Daffy Duck in Hollywood is a platform game released for the Sega Mega Drive, Sega Master System, and Sega Game Gear in 1995.
Story
The mad Professor Duck Brain has stolen Yosemite Sam's Golden Movie Awards. He is holding them for a million dollar ransom and has left a trail of dynamite to deter anyone from pursuing him. Sam calls upon Daffy Duck to recover his awards and deal with the mad professor and his henchmen.
Gameplay
The game is a platformer starring Daffy Duck, who explores levels based on movie genres. Daffy must collect all bundles of dynamite to unlock the next section of the level and eventually the exit. Each section is blocked off by a wall; if Daffy stands next to the wall without collecting all of the dynamite, an arrow points him back the way he came. When he collects all of the dynamite, the game alerts him "GO!" to notify him that the blocker is unlocked. Daffy must also find all of Yosemite Sam's Golden Movie Awards hidden in the levels to get the good ending.
Daffy walks with
or
, runs by holding
with a
or
, and crawls with
or
. Many items, including bundles of dynamite, are in hidden rooms accessible only by crawling. He ducks with
and jumps with
. He can jump farther while running. Daffy's weapon of choice is a bubble cannon to shoot enemies, which he fires with
. The bubble gun traps enemies in bubbles, which Daffy can pop by touching. Enemies return if Daffy does not pop their bubbles.
Daffy has three health points. When he loses all three health points, he can take one more hit before he loses a life. He also loses a life if time runs out. He restarts the level at the beginning of the last section. Time is replenished at the start of each section. Daffy is also ambushed in various cartoonish ways if he stands idle for too long, which also costs him a life.
Items
Items bubble up from bubbles in the ground. Upgrades for the bubble gun last until the end of the level.
|
Bundle of Dynamite
|
Collect all of these to open the next section of the level.
|
|
Golden Movie Award
|
Collect all of the awards hidden in the levels to get the good ending.
|
|
Dual Fire
|
Upgrades the bubble cannon to fire two shots at once.
|
|
Rapid Fire
|
Lets Daffy fire the bubble cannon multiple times in quick succession by pressing repeatedly.
|
|
Fire Bubbles
|
Upgrades the bubble cannon to shoot four shots at a time in the four cardinal directions.
|
|
Faster Bubbles
|
Increases the speed of the bubbles fired by the bubble cannon.
|
|
Homing Bubbles
|
Upgrades the bubble gun with special bubbles that seek enemies.
|
|
Long Range
|
Increases the range of the bubble gun.
|
|
Green Slime
|
Upgrades the bubble cannon to shoot green gobs that travel in an arc.
|
|
Snowballs
|
Upgrades the bubble cannon to shoot snowballs.
|
|
Throwing Star
|
Arms Daffy with throwing stars. Found only in the Assault and Peppered levels.
|
|
Super Bubble-Up Mix
|
Captures all enemies on the screen into bubbles.
|
|
Looney Tunes Bomb
|
Blows up and destroys all enemies on the screen.
|
|
Red Dollar Bubble
|
Awards 1,000 bonus points.
|
|
Blue Dollar Bubble
|
Awards 10,000 bonus points.
|
|
Diamond
|
Awards 200,000 bonus points.
|
|
Gold Coin
|
Awards 500,000 bonus points.
|
|
Bonus Token
|
Grants access to a bonus level after completing the current level.
|
|
Treasure Chest
|
Awards bonus points. Sometimes dropped after the boss is defeated.
|
|
Magic Wand
|
Summons a fairy that follows Daffy and makes him temporarily invulnerable.
|
|
Daffy Duck Head
|
Gives the player an extra life.
|
|
Clapperboard
|
Gives the player an extra continue.
|
|
DAFFY DUCK
|
Collect every letter to earn an extra life. The letters D and F appear twice.
|
Levels
Each world is named after a Daffy Duck cartoon and consists of three levels. The first two worlds are initially available; the player can choose to play any of the first six levels in any order. After completing all of the levels, Daffy faces a boss, which unlocks another two worlds, whose levels can again be played in any order. Daffy faces another boss after completing these levels, which unlocks the final two worlds.
|
Scalp Trouble
|
|
|
The Duxorcist
|
|
|
Boss 1
|
|
|
Robin Hood Daffy
|
|
|
Assault and Peppered
|
In this world, Daffy does not have his bubble gun. Instead, he slaps and kicks, which can be upgraded to throwing stars. He also somersaults when he jumps.
|
|
Boss 2
|
|
|
Duck Dodgers in the 24½th Century
|
|
|
The Quacker Tracker
|
|
|
Boss 3
|
|
Bonus Level
Daffy enters a bonus level if he finds a Bonus Token in a level. The bonus level is a single screen with no scrolling where Daffy has ten seconds to collect items for bonus points.
Scalp Trouble bonus level
The Duxorcist bonus level
Robin Hood Daffy bonus level
Assault and Peppered bonus level
Duck Dodgers in the 24½th Century bonus level
The Quacker Tracker bonus level
Production credits
Master System and Game Gear versions
- Software Engineer: Balor Knight
- Senior Director: Tony Beckwith
- Game Design: Tony Beckwith, Balor Knight
- Backgrounds and Enemy Animation: Philip Williams
- Daffy Animation: Emil Sergiev
- Mapping: Adam ?, Andrew McCarthy, Simon Bland, AJ
- Audio Engineer: Fatt Murniss
- QA Manager: Barg
- QA Technicians: Barg, Simon Bland
- Data Compression: Chris Pile
- PA to Software Engineer: Jade Lucas
- Sega Producers: Mike Brown, Gary Foreman
- Special Thanx 2: Carl 4 Crisp2, Haydn Dalton, Clay Knight, Gaz and Linda
- Dedicated To: Asha Mariah
Source: In-game credits
Magazine articles
- Main article: Daffy Duck in Hollywood/Magazine articles.
Promotional material
Game Gear print advert in (ES) #38: "Noviembre 1994" (1994-xx-xx)
Print advert in
Hacker (HR) #8: "07/1995" (1995-xx-xx)
also published in:
- Hacker (HR) #9: "09/1995" (1995-xx-xx)[9]
- Hacker (HR) #10: "10/1995" (1995-xx-xx)[10]
- Hacker (HR) #11: "11/1995" (1995-xx-xx)[11]
Physical scans
Mega Drive version
|
Division by zero.
|
Based on 0 review
|
Mega Drive, EU
|
 Cover
|
 Cart  Manual
|
Mega Drive, AU
|
 Cover
|
 Cart  Manual
|
Master System version
{{{{{icon}}}|L}}
|
Division by zero.
|
Based on 0 review
|
Master System, EU
|
 Cover
|
 Manual
|
Master System, AU
|
 Cover
|
|
Master System, BR
|
 Cover
|
 Cart  Manual
|
Game Gear version
{{{{{icon}}}|L}}
|
Division by zero.
|
Based on 0 review
|
Game Gear, EU
|
|
 Cart  Manual
|
Game Gear, BR
|
 Cover
|
 Cart
|
Technical information
ROM dump status
System |
Hash |
Size |
Build Date |
Source |
Comments |
|
|
|
✔
|
CRC32
|
1fdc66b0
|
MD5
|
ad08cffbc0c443086dff8ab4414f18c3
|
SHA-1
|
67cc61b724d4ccb94dc2b59cc8ea1b0eb9a8cf4e
|
|
2MB
|
1994-11
|
Cartridge (EU)
|
|
|
|
|
?
|
CRC32
|
0eaa4740
|
MD5
|
46c556b4f5eafc2c880fda891820b44b
|
SHA-1
|
7d869208846ce10ccf799c581cb09034c81aa3e5
|
|
2MB
|
1993-06
|
|
|
|
|
Page
|
?
|
CRC32
|
71abef27
|
MD5
|
75955b8a2d2a2256523fb26dac62a5e2
|
SHA-1
|
50ab645971b7d9c25a0a93080f70f3a9c6910c59
|
|
512kB
|
|
Cartridge (EU)
|
|
|
|
|
?
|
CRC32
|
aae268fc
|
MD5
|
1b079ded7729472b4f4039612c3112f2
|
SHA-1
|
2d058f3885bee45b04b74cbe16f3974d4eb2bfcf
|
|
512kB
|
|
Cartridge (EU)
|
|
|
|
|
References
- ↑ File:DDiHW GG EU Box Back.jpg
- ↑ File:DDiHW SMS EU Box.jpg
- ↑ 3.0 3.1 3.2 Sega Magazine, "January 1995" (UK; 1994-12-15), page 98
- ↑ 4.0 4.1 4.2 Computer & Video Games, "February 1995" (UK; 1995-01-15), page 90
- ↑ Mega, "January 1995" (UK; 1994-12-30), page 38
- ↑ 6.0 6.1 Sega Magazine, "January 1995" (UK; 1994-12-15), page 108
- ↑ Sega Magazine, "January 1995" (UK; 1994-12-15), page 113
- ↑ 8.0 8.1 Games World: The Magazine, "November 1994" (UK; 1994-09-29), page 22
- ↑ Hacker, "09/1995" (HR; 1995-xx-xx), page 36
- ↑ Hacker, "10/1995" (HR; 1995-xx-xx), page 45
- ↑ Hacker, "11/1995" (HR; 1995-xx-xx), page 38
- ↑ 1700 igr dlya Sega, "" (RU; 2003-03-10), page 54
- ↑ Consoles +, "Janvier 1995" (FR; 199x-xx-xx), page 157
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 59
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 304
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 9, "" (RU; 2002-xx-xx), page 76
- ↑ Freak, "2/94" (IL; 1994-xx-xx), page 46
- ↑ Games World: The Magazine, "February 1995" (UK; 1994-12-xx), page 14
- ↑ MAN!AC, "05/95" (DE; 1995-04-12), page 63
- ↑ Mega, "January 1995" (UK; 1994-12-30), page 28
- ↑ Mega Force, "Janvier 1995" (FR; 199x-xx-xx), page 80
- ↑ Mega Fun, "05/95" (DE; 1995-04-19), page 41
- ↑ Mean Machines Sega, "February 1995" (UK; 1994-12-30), page 76
- ↑ Player One, "Janvier 1995" (FR; 199x-xx-xx), page 102
- ↑ Sega Power, "February 1995" (UK; 1994-12-15), page 62
- ↑ Sega Pro, "February 1995" (UK; 1994-12-29), page 63
- ↑ Svet Kompjutera, "Mart 1996" (YU; 1996-xx-xx), page 84
- ↑ Todo Sega, "Mayo 1995" (ES; 1995-0x-xx), page 51
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 47
- ↑ 30.0 30.1 Joypad, "Novembre 1994" (FR; 1994-1x-xx), page 90
- ↑ Mega Force, "Octobre 1994" (FR; 1994-xx-xx), page 99
- ↑ Player One, "Novembre 1994" (FR; 1994-1x-xx), page 150
- ↑ Sega Power, "February 1995" (UK; 1994-12-15), page 77
- ↑ Sonic the Comic, "September 16th 1994" (UK; 1994-09-03), page 10
- ↑ Todo Sega, "Septiembre 1994" (ES; 1994-0x-xx), page 50
- ↑ Player One, "Octobre 1994" (FR; 1994-xx-xx), page 120
- ↑ Play Time, "10/94" (DE; 1994-09-07), page 109
- ↑ Sega Magazine, "January 1995" (UK; 1994-12-15), page 112
- ↑ Sega Power, "April 1995" (UK; 1995-02-16), page 64
- ↑ Sonic the Comic, "September 16th 1994" (UK; 1994-09-03), page 10
- ↑ Todo Sega, "Septiembre 1994" (ES; 1994-0x-xx), page 51