points and then at every 20,000 points after that. The game starts with no continues, but the player is given continues after completing stage 2-4 and 4-5.

Items

Items are dropped by enemies after they are defeated.

NewZealand Story SMS, Items.png
Fruits
Award 100 bonus points.
NewZealand Story SMS, Items.png
Bow and Arrow
Reverts Tiki back to his base weapon, shooting arrows across the screen.
NewZealand Story SMS, Items.png
Bomb
Changes Tiki's weapon to bombs, which are thrown in an arc and explode on contact with something.
NewZealand Story SMS, Items.png
Wand
Changes Tiki's weapon to fireballs, which are large and ricochet off surfaces.
NewZealand Story SMS, Items.png
Laser Gun
Changes Tiki's weapon to lasers, which move quickly and pierce through targets.
NewZealand Story SMS, Items.png
Stopwatch
Momentarily freezes enemies in place.
NewZealand Story SMS, Items.png
Joystick
Allows the player to precisely control the next balloon that Tiki rides using the directions on the D-Pad rather than ascending or descending by holding or releasing 2.
NewZealand Story SMS, Items.png
Book
Destroys all on-screen enemies.
NewZealand Story SMS, Items.png
Potion
Temporarily makes Tiki invulnerable.
NewZealand Story SMS, Items.png
Cage
Touch to release one of Tiki's kiwi friends and end the stage.

Stages

NewZealand Story SMS, Stage 1-1.png

NewZealand Story SMS, Stage 1-2.png

NewZealand Story SMS, Stage 1-3.png

NewZealand Story SMS, Stage 1-4.png

NewZealand Story SMS, Stage 1-4 Boss.png

  • NewZealand Story SMS, Stage 1-1.png

  • NewZealand Story SMS, Stage 1-2.png

  • NewZealand Story SMS, Stage 1-3.png

  • NewZealand Story SMS, Stage 1-4.png

  • NewZealand Story SMS, Stage 1-4 Boss.png

Auckland
Maps: 1️⃣ | 2️⃣ | 3️⃣ | 4️⃣ 

NewZealand Story SMS, Stage 2-1.png

NewZealand Story SMS, Stage 2-2.png

NewZealand Story SMS, Stage 2-3.png

NewZealand Story SMS, Stage 2-4.png

NewZealand Story SMS, Stage 2-4 Boss.png

  • NewZealand Story SMS, Stage 2-1.png

  • NewZealand Story SMS, Stage 2-2.png

  • NewZealand Story SMS, Stage 2-3.png

  • NewZealand Story SMS, Stage 2-4.png

  • NewZealand Story SMS, Stage 2-4 Boss.png

Rotorua
Maps: 1️⃣ | 2️⃣ | 3️⃣ | 4️⃣ 

NewZealand Story SMS, Stage 3-1.png

NewZealand Story SMS, Stage 3-2.png

NewZealand Story SMS, Stage 3-3.png

NewZealand Story SMS, Stage 3-4.png

NewZealand Story SMS, Stage 3-4 Boss.png

  • NewZealand Story SMS, Stage 3-1.png

  • NewZealand Story SMS, Stage 3-2.png

  • NewZealand Story SMS, Stage 3-3.png

  • NewZealand Story SMS, Stage 3-4.png

  • NewZealand Story SMS, Stage 3-4 Boss.png

Waitomo Caves
Maps: 1️⃣ | 2️⃣ | 3️⃣ | 4️⃣ 

NewZealand Story SMS, Stage 4-1.png

NewZealand Story SMS, Stage 4-2.png

NewZealand Story SMS, Stage 4-3.png

NewZealand Story SMS, Stage 4-4.png

NewZealand Story SMS, Stage 4-5.png

  • NewZealand Story SMS, Stage 4-1.png

  • NewZealand Story SMS, Stage 4-2.png

  • NewZealand Story SMS, Stage 4-3.png

  • NewZealand Story SMS, Stage 4-4.png

  • NewZealand Story SMS, Stage 4-5.png

Wellington and Strait Cook
Maps: 1️⃣ | 2️⃣ | 3️⃣ | 4️⃣ 

NewZealand Story SMS, Stage 5-1.png

NewZealand Story SMS, Stage 5-2.png

NewZealand Story SMS, Stage 5-3.png

NewZealand Story SMS, Stage 5-4.png

NewZealand Story SMS, Stage 5-4 Boss.png

  • NewZealand Story SMS, Stage 5-1.png

  • NewZealand Story SMS, Stage 5-2.png

  • NewZealand Story SMS, Stage 5-3.png

  • NewZealand Story SMS, Stage 5-4.png

  • NewZealand Story SMS, Stage 5-4 Boss.png

Hammer Springs and Mount Cook
Maps: 1️⃣ | 2️⃣ | 3️⃣ | 4️⃣ 

Versions

The Mega Drive port of The NewZealand Story is unique in that it was based on a prototype revision of the Japanese arcade board, leading to radically different stage designs. There are also fewer stages: 13 versus the 20 seen in other ports. This version is considered to be harder, as Tiki takes less time to drown underwater while enemies are faster and more aggressive.

The Master System port lacks the warps and the "EXTEND" letters, present in the arcade original and the Mega Drive port. It and the NES port are the only versions of the game to show a map of New Zealand in between stages.

Both the Mega Drive and Master System ports lack the on-screen map for navigation and the "Heaven" stages present in the arcade version.

Magazine articles

Main article: The NewZealand Story/Magazine articles.

Promotional material

Main article: The NewZealand Story/Promotional material.

Physical scans

Mega Drive version

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
30
[6]
Aktueller Software Markt (DE)
72
[7]
Beep! MegaDrive (JP) NTSC-J
73
[8]
Complete Guide to Consoles (UK) NTSC-J
89
[9]
The Complete Guide to Sega (UK) NTSC-J
89
[10]
Console XS (UK) NTSC-J
90
[11]
Computer & Video Games (UK) NTSC-J
94
[12]
Famitsu (JP) NTSC-J
60
[13]
Sega Mega Drive Advanced Gaming (UK) NTSC-J
82
[14]
Sega Mega Drive Advanced Gaming (UK) NTSC-J
84
[15]
Mega Drive Fan (JP) NTSC-J
70
[16]
MegaTech (UK) NTSC-J
89
[17]
Mean Machines Sega (UK)
89
[18]
Power Play (DE)
80
[19]
Sega Power (UK) NTSC-J
100
[20]
Sega Pro (UK) NTSC-J
90
[21]
Sega Pro (UK) NTSC-J
86
[22]
Sega Saturn Magazine (JP) NTSC-J
58
[23]
User (GR) NTSC-J
69
[24]
Zero (UK)
92
[25]
Sega Mega Drive
79
Based on
20 reviews

The NewZealand Story

Mega Drive, JP
TNZS MD JP Box.jpg
Cover
TheNewZealandStory MD JP CartTop.jpg
TNZS MD JP Cart.jpg
Cart
TNZS MD JP Manual.pdf
Manual
Mega Drive, KR
TNZS MD KR Box.jpg
Cover
TNZS MD KR carttop.jpg
TNZS MD KR Cart Back.jpgTNZS MD KR Cart.jpg
Cart

Master System version

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
Consoles + (FR)
12
[26]
Computer & Video Games (UK)
82
[5]
Excalibur (CZ)
73
[27]
Game Power (IT)
91
[28]
GamesMaster (UK)
87
[29]
Game Zone (UK) PAL
87
[30]
Hobby Consolas (ES)
84
[31]
Joypad (FR)
92
[32]
Joystick (FR) PAL
88
[33]
Mega Force (FR)
80
[34]
Mega Fun (DE) PAL
76
[35]
Player One (FR)
90
[36]
Sega Power (UK) PAL
85
[37]
Sega Pro (UK) PAL
84
[38]
Sega Pro (UK) PAL
88
[39]
Sega Force (UK)
93
[40]
Sega Force (UK) PAL
91
[41]
Sega Master Force (UK) PAL
92
[42]
Video Games (DE)
78
[43]
Sega Master System
82
Based on
19 reviews

The NewZealand Story

Master System, EU
TNZS SMS EU Box.jpg
Cover
TNZS SMS EU Cart.jpg
Cart
The NewZealand Story SMS EU Manual.pdf
Manual
Master System, PT
TNZS SMS PT cover.jpg
Cover

Technical information

Main article: The NewZealand Story/Technical information.

References

Necretro-round.svg
NEC Retro has more information related to The NewZealand Story
  1. 1.0 1.1 https://sega.jp/history/hard/megadrive/software_l.html (Wayback Machine: 2020-07-02 23:21)
  2. File:TNZS MD KR Box.jpg
  3. Computer Trade Weekly, "" (UK; 1992-11-16), page 28
  4. Computer Trade Weekly, "" (UK; 1992-11-16), page 28
  5. 5.0 5.1 Computer & Video Games, "December 1992" (UK; 1992-11-15), page 92
  6. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 207
  7. Aktueller Software Markt, "Mai 1990" (DE; 1990-04-30), page 64
  8. Beep! MegaDrive, "March 1990" (JP; 1990-02-08), page 111
  9. Complete Guide to Consoles, "Volume IV" (UK; 1990-11-xx), page 34
  10. The Complete Guide to Sega, "" (UK; 1991-05-xx), page 48
  11. Console XS, "June/July 1992" (UK; 1992-04-23), page 132
  12. Computer & Video Games, "May 1990" (UK; 1990-04-16), page 104
  13. Famitsu, "" (JP; 1990-0x-xx), page 1
  14. Sega Mega Drive Advanced Gaming, "October 1992" (UK; 1992-xx-xx), page 79
  15. Sega Mega Drive Advanced Gaming, "January 1993" (UK; 199x-xx-xx), page 93
  16. Mega Drive Fan, "August 1990" (JP; 1990-07-07), page 73
  17. MegaTech, "Xmas 1991" (UK; 1991-12-06), page 79
  18. Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 140
  19. Power Play, "6/90" (DE; 1990-05-11), page 125
  20. Sega Power, "October 1991" (UK; 1991-09-05), page 54
  21. Sega Pro, "March 1992" (UK; 1992-02-20), page 20
  22. Sega Pro, "April 1993" (UK; 1993-03-11), page 66
  23. Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 87
  24. User, "Mártios 1991" (GR; 1991-0x-xx), page 66
  25. Zero, "June 1990" (UK; 1990-0x-xx), page 86
  26. Consoles +, "Janvier 1993" (FR; 199x-xx-xx), page 136
  27. Excalibur, "" (CZ; 1993-09-10), page 33
  28. Game Power, "Gennaio 1993" (IT; 199x-xx-xx), page 66
  29. GamesMaster (UK) "Series 2, episode 2" (1992-10-08, 24:00) (+6:18)
  30. Game Zone, "October 1992" (UK; 1992-09-24), page 28
  31. Hobby Consolas, "Septiembre 1992" (ES; 1992-0x-xx), page 74
  32. Joypad, "Octobre 1992" (FR; 1992-10-xx), page 78
  33. Joystick, "Octobre 1992" (FR; 1992-xx-xx), page 144
  34. Mega Force, "Octobre 1992" (FR; 1992-xx-xx), page 85
  35. Mega Fun, "05/93" (DE; 1993-0x-xx), page 79
  36. Player One, "Décembre 1992" (FR; 1992-12-10), page 104
  37. Sega Power, "October 1992" (UK; 1992-09-03), page 34
  38. Sega Pro, "November 1992" (UK; 1992-10-08), page 52
  39. Sega Pro, "April 1993" (UK; 1993-03-11), page 71
  40. Sega Force, "November 1992" (UK; 1992-10-08), page 52
  41. Sega Force, "May 1993" (UK; 1993-04-01), page 80
  42. Sega Master Force, "September 1993" (UK; 1993-07-22), page 12
  43. Video Games, "9/92" (DE; 1992-08-26), page 96


The NewZealand Story

TNZS Title.png

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