Difference between revisions of "Yu Suzuki"
From Sega Retro
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* ''[[Daytona USA 2: Power Edition]]'' (1998) — Producer | * ''[[Daytona USA 2: Power Edition]]'' (1998) — Producer | ||
* ''[[Ferrari F355 Challenge]]'' (Arcade Version) (1999) — Director | * ''[[Ferrari F355 Challenge]]'' (Arcade Version) (1999) — Director | ||
− | |||
* ''[[What's Shenmue]]'' (1999) — Director | * ''[[What's Shenmue]]'' (1999) — Director | ||
* ''[[Shenmue]]'' (1999) — Director | * ''[[Shenmue]]'' (1999) — Director |
Revision as of 08:25, 13 March 2018
Yu Suzuki |
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Company(ies): Sega of Japan |
Role(s): Producer |
Yu Suzuki (鈴木 裕), AM2's star developer, is one of the most highly-regarded visionaries in the industry. He joined Sega in 1983 as a programmer, and two years later he created Hang-On, the first simulation arcade game.
Suzuki has always tried to push the limits of arcade hardware. In the 1980s, he developed Super Scaler technology that manipulated sprites and backgrounds to produce three-dimensional graphics and gameplay for games like Hang-On, OutRun, Space Harrier, After Burner and Power Drift; these games also innovated in terms of gameplay, controls, and cabinet designs, such as the fully interactive Hang-On cabinet where the player sits on and controls a replica motorbike, and moving hydraulic cockpit cabinets with analog fight-stick controls. He was involved in developing the cutting-edge Sega Model 1 arcade board, and developed the first games for it. With the Model 1, Suzuki made his foray into the world of polygons, and the result was Virtua Racing; this F1 racing simulator was completely rendered in 3D, and allowed players to experience the action from four different camera angles.
Suzuki's next Model 1 masterpiece was the acclaimed Virtua Fighter in 1993. It was the very first 3D fighting game, and featured what is considered to be one of the deepest fighting engines ever. Virtua Racing and Virtua Fighter helped popularize 3D polygon graphics, with their dynamic camera systems, polygonal human characters, and physics engines, while Virtua Fighter 2 on the Sega Model 2 took it further with texture-mapped characters and motion-capture animation. Virtua Fighter’s impact was such that it is housed in the Smithsonian Institution's Permanent Research Collection on Information Technology Innovation. He continued to advance 3D graphics and gameplay, working on the Model 2 and Model 3 systems, along with games for them.
In 1999, Yu Suzuki released Shenmue, the first major original title he directed for a home console. Five years in the making, Shenmue on the Dreamcast featured open-world 3D environments, a sweeping story, multiple gameplay elements, quick-time events, and an unprecedented level of detail. Shenmue marked the start of a new genre, dubbed by Suzuki as FREE, or Full Reactive Eyes Entertainment. The story, graphics, environment, and the innovative system, exceeded those of many previous games. Shenmue was the most expensive game to be developed, with the whole project costing $47-70 million (until it was surpassed by Grand Theft Auto IV, which cost roughly $100 million).
In 2003, Suzuki became the sixth person to be inducted into the Academy of Interactive Arts and Sciences' Hall of Fame. On April 1, 2009, Suzuki retired from Sega. Since then he now runs his own game company, YS NET Inc. (established November 11, 2008), but still retains a good relationship with Sega. In 2014, The List named him as one of the top ten game designers of all time, for "striving towards realistic 3D gaming".
Contents
Production history
Games
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Videos
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Music
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Books
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Hardware
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Accessories
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- Champion Boxing (1984) — Programmer, Director
- Champion Pro Wrestling (1985) — Director, Producer
- Hang-On (Arcade Version) (1985) — Director, Designer
- Space Harrier (Arcade Version) (1985) — Director, Designer
- Hang-On (Master System Version) (1985) — Special Thanks
- OutRun (Arcade Version) (1986) — Director, Designer
- Super Hang-On (Arcade Version) (1986) — Producer
- After Burner (Arcade Version) (1987) — Director, Designer, Lead Programmer
- After Burner II (Arcade Version) (1987) — Director, Designer, Lead Programmer
- Dynamite Dux (Arcade Version) (1988) — Producer
- Turbo Outrun (Arcade Version) (1989) — Producer (as Yu)
- GP Rider (Arcade Version) (1990) — Producer
- Strike Fighter (After Burner III) (Arcade Version) (1991) — Designer, Producer
- F1 Exhaust Note (1991) — Producer
- Soreike Kokology (1991) — Producer
- F1 Super Lap (1993) — Producer
- Virtua Formula (1993) — Producer
- Burning Rival (1993) — Producer
- Soreike Kokology 2 (1993) — Producer
- Space Harrier (Sega 32X Version) (1994) — Special Thanks
- Desert Tank (1994) — Producer
- After Burner (Sega 32X Version) (1995) — Special Thanks
- Virtua Striker (1995) — Producer
- Virtua Fighter 2 (Mega Drive Version) (1996) — Supervisor
- Sonic the Fighters (1996) — Producer
- Virtua Striker 2 (1997) — Producer
- Digital Dance Mix Vol.1 Namie Amuro (1997) — Producer
- Zen Nihon Pro Wres Featuring Virtua (1997) — Producer
- Virtua Cop 1-2 Pack (1998) — Supervisor
- Fighting Vipers 2 (Arcade Version) (1998) — Producer
- Virtua Striker 2 Version '98 (1998) — Producer
- Daytona USA 2 (1998) — Producer
- Daytona USA 2: Power Edition (1998) — Producer
- Ferrari F355 Challenge (Arcade Version) (1999) — Director
- What's Shenmue (1999) — Director
- Shenmue (1999) — Director
- Outtrigger (Arcade Version) (1999) — Producer
- Eighteen Wheeler: American Pro Trucker (Arcade Version) (1999) — Producer
- Rent A Hero No.1 (2000) — Special Thanks
- Yu Suzuki Game Works Vol. 1 (2001) — Special Thanks
- Fighting Vipers 2 (Dreamcast Version) (2001) — Producer
- F355 Challenge 2 (2001) — Director
- Virtua Fighter 4 (Arcade Version) (2001) — Executive Director
- Virtua Fighter 4 (PS2 Version) (2002) — Executive Director
- Virtua Fighter 4: Evolution (Arcade Version) (2002) — Executive Director
- Virtua Cop: Elite Edition (2002) — Supervisor
- Virtua Cop 3 (2003) — Executive Director
- Sega Ages 2500 Series Vol. 8: Virtua Racing -FlatOut- (2004) — Special Thanks
- Pure Breed (cancelled) — Concept
- Psy-Phi (2005) — Director
- Shenmue Online (2007) — Director
- Sega Race TV (2008) — Manager of AM Plus
- Sonic & Sega All-Stars Racing (2010) — Creative Officer (Sega Japan)
- Shenmue City (2010) — Director
- Virtua Fighter Cool Champ (2011) — Director
- Shooting Wars (2012) — Director
- Bullet Pirates (iPhone & Android Versions) (2013) — Director
- Virtua Fighter Fever Combo (iPhone & Android Versions) (2014) — Director
- Shenmue III (PlayStation 4 & PC Versions) (2017) — Director & Producer
Gallery
Magazine articles
- Main article: Yu Suzuki/Magazine articles.