Hiroyuki Nakagomi

From Sega Retro

Hiroyuki Nakagomi
Employment history:
Sega Enterprises (1993[1] – 2000[1])
Electronic Arts (2000[1] – 2007[1])
Capcom (2007[1] – 2012[1])
Role(s): Designer
Education: Nagoya University of Arts[1]

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Hiroyuki Nakagomi (中込 博之) is a former artist at Sega of Japan, best-known for his work on the Virtua Striker series[1].


Before joining Sega, Hiroyuki Nakagomi was aiming for a career in advertising, which in Japan, was at its peak of flashiness. His first choice was Dentsu, but he eventually decided they might be difficult to work with and would assign him small, uncreative tasks rather than the flashy work he wanted to do. Even after deciding to enter the games industry instead, his first choice was Konami, due to his love of Twinbee and Ganbare Goemon. He failed the final examination, but went with Sega as their new recruit hiring process started later than other companies'.

He joined Sega in 1993 and was assigned to the AM2 department right after it had begun doubling down on its 3DCG focus following Virtua Racing. However, Nakagomi mainly worked on 2D art at first, such as an illustration of Wolf Hawkfield for Virtua Fighter promotion or the user interface and background textures in Daytona USA. Shortly after, he was the 5th person to begin work on Virtua Striker, partnering with director Satoshi Mifune, the 2 of them being the only soccer fans on the development team. He was also able to further harken back to his dream advertising career by including stadium advertisement boards.

Soccer also led to him leaving Sega. Around 2000, after working on Virtua NBA, he moved to Electronic Arts, which was looking for Japanese developers to work in Canada, and thus Nakagomi began working on the FIFA video game series.

Production history



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