Difference between revisions of "Daytona USA"

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{{OtherPage|desc=the [[Sega Dreamcast]] game known in North America as Daytona USA|page=Daytona USA 2001}}
 +
{{OtherPage|desc=the 2011 remake|page=Daytona USA (2011)}}
 
{{Bob
 
{{Bob
 +
| tab1=Model 2
 +
| tab2=Saturn
 +
| tab3=Windows PC
 
| bobscreen=Daytona USA Title.png
 
| bobscreen=Daytona USA Title.png
| publisher=[[Sega]]
+
| bobscreen2=DaytonaUSA Saturn JP SSTitle.png
| developer=[[Sega AM2]], {{XBLA}}{{PSN}} [[AM Ishoku Team]]
+
| bobscreen3=DaytonaUSA PC Title.png
| system=[[Sega Model 2]], [[Sega Saturn]], [[PlayStation 3]] (PSN), [[Xbox Live Arcade]]
+
| publisher={{company|[[Sega]], [[Samsung]]|region=KR}}
| romsize={{Arcade}} 46.44 MB {{ref|http://mamedb.com/game/daytona}}, {{SAT}} 399MB
+
| developer={{company|[[Sega AM2]]|system=MOD2}}
 +
{{company|[[Sega PC]]|system=PC}}
 +
| distributor={{company|[[Worldwise Enterprise]]|system=PC|region=TW}}
 +
| licensor=[[wikipedia:International Speedway Corporation|International Speedway Corporation]]
 +
| system=[[Sega Model 2]], [[Sega Saturn]], [[Windows PC]]
 
| sounddriver={{SAT}} SCSP/CD-DA (21 tracks)
 
| sounddriver={{SAT}} SCSP/CD-DA (21 tracks)
| peripherals={{SAT}} [[Arcade Racer Joystick]]
+
| peripherals={{SAT}} [[Arcade Racer]], [[Saturn Backup Memory]]
 
| players={{Arcade}} 1-8, {{SAT}} 1
 
| players={{Arcade}} 1-8, {{SAT}} 1
| genre=Racing
+
| genre=Driving{{fileref|Daytonausa sat jp backcover.jpg}}, Racing{{ref|https://web.archive.org/web/20200304081325/https://sega.jp/history/hard/segasaturn/software.html}}
| releases={{releases
+
| releases={{releasesArcade
| arcade_date_jp_1=[[Amusement Machine Show 1993|1993-08]]
+
| mod2_date_jp=1994-03{{fileref|DaytonaUSA Model2 Flyer.pdf|page=2}}{{fileref|Sega Arcade History JP EnterBrain Book-1.pdf|page=130}}
| arcade_type_jp_1=location test
+
| mod2_rrp_jp=2,200,000{{magref|mms|22|93}}
| arcade_date_jp_2=1994-03 {{fileref|DaytonaUSA Model2 Flyer.pdf|page=2}}
+
| mod2_date_us=1994-03{{fileref|DaytonaUSA Model2 Flyer.pdf|page=2}}
| arcade_type_jp_2=nationwide
+
| mod2_date_uk=1994-05{{magref|cvg|150|32}}
| arcade_rrp_jp_2=2,200,000 {{fileref|MeanMachinesSega22UK.pdf|page=93}}
+
| mod2_rrp_uk=16,000{{magref|mms|22|93}}
| arcade_date_us=1994-03 {{fileref|DaytonaUSA Model2 Flyer.pdf|page=2}}
 
| arcade_date_eu=1994-05 {{fileref|CVG UK 150.pdf|page=32}}
 
| arcade_rrp_uk=16,000 {{fileref|MeanMachinesSega22UK.pdf|page=93}}
 
 
}}
 
}}
 
{{releasesSat
 
{{releasesSat
| sat_date_jp=1995-04-01
+
| sat_date_jp=1995-04-01{{ref|https://web.archive.org/web/20200304081325/https://sega.jp/history/hard/segasaturn/software.html}}
 
| sat_code_jp=GS-9013
 
| sat_code_jp=GS-9013
 
| sat_rrp_jp=6,800
 
| sat_rrp_jp=6,800
| sat_date_us=1995-05-11
+
| sat_rating_jp=all
 +
| sat_date_us=1995-05-11{{intref|Press release: 1995-05-19: Sega Saturn launch takes consumers and retailers by storm}}
 
| sat_code_us=81200
 
| sat_code_us=81200
| sat_rrp_us=59.95
+
| sat_rating_us=ka
 +
| sat_rrp_us=59.99{{magref|gamepro|73|52}}
 +
 
 
| sat_date_eu=1995-07-08
 
| sat_date_eu=1995-07-08
 
| sat_code_eu=MK-81200-50
 
| sat_code_eu=MK-81200-50
| sat_rrp_uk=49.99{{fileref|SSM UK 01.pdf|page=95}}
+
| sat_rating_eu=3
 +
| sat_date_uk=1995-07-08
 +
| sat_code_uk=MK-81200-50
 +
| sat_rating_uk=3
 +
| sat_rrp_uk=49.99{{magref|ssm|1|95}}{{magref|gamesworld|15|69}}<!--29.99{{fileref|SegaFY1997BrandReview US.pdf|page=10}}-->
 +
| sat_date_de=1995-07-08
 +
| sat_code_de=MK-81200-50
 +
| sat_rating_de=6
 
| sat_date_br=1995-08-30
 
| sat_date_br=1995-08-30
 
| sat_code_br=193026
 
| sat_code_br=193026
| sat_date_kr=199x
+
| sat_rating_br=6
 +
| sat_date_kr=1995
 
| sat_code_kr=GS-9501J
 
| sat_code_kr=GS-9501J
 +
| sat_code2_kr=MK-81200-08
 +
| sat_date_pt=1995
 +
| sat_code_pt=STJ81200
 +
| sat_date_pl=1996
 +
| sat_rrp_pl=219
 +
| sat_date_au=1995
 +
| sat_code_au=FDAY01SSC
 +
| sat_rating_au=
 
}}
 
}}
 
{{releasesPC
 
{{releasesPC
| pc_date_eu=1996-11-14 {{fileref|CVG UK 181.pdf|page=49}}
+
| pc_date_jp=1996-12-06{{ref|https://web.archive.org/web/20011102165859/http://sega.jp/pc/daytona/}}
| pc_date_us=1996
+
| pc_rrp_jp=9,800 (''10,290''){{ref|https://web.archive.org/web/20011102165859/http://sega.jp/pc/daytona/}}
| pc_date_us_ex=199x
 
| pc_date_jp=1996-12-06
 
| pc_rrp_jp=9,800 (''10,290'')
 
 
| pc_code_jp=HCJ-0121
 
| pc_code_jp=HCJ-0121
 +
| pc_rating_jp=all
 +
| pc_type_jp_1=You Kakuchou Board-ban
 +
| pc_date_jp_1=1996-09-27{{ref|https://web.archive.org/web/20040406231150/http://sega.jp/pc/daytonab/}}
 +
| pc_rrp_jp_1=9800e{{fileref|DaytonaUSA PC JP Box Back Alt.jpg}}
 +
| pc_code_jp_1=HCJ-0110
 +
| pc_rating_jp_1=all
 +
| pc_date_jp_u2000=1999-11-19{{ref|https://web.archive.org/web/20001006191248/http://www.media-kite.co.jp/product/page16.html}}
 +
| pc_rrp_jp_u2000=2,000e{{ref|https://web.archive.org/web/20001006191248/http://www.media-kite.co.jp/product/page16.html}}
 +
| pc_date_us=1996-12{{magref|ugameplayers|89|75}}
 +
| pc_code_us=
 +
| pc_rating_us=ka
 +
| pc_date_us_ex=1997-09{{intref|Press release: 1997-06-20: Sega chooses Expert Software for PC distribution agreement}}
 +
| pc_rrp_us_ex=19.99{{intref|Press release: 1997-06-20: Sega chooses Expert Software for PC distribution agreement}}
 +
| pc_rating_us_ex=ka
 +
| pc_date_eu=1996-11-28{{magref|ctw|615|36}}<!--1996-11-14{{magref|cvg|181|49}}-->
 +
| pc_code_eu=MK-85044-50
 +
| pc_rating_eu=3
 +
| pc_date_uk=1996-11-28{{magref|ctw|615|36}}<!--1996-11-14{{magref|cvg|181|49}}-->
 +
| pc_code_uk=MK-85044-50
 +
| pc_rating_uk=3
 +
| pc_rrp_de=100.00{{magref|pcaction|1996-12|129}}
 +
| pc_date_tw=199x
 +
| pc_date_cn=199x
 +
| pc_date_br=199x
 +
| pc_code_br=504486
 +
| pc_rating_br=ti
 +
| pc_date_pl=199x
 +
| pc_rrp_pl=169
 
}}
 
}}
{{releasesPS3
 
| psn_date_us=2011-10-25
 
| psn_rrp_us=9.99
 
| psn_date_jp=2011-10-26 {{ref|http://www.jp.playstation.com/software/title/jp0177npjb00161_00daytonausa000000.html}}| psn_code_jp=NPJB-00161
 
| psn_rrp_jp=857 (''900'')
 
| psn_date_eu=2011-11-23
 
}}
 
{{releases360
 
| xbla_date_us=2011-10-26
 
| xbla_rrp_us=800
 
| xbla_date_eu=2011-10-26
 
| xbla_date_jp=2011-10-26
 
| xbla_rrp_jp=800
 
| xbla_date_au=2011-10-26
 
}}
 
| esrb=e
 
| sega=all
 
| elspa=3
 
| usk=0
 
| cero=a
 
| pegi=3
 
| tectoy=6
 
| oflc=g
 
 
}}
 
}}
'''''Daytona USA''''' (デイトナUSA) is a [[Sega Model 2]] arcade racing game developed by [[Sega AM2]]. It was initially given a limited release in Japan in 1993 to gauge public reaction to the new model hardware before its full, international release the following March.
+
'''''{{PAGENAME}}''''' ({{ruby|DAYTONA|デイトナ}} USA) is a [[Sega Model 2]] arcade racing game developed by [[Sega AM2]]. It was initially given a limited release in Japan in 1993 to gauge public reaction to the new model hardware before its full, international release the following March.
  
 
It is loosely based on the NASCAR racing event at the [[wikipedia:Daytona International Speedway|Daytona International Speedway]], located in real life in Daytona Beach, Florida in the United States of America. ''Daytona USA'' and all of its sequels and rereleases (except ''[[Sega Racing Classic]]'', in which case someone else already held the arcade license) have been officially sponsored by the International Speedway Corporation.
 
It is loosely based on the NASCAR racing event at the [[wikipedia:Daytona International Speedway|Daytona International Speedway]], located in real life in Daytona Beach, Florida in the United States of America. ''Daytona USA'' and all of its sequels and rereleases (except ''[[Sega Racing Classic]]'', in which case someone else already held the arcade license) have been officially sponsored by the International Speedway Corporation.
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The game features both automatic and manual transmissions, the latter requiring use of the gear stick and which, if used properly, can lead to a faster car than the automatic. Crashing into walls or other cars can inflict damage leading to poor performance - to remedy this each level has a pit lane, which, by sacrificing some time, can fix the car.
 
The game features both automatic and manual transmissions, the latter requiring use of the gear stick and which, if used properly, can lead to a faster car than the automatic. Crashing into walls or other cars can inflict damage leading to poor performance - to remedy this each level has a pit lane, which, by sacrificing some time, can fix the car.
  
''Daytona USA'' has smarter AI than many other driving games from around this period. The computer analyses the player's skill during the first lap, and will instruct rival cars to move out of the way if it feels the player is doing poorly (while doing the opposite if the player registers a fast time). Most notably, however, is ''Daytona USA'''s multiplayer features. It was the first arcade game ever to allow up to eight cabinets to be linked together, with each player capable of competing in the same race. Each player assumes the roll of a different coloured Hornet, and each cabinet must be ready to race and agreed on a course before this can happen (otherwise the game may start up with less than eight players).
+
''Daytona USA'' has smarter AI than many other driving games from around this period. The computer analyses the player's skill during the first lap, and will instruct rival cars to move out of the way if it feels the player is doing poorly (while doing the opposite if the player registers a fast time). Most notably, however, is ''Daytona USA'''s multiplayer features. It was the first arcade game ever to allow up to eight cabinets to be linked together, with each player capable of competing in the same race. Each player assumes the role of a different coloured Hornet, and each cabinet must be ready to race and agreed on a course before this can happen (otherwise the game may start up with less than eight players).
  
The game also has Team Hornet inform the player of turns and traffic, and will comment on your driving if you crash.
+
The game also has Team Hornet inform the player of turns and traffic, and will comment on your driving if you crash. Most of the rival teams in the game are not named, however several adopt the logos or colour schemes of Japanese car magazines, which in return wrote articles about ''Daytona USA''{{magref|cvg|176|83}}.
  
 
===Tracks===
 
===Tracks===
{{sectionsNewStart|imagewidths=200px}}
+
Note: In the original Model 2 version of the game, tracks were not given names. It was only subsequent ports (and the [[B-univ * Daytona USA|official ''Daytona USA'' soundtrack]]) which named them.
{{SectionsNew
 
| name=Three-Seven Speedway (Beginner)
 
| image=DaytonaUSA Beginner.png
 
| desc=The beginner track, Three-Seven Speedway (or 777 Speedway), is the simplest and most iconic track of the series, built similarly to real NASCAR tracks and is loosely based on the Pocono Speedway in Pennsylvania. It is essentially a circle, which by default has the user race 8 laps against 39 other cars. Notable features include a cliff face with [[Sonic the Hedgehog]] ingraved into the side. It is the only track in the game to offer a "rolling start". In the original Model 2 version of the game, tracks were not given names. It was only subsequent ports (and the [[B-univ * Daytona USA|official ''Daytona USA'' soundtrack]]) which named them.
 
  
Three-Seven Speedway contains strange slot machine banners, which can be manipulated by pressing the {{Start}} button. Getting three 7s will give you seven seconds of extra time, with three BARs giving you an extra five. Three cherries will give you a random amount of extra time. The game only allows you to do this once during a race, though with multiplayer games every user can trigger it.
+
{{InfoTable|imagewidths=200|
 +
{{InfoRow
 +
| title=Three-Seven Speedway (Beginner)
 +
| screenshot=DaytonaUSA Beginner.png
 +
| desc=The beginner track, Three-Seven Speedway (or 777 Speedway), is the simplest and most iconic track of the series, built similarly to real NASCAR tracks and is loosely based on the Pocono Speedway in Pennsylvania. It is essentially a circle, which by default has the user race 8 laps against 39 other cars. Notable features include a cliff face with [[Sonic the Hedgehog]] ingraved into the side. It is the only track in the game to offer a "rolling start".
 
}}
 
}}
{{SectionsNew
+
{{InfoRow
| name=Dinosaur Canyon (Advanced)
+
| title=Dinosaur Canyon (Advanced)
| image=DaytonaUSA Advanced.png
+
| screenshot=DaytonaUSA Advanced.png
| desc=The advanced track, Dinosaur Canyon is as expected, more challenging in nature. The number of laps required has dropped to 4, and the number of cars to 20. Both the advanced and expert tracks are designed like more traditional racing games and are not based on NASCAR tracks. They also typically require the player to make heavy use of drifting in order to get around tight corners. One of the dead-end paths from the starting position on the left leads to a sign that says "CONGRATULATIONS You Just Lost Your Sponsors!".
+
| desc=The advanced track, Dinosaur Canyon is as expected, more challenging in nature. The number of laps required has dropped to 4, and the number of cars to 20. Both the advanced and expert tracks are designed like more traditional racing games and are not based on NASCAR tracks. They also typically require the player to make heavy use of drifting in order to get around tight corners.
  
 
The music played on this track is "Let's Go Away", of which a shortened version is used as part of the attract mode.
 
The music played on this track is "Let's Go Away", of which a shortened version is used as part of the attract mode.
 
}}
 
}}
{{SectionsNew
+
{{InfoRow
| name=Sea-Side Street Galaxy (Expert)
+
| title=Sea-Side Street Galaxy (Expert)
| image=DaytonaUSA Expert.png
+
| screenshot=DaytonaUSA Expert.png
 
| desc=The expert track, Sea-Side Street Galaxy reduces the number of laps to 2 but raises the amount of oppoents to 30. As expected it is the hardest course in game and is the only track to contain mulitple paths (aside from the pit lane).
 
| desc=The expert track, Sea-Side Street Galaxy reduces the number of laps to 2 but raises the amount of oppoents to 30. As expected it is the hardest course in game and is the only track to contain mulitple paths (aside from the pit lane).
  
One of the sights of this track is a statue of Jeffry, a character from ''[[Virtua Fighter]]''. Jeffry can be turned upside down by travelling in the wrong direction for more than two laps. Coming to a stop and tapping {{Start}} ({{X}} in the Saturn version) will make Jeffry breakdance.
+
The music played here is "Sky High", also known as "Blue, Blue Skies".
  
The music played here is "Sky High", also known as "Blue, Blue Skies".
+
There is a statue of Jeffry McWild from [[Virtua Fighter]].
 +
}}
 
}}
 
}}
|}
 
 
===Cheats===
 
''Daytona USA'' has a number of strange features and hidden options.
 
 
All music can be overridden in game by holding one of the VR buttons during the "Gentlemen start your engines" screen. VR1 plays "The King of Speed", VR2 plays "Lets Go Away", VR3 plays "Sky High" and VR4 plays the secret bonus track, "Pounding Pavement". The latter can be accessed in the Saturn game by holding {{Z}} on this screen.
 
 
Interestingly you'll still get time extensions for driving around tracks in reverse. Also, if you are off-road and stopped, pressing {{Start}} will return you to the track.
 
 
Time attack mode can be enabled by holding {{Start}} in the transmission select screen. Also by holding VR2, VR3 and VR4 at once, a secret fifth birds eye view is enabled.
 
 
Like some of Sega's other games, giving specific initials in the results screen will trigger jingle tracks from previous Sega titles:
 
 
{|class="prettytable"
 
!NAG
 
|''[[Virtua Racing]]''
 
!MAS
 
|???
 
!GOS
 
|???
 
!MIT
 
|???
 
|-
 
!ARI
 
|???
 
!YAS
 
|''[[Virtua Racing]]''
 
!DEK
 
|???
 
!OSA
 
|???
 
|-
 
!GOM
 
|???
 
!D.K
 
|???
 
!MAC
 
|???
 
!KAG
 
|???
 
|-
 
!MIY
 
|???
 
!KEN
 
|???
 
!H.O
 
|''[[Hang-On]]''
 
!S.H
 
|''[[Space Harrier]]''
 
|-
 
!O.R
 
|''[[OutRun]]''
 
!A.B
 
|''[[After Burner]]''
 
!P.D
 
|''[[Power Drift]]''
 
!V.R
 
|''[[Virtua Racing]]''
 
|-
 
!V.F
 
|''[[Virtua Fighter]]''
 
!SHO
 
|''[[Super Hang-On]]''
 
!SMG
 
|''[[Super Monaco GP]]''
 
!G.F
 
|''[[Galaxy Force]]''
 
|-
 
!R.M
 
|''[[Rad Mobile]]''
 
!S.C
 
|''[[Stadium Cross]]''
 
!EXN
 
|''[[F1 Exhaust Note]]''
 
!S.F
 
|''[[Strike Fighter]]''
 
|-
 
!GLC
 
|''[[G-Loc: Air Battle]]''
 
!TOR
 
|''[[Turbo OutRun]]''
 
!ORS
 
|''[[OutRunners]]''
 
!GPR
 
|''[[GP Rider]]''
 
|-
 
!F.Z
 
|''[[Fantasy Zone]]''
 
!E.R
 
|''[[Enduro Racer]]''
 
!SDI
 
|''[[SDI]]''
 
!QTT
 
|''[[Quartet]]''
 
|-
 
!VMO
 
|''[[Vermillion]]''
 
!T.B
 
|''[[Thunder Blade]]''
 
|
 
|
 
|
 
|
 
|}
 
 
====Saturn Exclusive Cheats====
 
"Karaoke mode" (i.e. show the lyrics of the music in game) can be enabled by using a normal number of laps, holding {{Up}} and selecting a track using {{C}}.
 
 
"Maniac Mode" (depicted by a small "M" in the top-left hand corner of the screen) can be enabled by entering the code {{Up}}{{Up}}{{Down}}{{Down}}{{Left}}{{Right}}{{Left}}{{Right}}{{A}}{{B}}{{C}}. This makes the opponent cars far more faster and aggressive.
 
 
Japanese/PAL versions of the game use kph as a measurement of speed while the US version uses mph. This can be reversed by holding {{X}}{{Y}}{{Z}} on controller 2 and pressing {{Start}} on controller 1.
 
 
By far the most interesting addition to the game is the "horse", usually seen as part of the scenery. It can either be unlocked by landing in first place on every track, or by holding {{Upleft}}{{A}}{{B}}{{X}} and {{Z}} on the title screen, then pressing {{Start}}. The "automatic" horse is brown, while the "manual" horse is grey and both can travel as fast on grass as they can on tarmac. They also cannot take damage and so can use the pit lanes like normal roads. Other cars are unlocked along the way by finishing first on certain tracks.
 
 
"Saturn Mode" allows you to "officially" race tracks in reverse by holding {{Start}} and selecting a track with {{C}}.
 
  
 
==History==
 
==History==
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''Daytona USA''<nowiki>'s</nowiki> original arcade release was notable for a number of reasons. At the time, it was considered perhaps the most detailed 3D racing game ever created. Unlike Sega's previous creation ''[[Virtua Racing]]'' (released in 1992), the 3D world was fully texture-mapped, giving the impression of a more realistic world. It was also the first game to use [[wikipedia:Texture filtering|texture filtering]], allowing smoother graphics. Coupled with the graphical advances, ''Daytona USA'' is able to keep a constant full 60 FPS refresh rate, even with multiple on-screen opponents.
 
''Daytona USA''<nowiki>'s</nowiki> original arcade release was notable for a number of reasons. At the time, it was considered perhaps the most detailed 3D racing game ever created. Unlike Sega's previous creation ''[[Virtua Racing]]'' (released in 1992), the 3D world was fully texture-mapped, giving the impression of a more realistic world. It was also the first game to use [[wikipedia:Texture filtering|texture filtering]], allowing smoother graphics. Coupled with the graphical advances, ''Daytona USA'' is able to keep a constant full 60 FPS refresh rate, even with multiple on-screen opponents.
  
The 1994 worldwide arcade release has slightly better AI than the 1993 Japanese original, but is otherwise identical. Other arcade revisions of the game involve advertisements for the [[Sega Saturn]]. The deluxe cabinet version features a large 50-inch display. {{fileref|EGM US 059.pdf|page=68}}
+
The 1994 worldwide arcade release has slightly better AI than the 1993 Japanese original, but is otherwise identical. Other arcade revisions of the game involve advertisements for the [[Sega Saturn]]. The deluxe cabinet version features a large 50-inch display.{{magref|egm|59|68}}
  
 
During development the game was originally known simply as '''''Daytona''''', and then briefly as '''''Daytona GP'''''.
 
During development the game was originally known simply as '''''Daytona''''', and then briefly as '''''Daytona GP'''''.
  
===Legacy===
+
A port was planned for the [[Sega 32X]], announced in early 1994{{magref|cvg|150|32}}, but ultimately failed to materialise.
Due to its popularity, ''Daytona USA'' was released as a western launch title for the [[Sega Saturn]] in 1995. This version, like the Sega Saturn itself, was rushed for a quick release and was widely criticised for its lower framerate (~20FPS) and numerous graphical concerns. The Saturn's draw distance is shorter, meaning that only the scenery close to the hornet is rendered, and suffers heavily from "clipping" as the game fails to disguise the problem (later Saturn games would use "fogging", which gives the impression that the world "fades out" when it reaches the end of the draw distance). The camera is considerably more jerky in some sections of the game also.
 
  
This was not seen as a good thing for the Saturn, as the PlayStation's port of Namco's ''Ridge Racer'', released at a similar time, was neither rushed nor struggled to mask graphical concerns (it is also widely considered that the arcade version of ''Daytona USA'' is more technically advanced than the arcade version of ''Ridge Racer''). These sorts of issues in early Saturn games gave users the impression the PlayStation was much better equipped to handle 3D worlds, which, in the west at least, was seen as the way forward for video games.
+
When developing ''[[Sega Rally Championship]]'', [[Sega AM3]] suggested that ''Daytona USA'' was only using "50%" of the Model 2's capabilities{{magref|cvg|170|20}}.
  
The Saturn version does include some enhancements however, such as the option to play as the other cars seen in the arcade version and the use of a higher quality CD audio soundtrack (Takenobu Mitsuyoshi re-recorded each song from beginning to end rather than splice clips around like in the model 2 version). It is compatible with the [[Arcade Racer Joystick]] and surprisingly, the [[3D Control Pad]] (released a full year after ''Daytona USA''). The game interprets the 3D Control Pad as an Arcade Racer Joystick when it is set to "analog".
+
===Location testing===
 +
{{LocationTestTable|
 +
{{LocationTestRow
 +
| venue=[[Ikebukuro GiGO]], 1st Floor{{fileref|LGATVGDUSAAB_CD_JP_booklet.pdf|page=10}}
 +
| start=1993-12{{fileref|LGATVGDUSAAB_CD_JP_booklet.pdf|page=10}}
 +
| end=1993-12{{fileref|LGATVGDUSAAB_CD_JP_booklet.pdf|page=10}}
 +
}}
 +
}}
  
In 1996 a Windows port of the game was released, offering superior graphics over the Saturn version. In Japan (and possibly elsewhere), two versions of the PC port were released due to the changing nature of the PC market of the time. The first "Requires Expansion Board" version (HCJ-0110) is optimised to take advantage of the Diamond Edge 3D and Leadtek WinFast 3D GD400 video cards, while the second (HCJ-0121) utillises Microsoft's DirectX technology (and requires Windows 95). Content wise the two versions are identical.
+
The game reached the amount of money needed to pass its location test on Saturday, December 25, very near closing time.{{fileref|LGATVGDUSAAB_CD_JP_booklet.pdf|page=10}}
  
In an attempt to win back consumers, Sega would also release another version of ''Daytona USA'' in the same year - ''[[Daytona USA: Championship Circuit Edition]]''. Like ''[[Sega Rally]]'', this version was tuned up by [[Sega AM3]] and offered a more stable framerate with more tracks and features. ''Championship Circuit Edition'' would mark the first in a long line of sequels, which, with the exception of ''Daytona USA 2'', simply took the formula of the original arcade game and "upgraded" it, rather than offering a brand new experience. ''Sega Racing Classic'', released fifteen years after ''Daytona USA'' is even worse in this regard, as it is almost identical in nature bar some increased screen resolutions and missing ''Daytona'' branding (as another arcade company already acquired the arcade license at the time).
+
===Legacy===
 
+
Due to its popularity, ''Daytona USA'' was released as a Western launch title for the [[Sega Saturn]] in 1995. This version, like the Sega Saturn itself, was rushed for a quick release and was widely criticised for its lower framerate (~20FPS) and numerous graphical concerns. This lead to Sega releasing an update; ''[[Daytona USA: Championship Circuit Edition]]''. Like ''[[Sega Rally]]'', this version was tuned up and offered a more stable framerate with more tracks and features.
In 2011 ''Daytona USA'' was released for [[Xbox Live Arcade]] and [[PlayStation Network]], sporting high definition visuals and online multiplayer. It is otherwise identical to the original Model 2 version, containing similar low-polygon graphics (with improved draw distances) and music (a remixed set is also available).
 
  
==Production credits==
+
''Championship Circuit Edition'' would mark the first in a long line of sequels, which, with the exception of ''Daytona USA 2'', simply took the formula of the original arcade game and "upgraded" it, rather than offering a brand new experience. ''Sega Racing Classic'', released fifteen years after ''Daytona USA'' is even worse in this regard, as it is almost identical in nature bar some increased screen resolutions and missing ''Daytona'' branding (as another arcade company already acquired the arcade license at the time).
[[Category:Use Creditstable template]]
 
===Arcade version===
 
{{creditstable|
 
{{multicol|
 
*'''Sound Composer:''' [[Takenobu Mitsuyoshi]], [[David Leytze]]
 
*'''Planner:''' [[Yukinobu Arikawa]], [[Makoto Osaki]]
 
*'''Programmers:''' [[Kouki Koiwa]], [[Daichi Katagiri]], [[Hideomi Miyauchi]], [[Masahiko Kobayashi]]
 
*'''Designers:''' [[Yasuo Kawagoshi]], [[Yasuko Suzuki]], [[Takafumi Kagaya]], [[Hiroyuki Nakagomi]]
 
*'''Chief Programmer:''' [[Takuji Masuda]]
 
*'''Chief Designer:''' [[Toshihiro Nagoshi]]
 
*'''Producer and Director:''' [[Toshihiro Nagoshi]]
 
*'''Producer:''' [[Yu Suzuki]]{{ref|http://www.gdcvault.com/play/1014723/Yu-Suzuki-s-Gameworks-A}}
 
*'''Special Thanks:''' [[Yu Suzuki]], All Staffs of Sega R&D Dept. #4, #2
 
*'''Presented by:''' Sega, AM2
 
|cols=2}}
 
| source=In-game credits
 
}}
 
  
 +
==Versions==
 
===Saturn version===
 
===Saturn version===
{{creditstable|
+
''Daytona USA'' was the second of two "big" games announced early in the development of the Sega Saturn console (the other being ''[[Virtua Fighter]]'') and became one of the first first-party games to arrive on the platform. While ultimately ''[[Panzer Dragoon]]'' became the first Saturn released game to push texture-mapped polygons, ''Daytona USA'' was given much more coverage in the press due to its performance in the arcade scene.
{{multicol|
 
*'''Producer:''' [[Wallace Poulter]] & [[Gerald DeYoung]]
 
*'''Executive Proucer:''' Watne Townsend
 
*'''Lead Test:''' [[Tracy Johnson]]
 
*'''Assistant Lead:''' Aron Drayer, Mark Paniagua, Lorne Asuncion, Howard Gipson
 
*'''Testers:''' Richie Hideshima, Sean Potter, Craig Drummong, [[Crisi Albertson]], John Jansen, John Amirkhan, Gregg Vogt, Darin Johnston, Dermot Lyans, Rick Greer, Lance Nelson, Steve Wong, [[Kim Rogers]], David Paiagua, Mike Borg, Dylan Manger, Eric Molina, Don Carmichael, Steve Bourdet
 
*'''Product Manager:''' Craig Ostrander
 
*'''Manual:''' [[Wendy Dinsmore]]
 
*'''Sega Sports:''' Mike Meisheid, [[Chris Smith]], [[Scott Rohde]], [[Chris Cutliff]], Rosie Freeman, Kelly Ryan
 
*'''Chief Programmer:''' [[Yutaka Noshino]]
 
*'''Programmers:''' [[Hideya Shibazaki]], [[Takayuki Yamaguchi]], [[Kazuo Ohtani]], [[Matsuhide Mizaguchi]], [[Koue Tsukada]]
 
*'''Designers:''' [[Yoshinao Asako]], [[Youji Kato]], [[Ryoya Yui]]
 
*'''Sound Engineers:''' [[Takayuki Nakamura]], [[Takenobu Mitsuyoshi]], [[Kazuhiko Kouchi]]
 
*'''Special Thanks:''' [[Keiji Okayasu]], [[Toshihiro Nagoshi]], [[Yu Suzuki]], [[Joe Miller]], [[Mike Latham]], [[Yukimi Shimura]], [[Toshiro Nakayama]], Jef Feltman, Larry Loth, Willie Mancero, [[Scott Bayless]], [[Jesse Taylor]], Eric Rawlings, Mike Weiner, Blair Bullock, Mark Lindstrom, Tim Dunley and Nemer Velasquez
 
|cols=2}}
 
| source=US manual{{fileref|Daytonausa sat us manual.pdf|page=18}}
 
}}
 
  
===PlayStation Network/Xbox Live Arcade version===
+
However, views on the end product were mixed, with the Saturn version receiving severe cutbacks to both run relatively smoothly on the platform and meet its release date. Most notably, the game runs at only a third of the frame rate of the arcade, averaging roughly 20 frames per second. Polygon counts were lowered across the board, as was the screen resolution and texture detail, though some of this is made up with a higher quality CD audio soundtrack (Takenobu Mitsuyoshi re-recorded each song from beginning to end rather than splice clips around like in the Model 2 version). Also offered are new gameplay modes and options, such as a two-player split-screen feature.
{{creditstable|
 
{{multicol|
 
{{creditsheader|Daytona USA Conversion Staff}}
 
*'''Producer:''' [[Noriyuki Shimoda]]
 
*'''Director:''' [[Tohru Murayama]]
 
*'''Programmers:''' [[Hitoshi Iizawa]], [[Takuji Masuda]], [[Masanori Sato]]
 
*'''2D Graphics Design:''' [[Hiroshi Kandou]], [[Saori Furutani]]
 
*'''Planners:''' [[Yusaku Egami]], [[Masahide Hiroike]], [[Masataka Arai]]
 
*'''Sound Designers:''' [[Seiichi Hamada]], [[Fumio Ito]]
 
  
{{creditsheader|[[Sega Racing Classic]] Staff}}
+
On the Saturn, ''Daytona USA'''s draw distance is significantly shorter, meaning only scenery close to the Hornet is rendered at any given point. While not uncommon for games of the era, ''Daytona USA'' makes no attempt to hide the flaws, leading to obvious clipping and pop-in issues as geometry suddenly appears on screen (later Saturn games would use "fogging", which gives the impression that the world "fades out" when it reaches the end of the draw distance, or simply made arrangements so that the draw distance was longer). The camera is considerably more jerky in some sections of the game.
*'''Director:''' [[Makoto Osaki]]
 
*'''Programmers:''' [[Hideki Tanaka]], [[Tetsuya Sugimoto]], [[Hajime Take]], [[Junichi Arai]]
 
*'''Designers:''' [[Kazuya Morita]], [[Yasuyuki Inomata]], [[Ayami Hasegawa]]
 
*'''Sound Designers:''' [[Tatsutoshi Narita]], [[Keisuke Tsukahara]], [[Fumio Ito]], [[Tomoya Koga]], [[Seiichi Hamada]], [[Kazuki Takagi]], [[Yasuyuki Nagata]]
 
*'''Planner:''' [[Keiichi Matsunami]]
 
*'''Special Thanks:''' [[Hiroshi Kataoka]]
 
  
{{creditsheader|[[Sega of Japan]]}}
+
This was not seen as a good thing for the Saturn, as the PlayStation's port of Namco's ''Ridge Racer'', released at a similar time, was neither rushed nor struggled to mask graphical concerns (it is also widely considered that the arcade version of ''Daytona USA'' is more technically advanced than the arcade version of ''Ridge Racer''). These sorts of issues in early Saturn games gave users the impression the PlayStation was much better equipped to handle 3D worlds, which, in the west at least, was seen as the way forward for video games.
*'''Project Management:''' [[Takeshi Shimizu]], [[Yasushi Yamashita]]
 
*'''Localization Support:''' Tatsuya Shikata, Satomi Okuma
 
*'''Asia Release Support:''' Saori Fukuda
 
*'''Publicity:''' Yasushi Nagumo, Syou Nanmoku
 
*'''Website:''' [[Mutsuhiro Fujii]]
 
*'''Product Test:''' Junichi Shimizu, Akira Nishikawa, Osamu Sato, Satoshi Kuwano, Naoki Sugiyama, Yuichi Kirihata, Mai Yoshizaki
 
*'''Special Thanks:''' Yoshihiro Toyao, Takahiro Otomo, Eiichiro Zento, Hayato Hirai, Atsuro Nishiki, Ikou Ishizaka
 
  
{{creditsheader|[[Sega of America]]}}
+
The Saturn version does include some enhancements however, such as the option to play as the other cars seen in the arcade version. It is compatible with the [[Arcade Racer]] and surprisingly, the [[3D Control Pad]] (released a full year after ''Daytona USA''). The game interprets the 3D Control Pad as an Arcade Racer when it is set to "analog".
*'''CEO:''' [[Mike Hayes]]
 
*'''President/COO:''' [[Masanao Maeda]]
 
*'''Senior Producer:''' Frank Hom
 
*'''Associate Producer:''' Bryant Green
 
*'''Development Director:''' Patrick Riley
 
*'''Executive VP of Marketing and Sales:''' Alan Prichard
 
*'''Senior VP of Publishing and Content:''' Rob Lightner
 
*'''VP of Digital Business:''' Haruki Satomi
 
*'''Publishing Director:''' Katrin Darolle
 
*'''Senior Digital Brand Manager:''' Mai Kawaguchi
 
*'''Digital Brand Manager:''' Ben Harborne
 
*'''Associate Digital Campaign Manager:''' Hilarree Wong
 
*'''Digital Coordinator:''' Mia Putrino
 
*'''Public Relations Manager:''' Thu Nguyen
 
*'''First Party Manager:''' Sarah Elliot
 
*'''Assistant First Party Manager:''' Queenie Magasakay
 
*'''Director of Creative Services:''' Jen Groeling
 
*'''Media and Events Manager:''' Teri Higgins
 
*'''Production Manager:''' Mary Disbrow
 
*'''Graphic Designer:''' Marco Garcia
 
*'''Video Production Manager:''' Carl Smolka
 
*'''Assistant Video Editor:''' Greg Ammen
 
*'''Senior Web Producer:''' Shawn Storc
 
*'''Associate Web Producer:''' Jacqueline Lee
 
*'''Senior Flash Designer:''' Mike Dobbins
 
*'''Senior Web Designer:''' Annie Shaw
 
*'''Community Manager:''' Kellie Parker, Julian Mehlfeld
 
*'''Customer Support Manager:''' Robert Miles
 
*'''Customer Support:''' Evan Dombrowski
 
*'''Director of Legal:''' Liana Larson
 
*'''Legal Associate:''' Jerusha Herman
 
*'''Creative Director:''' Ethan Einhorn
 
*'''QA Manager:''' Mark Cartwright
 
*'''QA Supervisors:''' Shawn Dobbins, Demetrius Griffin
 
*'''QA Lead:''' Jason Bianchi
 
*'''QA Assistant Lead:''' Andrew Wong
 
*'''QA Testers:''' Justin Honegger, Jason Lam
 
*'''Standards Supervisor:''' Stephen Akana
 
*'''Standards Lead:''' Dan Buchman, Dimitryi Khlynin
 
*'''Standards Assistant Leads:''' Maxfield Atturio, Dennis De Bernardi, Tim Erbil
 
*'''Standards Testers:''' Jake Alejo, John Belcher, Bernard De La Torre, Robert Hamiter, Richard Hideshima, Charles Lam, Luke McLaughlin, Tony Stamer
 
*'''Text Proofreading:''' Inbound
 
*'''Mastering Lab Supervisor:''' Rey Buzon
 
*'''Mastering Lab Technician:''' Christopher Rilles
 
*'''Hardware Technician:''' Matt Ellison
 
*'''Special Thanks:''' Wendy Beasley, Ryan Morgan, David Martinez, Erin Fan, Ken Balough, Mad Catz Inc.
 
  
{{creditsheader|[[Sega Europe]]}}
+
===PC version===
*'''CEO:''' Mike Hayes
+
The Saturn version of ''Daytona USA'' was ported to Windows PCs in 1996, and offers only limited improvements over its console counterpart. By default the game does not use "true" hardware acceleration (using the Windows DirectDraw API - a 2D rendering system not always tailored for the many competing 3D accelerator cards on the market at the time), rendering an image similar to that of the Saturn (complete with "checkerboard" semi-transparency).
*'''SVP of Production:''' Gary Dunn
 
*'''SVP of Marketing:''' Gary Knight
 
*'''Technical Director:''' Chris Southall
 
*'''Senior Producer:''' Carlie O'Connor
 
*'''Producer:''' Mariusz Szlanta
 
*'''Publishing Manager:''' Lee Harris
 
*'''SVP of Business Planning and Operations:''' Yusuke Suai
 
*'''Head of Business Analysis:''' Martin Benneyworth
 
*'''Purchasing Manager:''' Caroline van Venrooji
 
*'''Production Manager:''' Natalie Forsyth
 
*'''Head of Digital Marketing:''' Mike Evans
 
*'''Digital Marketing Manager:''' Richard Willis
 
*'''Digital PR Executive:''' Amy White
 
*'''Online Community Manager:''' Kevin Eva
 
*'''Head of Creative Services:''' Alison Peat
 
*'''Creative Services:''' Ed Bostock, Morgan Gibbons, Akane Hiraoka, Francesca Stella, Arnoud Tempelaere, Ranjan Vekaria, Jeff Webber
 
*'''Head of Legal & Business Affairs:''' Nicky Ormrod
 
*'''Legal Counsel:''' Polly Bennett
 
*'''Legal Executive:''' Saad Choudri
 
*'''Licensing Manager:''' Nivine Emeran
 
*'''Head of Development Services:''' Mark Le Breton
 
*'''Production Manager:''' Ben Howell
 
*'''Resource Manager:''' Ben Jackson
 
*'''Mastering and Equipment Manager:''' Dave Pither
 
*'''Senior Mastering Technician:''' Phil Adams
 
*'''Assistant Mastering Technicians:''' Cara Gifford-Pitcher, Michael Veness
 
*'''Project Lead:''' Renee Teloka
 
*'''Compliance Supervisor:''' Darran Wall
 
*'''Compliance Coordinators:''' Shiva Allari, Chris Barnett
 
*'''Compliance Senior Technician:''' Arron Caney, Martin Walker
 
*'''Compliance Technician:''' Alexander Abbott, Anthony Phillips, Chris Davidson, Paul Hann, Louis Li, Leo Paine
 
*'''Administration and Finance Coordinator:''' Chirs Bien
 
*'''QA Administrator:''' Chris Geiles
 
*'''Shift Monitors:''' Chris Bailey, Tony Langan
 
  
{{creditsheader|[[Sega UK]]}}
+
By default the game targets a 640x480 resolution, however assets are unchanged from the Saturn version, and so are crudely resized in software. 3D elements are rendered at the native resolution, although computers of the day would struggle to maintain a consistent frame rate at these settings. As compensation, a lower resolution option exists, but with different elements resizing in different ways, the picture is noticeably more distorted than its Saturn counterpart.
*'''UK Managing Director:''' John Clark
 
*'''UK Marketing Director:''' Amanda Farr
 
*'''UK Senior Product Manager:''' Anna Downing
 
*'''UK PR Manager:''' Fay Burgin, Stefan McGarry
 
*'''Head of Channel Marketing:''' Clare Hawkins
 
  
{{creditsheader|[[Sega International]]}}
+
Options exist to turn some of the background scenery into wireframes, but one can also go in the other direction, extending the draw distance beyond the default Saturn distance.
*'''International Sales Director:''' Alison Gould
 
*'''Head of International Sales:''' Simon Inch
 
*'''International Sales Administrator:''' Alice Jakubiak
 
  
{{creditsheader|[[Sega Germany]]}}
+
In Japan (and possibly elsewhere), two versions of the PC port were released due to the changing nature of the PC market of the time. The first "Requires Expansion Board" version (HCJ-0110) is optimised to take advantage of the Diamond Edge 3D and Leadtek WinFast 3D GD400 video cards, while the second (HCJ-0121) utillises Microsoft's DirectX technology (and requires Windows 95). Content wise the two versions are identical.
*'''Managing Director:''' James Rebours
 
*'''Marketing Director:''' Henning Otto
 
*'''Product Manager:''' Chinh Vu
 
*'''PR Executive:''' Susanne Ortega
 
  
{{creditsheader|[[Sega Spain]]}}
+
===Xbox Live Arcade/PlayStation Network===
*'''Managing Director:''' Javier Fuentes
+
{{mainArticle|Daytona USA (2011)}}
*'''Product Manager:''' Alex Fernandez
+
In 2011 ''Daytona USA'' was released for [[Xbox Live Arcade]] and [[PlayStation Network]], sporting high definition visuals and online multiplayer. It is otherwise identical to the original Model 2 version, containing similar low-polygon graphics (with improved draw distances) and music (a remixed set from ''[[Sega Racing Classic]]'' is also available, with vocals by [[Takenobu Mitsuyoshi]]).
*'''PR Manager:''' Diana Radetski
 
  
{{creditsheader|[[Sega Benelux]]}}
+
===Comparisons===
*'''Managing Director:''' Jurgen Post
+
{{mainArticle|{{PAGENAME}}/Comparisons}}
*'''Head of Marketing:''' Johan de Windt
 
*'''PR Manager:''' Roel Peeters
 
  
{{creditsheader|[[Sega France]]}}
+
===Localised names===
*'''Directeur General Europe du Sud:''' James Rebours
+
{{aka
*'''Responsable Marketing:''' Thomas Grellier
+
|en_name=Daytona USA
*'''Chef de Profuits:''' Alexander Chapt
+
|us_name=Daytona USA
*'''Responsable RP:''' Franck Sebastien
+
|jp_name=デイトナUSA
*'''Attachee de Presse:''' Alexandra Fiore
+
|jp_trans=Daytona USA
 +
|kr_name=데이토나USA
 +
|kr_trans=Daytona USA
 +
}}
  
{{creditsheader|[[Sega Australia]]}}
+
==Production credits==
*'''Managing Director:''' Darren Macbeth
+
{{mainArticle|{{PAGENAME}}/Production credits}}
*'''Marketing Manager:''' Gareth Gower
 
*'''Junior Product Manager:''' Neroli Harpur
 
*'''PR Manager:''' Vispi Bhopti
 
*'''PR Executive:''' Rebecca Charalambous
 
 
 
{{creditsheader|NASCAR and ISC}}
 
*'''Licensing:''' Catherine Kummer, Clem McDavid
 
*'''Legal:''' Jason Weaver, Ben Odom
 
*©SEGA
 
|cols=3}}
 
| source=In-game credits
 
}}
 
  
==Gallery==
+
==Digital manuals==
 
<gallery>
 
<gallery>
File:DaytonaUSA Arcade Cabinet Deluxe.jpg|Deluxe cabinet
+
DaytonaUSA Model2 US DigitalManual Deluxe.pdf‎|US manual (deluxe)
File:DaytonaUSA Arcade Cabinet Twin.jpg|Twin cabinet
+
DaytonaUSA Model2 US DigitalManual LE.pdf‎|US manual (LE)
File:DaytonaUSA Model2 Cabinet 8Player.jpg|8-player cabinet
+
DaytonaUSA Model2 US DigitalManual Twin.pdf‎|US manual (twin)
 +
DaytonaUSA Model2 US DigitalBulletin 1.pdf|US service bulletin 1
 +
DaytonaUSA Model2 US DigitalBulletin 3.pdf|US service bulletin 3
 +
DaytonaUSA Model2 US DigitalBulletin 4.pdf|US service bulletin 4
 +
DaytonaUSA Model2 US DigitalBulletin 5.pdf|US service bulletin 5
 +
DaytonaUSA Model2 US DigitalBulletin 6.pdf|US service bulletin 6
 +
DaytonaUSA Model2 US DigitalBulletin 7.pdf|US service bulletin 7
 
</gallery>
 
</gallery>
  
==Screenshots==
+
==Magazine articles==
===Model 2===
+
{{mainArticle|{{PAGENAME}}/Magazine articles}}
<gallery>
 
File:DaytonaTrackSel.png|Track Select
 
File:DaytonatransmiSel.png|Transmission Select
 
File:Daytonagentlement.png|Beginner Track Loading
 
File:Daytonarace.png|Race Gameplay
 
File:Daytonapit.png|Pit Stop
 
File:Result.png|Results
 
</gallery>
 
  
===Model 2 Bootleg versions===
+
==Promotional material==
<gallery>
+
{{mainArticle|{{PAGENAME}}/Promotional material}}
File:Daytonagtxtitle.png|GTX Title Screen
 
File:Daytonagtxcode.png|GTX Code Screen
 
File:Daytonatothemaxtitle.png|To The MAXX Title Screen
 
File:Daytonatothemaxfeatures.png|To The MAXX Features
 
</gallery>
 
  
 
==Artwork==
 
==Artwork==
 
<gallery>
 
<gallery>
File:Daytona logo.jpg
+
Daytona logo.jpg
File:DaytonaUSA Art.jpg
+
DaytonaUSA Art.jpg
 
</gallery>
 
</gallery>
  
==Magazine articles==
+
==Photo gallery==
{{mainArticle|{{PAGENAME}}/Magazine articles}}
 
 
 
==Promotional material==
 
 
<gallery>
 
<gallery>
DaytonaUSA Model2 Flyer.pdf|Model 2 flyer
+
DaytonaUSA Arcade Cabinet Deluxe.jpg|Deluxe cabinet
DaytonaUSA Model2 AU TVAdvert.mp4|Model 2 AU advert (TimeZone)
+
DaytonaUSA Arcade Cabinet Twin.jpg|Twin cabinet
DaytonaUSA Saturn JP Flyer.pdf|Saturn JP flyer
+
DaytonaUSA Model2 Cabinet 8Player.jpg|8-player cabinet
DaytonaUSA Saturn JP TVAdvert.mp4|Saturn JP TV advert
+
DaytonaUSA Arcade Cabinet Upright.jpg|Upright cabinet
DaytonaUSA Saturn AU PrintAdvert.jpg|Saturn AU print advert
 
 
</gallery>
 
</gallery>
  
 
==Physical scans==
 
==Physical scans==
 
===Model 2 version===
 
===Model 2 version===
{{ratings
+
{{ratings|MOD2}}
| icon=Arcade
 
| cvg=96
 
| cvg_source={{num|154|page=66/67}}
 
}}
 
 
{{ScanArcade
 
{{ScanArcade
 
| type=upright
 
| type=upright
Line 528: Line 272:
 
| region=UK (twin)
 
| region=UK (twin)
 
| manual=DaytonaUSA Model2 UK Manual Twin.pdf
 
| manual=DaytonaUSA Model2 UK Manual Twin.pdf
 +
}}{{ScanArcade
 +
| type=special
 +
| console=Model 2
 +
| region=
 +
| manual=DaytonaUSA Model2 Export Manual Special.pdf
 
}}
 
}}
  
Line 533: Line 282:
 
{{ratings
 
{{ratings
 
| icon=SAT
 
| icon=SAT
| cdconsoles=60
 
| cdconsoles_source={{num|7|page=102-105|pdf=CDConsoles FR 07.pdf|pdfpage=102}}
 
| comingsoon=90
 
| comingsoon_source=[http://www.csoon.com/issue7/daytona.html {{num|7}}]
 
| cvg=96
 
| cvg_source={{num|163|page=15-21|pdf=CVG UK 163.pdf|pdfpage=15}}<br>{{num|165|page=32|pdf=CVG UK 165.pdf}}
 
| edge=80
 
| edge_source={{num|21|page=72-75|pdf=Edge UK 021.pdf|pdfpage=72}}
 
| ee=80
 
| ee_source={{num|20|page=74}}
 
| famitsu=75
 
| famitsu_source={{num|329|page=33|pdf=}}
 
 
| famitsu_r=90
 
| famitsu_r=90
 
| famitsu_r_source={{num|342|page=33}}
 
| famitsu_r_source={{num|342|page=33}}
| gamefan=88
 
| gamefan_source=''Vol 3'', {{num|7|page=13}}
 
| gameplayers=90
 
| gamepro=83
 
| gamepro_source={{num|73|page=52|pdf=GamePro US 073.pdf}}
 
 
| gamesmaster=84
 
| gamesmaster=84
 
| gamesmaster_source={{num|30|page=58/59}}
 
| gamesmaster_source={{num|30|page=58/59}}
| gamesworld=93
 
| gamesworld_source={{num|12|page=78}}
 
| gamesworld_1=94
 
| gamesworld_source_1={{num|15|page=69}}
 
 
| gi=88
 
| gi=88
 
| gi_source={{num|27}}, ''[http://web.archive.org/web/19971120013258/www.gameinformer.com/july95/daytona.htm]''
 
| gi_source={{num|27}}, ''[http://web.archive.org/web/19971120013258/www.gameinformer.com/july95/daytona.htm]''
 
| hobbyconsolas=92
 
| hobbyconsolas=92
| maniac=85
 
| maximum=100
 
| maximum_source={{num|1|page=146/147|pdf=MAXIMUM UK 01.pdf|pdfpage=146}}
 
| mms=92
 
| mms_source={{num|32|page=58-63|pdf=MeanMachinesSega32UK.pdf|pdfpage=58}}
 
| mms_1=96
 
| mms_source_1={{num|35|page=88|pdf=MeanMachinesSega35UK.pdf}}
 
| playerone=95
 
| playerone_source={{num|55|page=58/59|pdf=PlayerOne FR 055.pdf|pdfpage=60}}
 
| segapower=87
 
| segapower_source={{num|67|page=42-45}}
 
| segapro=94
 
| segapro_source={{num|45|page=40/41}}
 
| segapro_1=92
 
| segapro_source_1={{num|49|page=51}}
 
 
| ssm=100
 
| ssm=100
| ssm_source={{num|1|page=95|pdf=SSM UK 01.pdf}}
+
| ssm_source={{magref|ssm|1|95}}
| ssmjp_r=86
+
<!--| ugameplayers=74-->
| ssmjp_source_r={{num||page=10|pdf=SnGwSISDRZK Book JP.pdf|pdfpage=12}}
+
<!--| ugameplayers_source={{num|93}}-->
| ufg=84
 
| ufg_source={{num|7|page=68-73}}
 
| ugameplayers=74
 
| ugameplayers_source={{num|93}}
 
| videogames=90
 
| videogames_source={{num|8/95|page=66|pdf=VideoGames DE 1995-08.pdf|pdfpage=64}}
 
 
}}
 
}}
 
{{Scanbox
 
{{Scanbox
 +
| console=Saturn
 +
| region=JP
 +
| front=Daytonausa sat jp frontcover.jpg
 +
| back=Daytonausa sat jp backcover.jpg
 +
| square=yes
 +
| spinecard=DaytonaUSA_Saturn_JP_Spinecard.jpg
 +
| disc=DaytonaUSA_Saturn_JP_Disc.jpg
 +
| manual=DaytonaUSA_SS_jp_manual.pdf
 +
}}{{Scanbox
 
| console=Saturn
 
| console=Saturn
 
| region=US
 
| region=US
Line 611: Line 327:
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=Saturn
 
| console=Saturn
| region=JP
+
| region=DE
| front=Daytonausa sat jp frontcover.jpg
+
| cover=DaytonaUSA Sat DE cover.jpg
| back=Daytonausa sat jp backcover.jpg
+
| disc=DaytonaUSA saturn eu cd.jpg
| square=yes
+
}}{{Scanbox
| spinecard=DaytonaUSA_Saturn_JP_Spinecard.jpg
+
| console=Saturn
| disc=DaytonaUSA_Saturn_JP_Disc.jpg
+
| region=PT
| manual=DaytonaUSA_SS_jp_manual.pdf
+
| cover=DaytonaUSA Sat PT cover.jpg
 +
| disc=DaytonaUSA saturn eu cd.jpg
 +
}}{{Scanbox
 +
| console=Saturn
 +
| region=AU
 +
| cover=DaytonaUSA Sat AU cover.jpg
 +
| disc=DaytonaUSA saturn eu cd.jpg
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=Saturn
 
| console=Saturn
Line 629: Line 351:
 
| front=DaytonaUSA Saturn KR Box Front.jpg
 
| front=DaytonaUSA Saturn KR Box Front.jpg
 
| back=DaytonaUSA Saturn KR Box Back.jpg
 
| back=DaytonaUSA Saturn KR Box Back.jpg
| spinemissing=yes
+
| spine=DaytonaUSA Saturn KR Box Side.jpg
 
| square=yes
 
| square=yes
 
| disc=
 
| disc=
Line 639: Line 361:
 
| maniac=56
 
| maniac=56
 
| pcgames=80
 
| pcgames=80
| pcteam=86
+
| pcgames_source={{magref|pcgames|1996-12|92|printpage=94-95}}
| pcteam_source={{num|21|page=52|pdf=PCTeam FR 021.pdf|pdfpage=58}}
+
}}
| pp=52
+
{{Scanbox
| pp_source={{num|11/96|page=144}}
+
| console=PC
 +
| region=JP
 +
| front=DaytonaUSA PC JP Box Front.jpg
 +
| back=DaytonaUSA PC JP Box Back.jpg
 +
| spinemissing=yes
 +
| disc=
 +
}}
 +
{{Scanbox
 +
| console=PC
 +
| region=JP (You Kakuchou Board-ban)
 +
| front=DaytonaUSA PC JP Box Front Alt.jpg
 +
| back=DaytonaUSA PC JP Box Back Alt.jpg
 +
| spinemissing=yes
 +
| disc=
 +
}}
 +
{{Scanbox
 +
| console=PC
 +
| region=JP ([[Ultra 2000 Series]])
 +
| front=DaytonaUSA PC JP Box Front Ultra2000.jpg
 +
| back=
 +
| spinemissing=
 +
| square=yes
 +
| disc=
 
}}
 
}}
 
{{Scanbox
 
{{Scanbox
Line 659: Line 403:
 
| jewelcase=yes
 
| jewelcase=yes
 
| jewelcasefront=DaytonaUSA PC Box Front JewelCase Expert.jpg
 
| jewelcasefront=DaytonaUSA PC Box Front JewelCase Expert.jpg
 +
| jewelcaseback=DaytonaUSA PC Box Back JewelCase Expert.jpg
 
| disc=DaytonaUSA PC US Disc Expert.jpg
 
| disc=DaytonaUSA PC US Disc Expert.jpg
 
}}{{Scanbox
 
}}{{Scanbox
Line 666: Line 411:
 
| back=
 
| back=
 
| spinemissing=
 
| spinemissing=
| disc=
+
| jewelcasefront=DaytonaUSA PC EU jfront.jpg
 +
| jewelcaseback=DaytonaUSA PC EU jback.jpg
 +
| disc=DaytonaUSA PC EU disc.jpg
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=PC
 
| console=PC
| region=JP (Alt)
+
| region=BR ([[Tec Toy]])
| front=DaytonaUSA PC JP Box Front Alt.jpg
+
| front=Daytona_PC_Capa.jpg
| back=
+
| back=Daytona_PC_Capa_Back.jpg
| spinemissing=
+
| jewelcasefront=PcDaytonaUSAManualTecToy.pdf
| disc=
+
| jewelcaseback=PCDiscoDaytonaUSABack.jpg
 +
| disc=Daytona_Disco.jpg
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=PC
 
| console=PC
| region=JP (2nd Edition)
+
| region=TW
| front=DaytonaUSA PC JP Box Front.jpg
+
| front=
| back=
 
| spinemissing=
 
| disc=
 
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=PC
 
| console=PC
| region=JP (Ultra 2000)
+
| region=CN
| front=DaytonaUSA PC JP Box Front Ultra2000.jpg
+
| front=DaytonaUSA PC CN Box Front.jpg
| back=
+
| back=DaytonaUSA PC CN Box Back.jpg
| spinemissing=
+
| spine=DaytonaUSA PC CN Box Spine.jpg
| square=yes
+
| spine2=DaytonaUSA PC CN Box Spine2.jpg
| disc=
+
| disc=DaytonaUSA PC CN Disc.jpg
 
}}
 
}}
 +
 +
==Technical information==
 +
{{mainArticle|{{PAGENAME}}/Technical information}}
 +
 +
==Specifications==
 +
===Dimensions===
 +
{| class="wikitable" style="width:320px; border: 1px"
 +
! Deluxe
 +
! Twin
 +
! Upright
 +
|-
 +
|{{Dimensions|wm=1.14|hm=1.87|dm=2.8|diagramsize=200|ref={{fileref|DaytonaUSA_Model2_US_DigitalManual_Deluxe.pdf}}}}
 +
|{{Dimensions|wi=62.5|hi=72|di=59|diagramsize=130|ref={{fileref|DaytonaUSA_Model2_US_DigitalManual_Twin.pdf}}}}
 +
|{{Dimensions|wi=24.9|hi=71.3|di=37|diagramsize=130|ref=}}
 +
|-
 +
| '''Mass''': 375 kg (825 lbs)
 +
| '''Mass''': 544 kg (1,200 lbs)
 +
| '''Mass''': 136 kg (300 lbs)
 +
|}
  
 
==External links==
 
==External links==
*Sega of Japan catalogue pages (Japanese): [https://web.archive.org/web/*/http://sega.jp/pc/daytona/ PC]
+
* Sega of America webpage: [https://web.archive.org/web/19980223123836/http://www.sega.com:80/products/games/00090.html Saturn], [https://web.archive.org/web/19980202004551/http://www.sega.com:80/products/games/00091.html PC]
* [http://amcvt.sega.jp/daytona/ Sega of Japan PSN/XBLA version homepage (Japanese)] (Offline)
+
* Sega of Japan catalogue pages (Japanese): [https://web.archive.org/web/19970129032305/http://sega.highway.or.jp:80/sega/saturn/sd/dytona/gs_9013.html Saturn], [https://web.archive.org/web/*/http://sega.jp/pc/daytona/ PC]
*''{{PAGENAME}}'' on Xbox Marketplace: [http://marketplace.xbox.com/en-GB/Product/DAYTONA-USA/66acd000-77fe-1000-9115-d80258410b1d UK], [http://marketplace.xbox.com/en-US/Product/DAYTONA-USA/66acd000-77fe-1000-9115-d80258410b1d US], [http://marketplace.xbox.com/ja-JP/Product/DAYTONA-USA/66acd000-77fe-1000-9115-d80258410b1d JP]
 
  
 
==References==
 
==References==
{{multicol|
 
 
<references/>
 
<references/>
}}
+
 
{{clear}}
+
{{DaytonaUSAOmni}}
 
{{DaytonaUSA}}
 
{{DaytonaUSA}}
[[Category:1993 Model 2 games]]
 
[[Category:Model 2 games]]
 
[[Category:Model 2 racing games]]
 
 
[[Category:Unreleased 32X games]]
 
[[Category:Unreleased 32X games]]

Revision as of 19:33, 25 February 2024

For the Sega Dreamcast game known in North America as Daytona USA, see Daytona USA 2001.
For the 2011 remake, see Daytona USA (2011).

n/a

  • Model 2
  • Saturn
  • Windows PC

Daytona USA Title.png

DaytonaUSA Saturn JP SSTitle.png

DaytonaUSA PC Title.png

Daytona USA
System(s): Sega Model 2, Sega Saturn, Windows PC
Publisher: Sega, Samsung (KR)
Developer:
Distributor:
Windows PC
Worldwise Enterprise (TW)
Licensor: International Speedway Corporation
Sound driver:
Sega Saturn
SCSP/CD-DA (21 tracks)
Peripherals supported:
Sega Saturn
Arcade Racer, Saturn Backup Memory
Genre: Driving[1], Racing[2]

















Number of players:
Arcade
1-8,
Sega Saturn
1
Release Date RRP Code
Arcade (Model 2)
JP
¥2,200,000[3] ?
Arcade (Model 2)
US
$? ?
Arcade (Model 2)
UK
£16,000[3] ?
























Sega Saturn
JP
¥6,8006,800 GS-9013
Sega Rating: All Ages
Sega Saturn
US
$59.9959.99[8] 81200
ESRB: Kids to Adults
Sega Saturn
EU
MK-81200-50
ELSPA: 3+ OK
Sega Saturn
DE
MK-81200-50
USK: 6
Sega Saturn
PT
STJ81200
Sega Saturn
UK
£49.9949.99[9][10] MK-81200-50
ELSPA: 3+ OK
Sega Saturn
PL
219zł219
Sega Saturn
AU
FDAY01SSC
Sega Saturn
BR
193026
Tectoy: 6+
Sega Saturn
KR
GS-9501J
MK-81200-08
Windows PC
JP
¥9,800 (10,290)9,800 (10,290)[11] HCJ-0121
Sega Rating: All Ages
Windows PC
JP
(You Kakuchou Board-ban)
¥9,800 (10,094)9800e[13] HCJ-0110
Sega Rating: All Ages
Windows PC
JP
(Ultra 2000 Series)
¥2,000 (2,100)2,000e[14]
Windows PC
US
ESRB: Kids to Adults
Windows PC
US
(Expert Software)
$19.9919.99[16]
ESRB: Kids to Adults
Windows PC
EU
MK-85044-50
ELSPA: 3+ OK
Windows PC
UK
MK-85044-50
ELSPA: 3+ OK
Windows PC
PL
169zł169
Windows PC
BR
504486
Tectoy: Todas as Idades
Windows PC
CN
Windows PC
TW

Daytona USA (DAYTONAデイトナ USA) is a Sega Model 2 arcade racing game developed by Sega AM2. It was initially given a limited release in Japan in 1993 to gauge public reaction to the new model hardware before its full, international release the following March.

It is loosely based on the NASCAR racing event at the Daytona International Speedway, located in real life in Daytona Beach, Florida in the United States of America. Daytona USA and all of its sequels and rereleases (except Sega Racing Classic, in which case someone else already held the arcade license) have been officially sponsored by the International Speedway Corporation.

Gameplay

The original arcade release has the player drive a stock car, known as the "Hornet" (number 41, producer Toshihiro Nagoshi's "lucky number") loosely based on a Chevrolet Beretta, racing against numerous other cars around three selectable tracks. Player one's car by default is coloured red and blue (the manual car uses a red, black and yellow colour scheme), and can be seen at the forefront of all game covers, flyers and similar media related to the series with the exception of Daytona USA 2 and its update, Daytona USA 2: Power Edition.

The game features both automatic and manual transmissions, the latter requiring use of the gear stick and which, if used properly, can lead to a faster car than the automatic. Crashing into walls or other cars can inflict damage leading to poor performance - to remedy this each level has a pit lane, which, by sacrificing some time, can fix the car.

Daytona USA has smarter AI than many other driving games from around this period. The computer analyses the player's skill during the first lap, and will instruct rival cars to move out of the way if it feels the player is doing poorly (while doing the opposite if the player registers a fast time). Most notably, however, is Daytona USA's multiplayer features. It was the first arcade game ever to allow up to eight cabinets to be linked together, with each player capable of competing in the same race. Each player assumes the role of a different coloured Hornet, and each cabinet must be ready to race and agreed on a course before this can happen (otherwise the game may start up with less than eight players).

The game also has Team Hornet inform the player of turns and traffic, and will comment on your driving if you crash. Most of the rival teams in the game are not named, however several adopt the logos or colour schemes of Japanese car magazines, which in return wrote articles about Daytona USA[20].

Tracks

Note: In the original Model 2 version of the game, tracks were not given names. It was only subsequent ports (and the official Daytona USA soundtrack) which named them.

DaytonaUSA Beginner.png

Three-Seven Speedway (Beginner)
The beginner track, Three-Seven Speedway (or 777 Speedway), is the simplest and most iconic track of the series, built similarly to real NASCAR tracks and is loosely based on the Pocono Speedway in Pennsylvania. It is essentially a circle, which by default has the user race 8 laps against 39 other cars. Notable features include a cliff face with Sonic the Hedgehog ingraved into the side. It is the only track in the game to offer a "rolling start".

DaytonaUSA Advanced.png

Dinosaur Canyon (Advanced)
The advanced track, Dinosaur Canyon is as expected, more challenging in nature. The number of laps required has dropped to 4, and the number of cars to 20. Both the advanced and expert tracks are designed like more traditional racing games and are not based on NASCAR tracks. They also typically require the player to make heavy use of drifting in order to get around tight corners.

The music played on this track is "Let's Go Away", of which a shortened version is used as part of the attract mode.

DaytonaUSA Expert.png

Sea-Side Street Galaxy (Expert)
The expert track, Sea-Side Street Galaxy reduces the number of laps to 2 but raises the amount of oppoents to 30. As expected it is the hardest course in game and is the only track to contain mulitple paths (aside from the pit lane).

The music played here is "Sky High", also known as "Blue, Blue Skies".

There is a statue of Jeffry McWild from Virtua Fighter.

History

Development

The idea of Daytona USA was conceived during one of Toshihiro Nagoshi's visits to North America, where he went to watch a NASCAR race. At the time, his team were looking for new ways to expand and develop the racing genre, and the simplistic-yet-exciting nature of NASCAR prompted the team to try and emulate this in video game form.

The soundtrack was composed and performed by Takenobu Mitsuyoshi, however in the Model 2 version he does not sing entire songs at once. Instead parts of his vocals were recorded and played at various pitches and lengths in order to construct songs, hence their arguably simplistic nature. This is because Model 2 hardware has comparatively limited sound capabilities compared to systems which rely on CD audio.

Daytona USA's original arcade release was notable for a number of reasons. At the time, it was considered perhaps the most detailed 3D racing game ever created. Unlike Sega's previous creation Virtua Racing (released in 1992), the 3D world was fully texture-mapped, giving the impression of a more realistic world. It was also the first game to use texture filtering, allowing smoother graphics. Coupled with the graphical advances, Daytona USA is able to keep a constant full 60 FPS refresh rate, even with multiple on-screen opponents.

The 1994 worldwide arcade release has slightly better AI than the 1993 Japanese original, but is otherwise identical. Other arcade revisions of the game involve advertisements for the Sega Saturn. The deluxe cabinet version features a large 50-inch display.[21]

During development the game was originally known simply as Daytona, and then briefly as Daytona GP.

A port was planned for the Sega 32X, announced in early 1994[6], but ultimately failed to materialise.

When developing Sega Rally Championship, Sega AM3 suggested that Daytona USA was only using "50%" of the Model 2's capabilities[22].

Location testing

Location tests
Venue Start date End date Comments
Ikebukuro GiGO, 1st Floor[23] 1993-12[23] 1993-12[23]


The game reached the amount of money needed to pass its location test on Saturday, December 25, very near closing time.[23]

Legacy

Due to its popularity, Daytona USA was released as a Western launch title for the Sega Saturn in 1995. This version, like the Sega Saturn itself, was rushed for a quick release and was widely criticised for its lower framerate (~20FPS) and numerous graphical concerns. This lead to Sega releasing an update; Daytona USA: Championship Circuit Edition. Like Sega Rally, this version was tuned up and offered a more stable framerate with more tracks and features.

Championship Circuit Edition would mark the first in a long line of sequels, which, with the exception of Daytona USA 2, simply took the formula of the original arcade game and "upgraded" it, rather than offering a brand new experience. Sega Racing Classic, released fifteen years after Daytona USA is even worse in this regard, as it is almost identical in nature bar some increased screen resolutions and missing Daytona branding (as another arcade company already acquired the arcade license at the time).

Versions

Saturn version

Daytona USA was the second of two "big" games announced early in the development of the Sega Saturn console (the other being Virtua Fighter) and became one of the first first-party games to arrive on the platform. While ultimately Panzer Dragoon became the first Saturn released game to push texture-mapped polygons, Daytona USA was given much more coverage in the press due to its performance in the arcade scene.

However, views on the end product were mixed, with the Saturn version receiving severe cutbacks to both run relatively smoothly on the platform and meet its release date. Most notably, the game runs at only a third of the frame rate of the arcade, averaging roughly 20 frames per second. Polygon counts were lowered across the board, as was the screen resolution and texture detail, though some of this is made up with a higher quality CD audio soundtrack (Takenobu Mitsuyoshi re-recorded each song from beginning to end rather than splice clips around like in the Model 2 version). Also offered are new gameplay modes and options, such as a two-player split-screen feature.

On the Saturn, Daytona USA's draw distance is significantly shorter, meaning only scenery close to the Hornet is rendered at any given point. While not uncommon for games of the era, Daytona USA makes no attempt to hide the flaws, leading to obvious clipping and pop-in issues as geometry suddenly appears on screen (later Saturn games would use "fogging", which gives the impression that the world "fades out" when it reaches the end of the draw distance, or simply made arrangements so that the draw distance was longer). The camera is considerably more jerky in some sections of the game.

This was not seen as a good thing for the Saturn, as the PlayStation's port of Namco's Ridge Racer, released at a similar time, was neither rushed nor struggled to mask graphical concerns (it is also widely considered that the arcade version of Daytona USA is more technically advanced than the arcade version of Ridge Racer). These sorts of issues in early Saturn games gave users the impression the PlayStation was much better equipped to handle 3D worlds, which, in the west at least, was seen as the way forward for video games.

The Saturn version does include some enhancements however, such as the option to play as the other cars seen in the arcade version. It is compatible with the Arcade Racer and surprisingly, the 3D Control Pad (released a full year after Daytona USA). The game interprets the 3D Control Pad as an Arcade Racer when it is set to "analog".

PC version

The Saturn version of Daytona USA was ported to Windows PCs in 1996, and offers only limited improvements over its console counterpart. By default the game does not use "true" hardware acceleration (using the Windows DirectDraw API - a 2D rendering system not always tailored for the many competing 3D accelerator cards on the market at the time), rendering an image similar to that of the Saturn (complete with "checkerboard" semi-transparency).

By default the game targets a 640x480 resolution, however assets are unchanged from the Saturn version, and so are crudely resized in software. 3D elements are rendered at the native resolution, although computers of the day would struggle to maintain a consistent frame rate at these settings. As compensation, a lower resolution option exists, but with different elements resizing in different ways, the picture is noticeably more distorted than its Saturn counterpart.

Options exist to turn some of the background scenery into wireframes, but one can also go in the other direction, extending the draw distance beyond the default Saturn distance.

In Japan (and possibly elsewhere), two versions of the PC port were released due to the changing nature of the PC market of the time. The first "Requires Expansion Board" version (HCJ-0110) is optimised to take advantage of the Diamond Edge 3D and Leadtek WinFast 3D GD400 video cards, while the second (HCJ-0121) utillises Microsoft's DirectX technology (and requires Windows 95). Content wise the two versions are identical.

Xbox Live Arcade/PlayStation Network

Main article: Daytona USA (2011).

In 2011 Daytona USA was released for Xbox Live Arcade and PlayStation Network, sporting high definition visuals and online multiplayer. It is otherwise identical to the original Model 2 version, containing similar low-polygon graphics (with improved draw distances) and music (a remixed set from Sega Racing Classic is also available, with vocals by Takenobu Mitsuyoshi).

Comparisons

Main article: Daytona USA/Comparisons.

Localised names

Also known as
Language Localised Name English Translation
English Daytona USA Daytona USA
English (US) Daytona USA Daytona USA
Japanese デイトナUSA Daytona USA
Korean 데이토나USA Daytona USA

Production credits

Main article: Daytona USA/Production credits.

Digital manuals

Magazine articles

Main article: Daytona USA/Magazine articles.

Promotional material

Main article: Daytona USA/Promotional material.

Artwork

Photo gallery

Physical scans

Model 2 version

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
Computer & Video Games (UK)
96
[24]
Games World: The Magazine (UK)
93
[25]
Arcade (Model 2)
95
Based on
2 reviews

Daytona USA

Model 2, US (deluxe)
Model 2, US (twin)
Model 2, US (upright)
DaytonaUSA Model2 Manual Upright.pdf
Manual
Model 2, JP (deluxe)
Model 2, JP (twin)
Model 2, UK (deluxe)
Model 2, UK (twin)
DaytonaUSA Model2 UK Manual Twin.pdf
Manual
Model 2,
DaytonaUSA Model2 Export Manual Special.pdf
Manual

Saturn version

Sega Retro Average 
Publication Score Source
90 №342, p33
84 №30, p58/59
88 №27, [1]
92
100 [9]
Sega Saturn
91
Based on
5 reviews
Sega Retro Average 
Publication Version Score
Alaab Alcomputtar (SA)
91
[26]
CD Consoles (FR)
60
[27]
Consoles + (FR) NTSC-J
93
[28]
Computer & Video Games (UK)
96
[29]
Computer & Video Games (UK) PAL
96
[30]
Digitiser (UK)
90
[31]
Edge (UK)
80
[32]
Electronic Entertainment (US) NTSC-U
75
[33]
Electronic Gaming Monthly (US) NTSC-U
78
[34]
Famitsu (JP) NTSC-J
75
[35]
GameFan (US) NTSC-U
88
[36]
Game Players (US) NTSC-U
90
[37]
GamePro (US) NTSC-U
83
[8]
Games World: The Magazine (UK) NTSC
93
[38]
Games World: The Magazine (UK) PAL
94
[10]
Game Informer (US) NTSC-U
86
[39]
HiTech (ES) NTSC-J
80
[40]
Level (TR)
50
[41]
MAN!AC (DE) NTSC-J
85
[42]
MAN!AC (DE) PAL
85
[43]
Maximum (UK)
100
[44]
Mega (UK) NTSC-J
95
[45]
Mega Force (FR) NTSC-J
95
[46]
Mega Fun (DE) PAL
87
[47]
Magazina Igrushek (RU)
75
[48]
Mean Machines Sega (UK) NTSC-J
92
[49]
Mean Machines Sega (UK) PAL
96
[50]
Next Generation (US) NTSC-J
75
[51]
Player One (FR)
95
[52]
Players (BR)
69
[53]
Power Unlimited (NL)
85
[54]
Saturn Fan (JP) NTSC-J
87
[55]
Saturn+ (UK) PAL
82
[56]
Secret Service (PL)
80
[57]
Sega Magazin (DE)
90
[58]
Sega Magazine (UK) PAL
94
[59]
Sega News (CZ)
88
[60]
Sega Power (UK) NTSC-J
87
[61]
Sega Pro (UK)
94
[62]
Sega Pro (UK) PAL
92
[63]
Świat Gier Komputerowych (PL)
75
[64]
Sega Megazone (AU)
88
[65]
Sega Saturn Magazine (JP) NTSC-J
93
[66]
Sega Saturn Magazine (JP) NTSC-J
86
[67]
Strana Igr (RU)
60
[68]
Super Juegos (ES)
89
[69]
Todo Sega (ES)
93
[70]
Top Consoles (FR) NTSC-J
80
[71]
Total Saturn (UK) PAL
63
[72]
Ultimate Future Games (UK)
84
[73]
Ultimate Future Games (UK) PAL
84
[74]
Última Generación (ES)
88
[75]
Video Games (DE)
90
[76]
Video Games (DE)
90
[77]
VideoGames (US) NTSC-U
80
[78]
Sega Saturn
85
Based on
55 reviews

Daytona USA

Saturn, JP
Daytonausa sat jp backcover.jpgDaytonausa sat jp frontcover.jpg
Cover
DaytonaUSA Saturn JP Spinecard.jpg
Spinecard
DaytonaUSA Saturn JP Disc.jpg
Disc
DaytonaUSA SS jp manual.pdf
Manual
Saturn, US
Daytonausa sat us backcover.jpgDaytonausa sat us frontcover.jpg
Cover
Daytonausa sat us disc.jpg
Disc
Daytonausa sat us manual.pdf
Manual
Saturn, US (Not For Resale)
DaytonaSaturnUSBack-NFR.jpgNospine-small.pngDaytonaSaturnUSFront-NFR.jpg
Cover
DaytonaSaturnUSDisc-NFR.jpg
Disc
Saturn, EU
DaytonaUSA saturn eu cover.jpg
Cover
DaytonaUSA saturn eu cd.jpg
Disc
DaytonaUSASaturnEUManual.pdf
Manual
Saturn, DE
DaytonaUSA Sat DE cover.jpg
Cover
DaytonaUSA saturn eu cd.jpg
Disc
Saturn, PT
DaytonaUSA Sat PT cover.jpg
Cover
DaytonaUSA saturn eu cd.jpg
Disc
Saturn, AU
DaytonaUSA Sat AU cover.jpg
Cover
DaytonaUSA saturn eu cd.jpg
Disc
Saturn, BR
DaytonaUSASaturnBRBack.jpgDaytonaUSASaturnBRSpine.jpgDaytonaUSA Sat BR cover.jpg
Cover
Saturn, KR
DaytonaUSA Saturn KR Box Back.jpgDaytonaUSA Saturn KR Box Side.jpgDaytonaUSA Saturn KR Box Front.jpg
Cover

PC version

Sega Retro Average 
Publication Score Source
56
80 [79]
Windows PC
68
Based on
2 reviews
Sega Retro Average 
Publication Version Score
576 KByte (HU)
93
[80]
Digitiser (UK) PAL
76
[81]
The Games Machine (IT)
88
[82]
Hacker (HR)
51
[83]
Intelligent Gamer (US) NTSC-U
75
[84]
PC Action (DE)
75
[19]
PC Gamer Po Polsku (PL)
65
[85]
PC Team (FR)
86
[86]
Power Play (DE)
52
[87]
Secret Service (PL)
85
[88]
Windows PC
75
Based on
10 reviews

Daytona USA

PC, JP
DaytonaUSA PC JP Box Back.jpgNospine.pngDaytonaUSA PC JP Box Front.jpg
Cover
PC, JP (You Kakuchou Board-ban)
DaytonaUSA PC JP Box Back Alt.jpgNospine.pngDaytonaUSA PC JP Box Front Alt.jpg
Cover
PC, JP (Ultra 2000 Series)
DaytonaUSA PC JP Box Front Ultra2000.jpg
Cover
PC, US
DaytonaUSA PC US Box Front.jpg
Cover
PC, US (Expert Software)
DaytonaUSA PC US Box Back Expert.jpgNospine.pngDaytonaUSA PC US Box Front Expert.jpg
Cover
DaytonaUSA PC US Disc Expert.jpg
Disc
DaytonaUSA PC Box Back JewelCase Expert.jpgDaytonaUSA PC Box Front JewelCase Expert.jpg
Jewel Case
PC, EU

DaytonaUSA PC EU disc.jpg
Disc
DaytonaUSA PC EU jback.jpgDaytonaUSA PC EU jfront.jpg
Jewel Case
PC, BR (Tec Toy)
Daytona PC Capa Back.jpgDaytona PC Capa.jpg
Cover
Daytona Disco.jpg
Disc
PCDiscoDaytonaUSABack.jpgPcDaytonaUSAManualTecToy.pdf
Jewel Case
PC, TW

PC, CN
DaytonaUSA PC CN Box Back.jpgDaytonaUSA PC CN Box Spine.jpgDaytonaUSA PC CN Box Front.jpgDaytonaUSA PC CN Box Spine2.jpg
Cover
DaytonaUSA PC CN Disc.jpg
Disc

Technical information

Main article: Daytona USA/Technical information.

Specifications

Dimensions

Deluxe Twin Upright
1.14 m (44.882")
1.87 m (73.622")
2.8 m (110.236")


1.588 m (62.5")
1.829 m (72")
1.499 m (59")


632.46 mm (24.9")
1.811 m (71.3")
939.8 mm (37")


Mass: 375 kg (825 lbs) Mass: 544 kg (1,200 lbs) Mass: 136 kg (300 lbs)

External links

  • Sega of America webpage: Saturn, PC
  • Sega of Japan catalogue pages (Japanese): Saturn, PC

References

  1. File:Daytonausa sat jp backcover.jpg
  2. 2.0 2.1 https://sega.jp/history/hard/segasaturn/software.html (Wayback Machine: 2020-03-04 08:13)
  3. 3.0 3.1 Mean Machines Sega, "August 1994" (UK; 1994-06-30), page 93
  4. 4.0 4.1 File:DaytonaUSA Model2 Flyer.pdf, page 2
  5. Sega Arcade History, Enterbrain, page 130
  6. 6.0 6.1 Computer & Video Games, "May 1994" (UK; 1994-04-15), page 32
  7. Press release: 1995-05-19: Sega Saturn launch takes consumers and retailers by storm
  8. 8.0 8.1 GamePro, "August 1995" (US; 1995-xx-xx), page 52
  9. 9.0 9.1 Sega Saturn Magazine, "November 1995" (UK; 1995-10-26), page 95
  10. 10.0 10.1 Games World: The Magazine, "September 1995" (UK; 1995-0x-xx), page 69
  11. 11.0 11.1 http://sega.jp/pc/daytona/ (Wayback Machine: 2001-11-02 16:58)
  12. http://sega.jp/pc/daytonab/ (Wayback Machine: 2004-04-06 23:11)
  13. File:DaytonaUSA PC JP Box Back Alt.jpg
  14. 14.0 14.1 http://www.media-kite.co.jp/product/page16.html (Wayback Machine: 2000-10-06 19:12)
  15. Ultra Game Players, "October 1996" (US; 1996-09-03), page 75
  16. 16.0 16.1 Press release: 1997-06-20: Sega chooses Expert Software for PC distribution agreement
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  18. Computer Trade Weekly, "" (UK; 1996-11-25), page 36
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  22. Computer & Video Games, "January 1996" (UK; 1995-12-10), page 20
  23. 23.0 23.1 23.2 23.3 File:LGATVGDUSAAB_CD_JP_booklet.pdf, page 10
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  26. Alaab Alcomputtar, "" (SA; 1995-08-xx), page 74
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  31. Digitiser (UK) (1995-07-12)
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  34. Electronic Gaming Monthly, "July 1995" (US; 1995-0x-xx), page 114
  35. Famitsu, "1995-04-07" (JP; 1995-03-24), page 1
  36. GameFan, "Volume 3, Issue 7: July 1995" (US; 1995-xx-xx), page 13
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  39. Game Informer, "July 1995" (US; 1995-0x-xx), page 52
  40. HiTech, "Mayo 1995" (ES; 1995-0x-xx), page 50
  41. Level, "5/97" (TR; 1997-xx-xx), page 1
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  43. MAN!AC, "08/95" (DE; 1995-07-12), page 45
  44. Maximum, "October 1995" (UK; 1995-09-01), page 146
  45. Mega, "May 1995" (UK; 1995-04-30), page 4
  46. Mega Force, "Mai 1995" (FR; 1995-0x-xx), page 30
  47. Mega Fun, "08/95" (DE; 1995-07-19), page 80
  48. Magazina Igrushek, "2/1995" (RU; 1995-xx-xx), page 88
  49. Mean Machines Sega, "June 1995" (UK; 1995-04-28), page 58
  50. Mean Machines Sega, "September 1995" (UK; 1995-07-27), page 88
  51. Next Generation, "July 1995" (US; 1995-06-20), page 68
  52. Player One, "Juillet/Août 1995" (FR; 1995-0x-xx), page 60
  53. Players, "Dez 95" (BR; 1995-1x-xx), page 18
  54. Power Unlimited, "Jaagang 3, Jul/Aug 1995" (NL; 1995-06-28), page 42
  55. Saturn Fan, "1995 June" (JP; 1995-05-08), page 38
  56. Saturn+, "Christmas 1995" (UK; 1995-12-14), page 57
  57. Secret Service, "Maj 1996" (PL; 1996-05-01), page 67
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  60. Sega News, "Říjen 1996" (CZ; 1996-xx-xx), page 13
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  64. Świat Gier Komputerowych, "9/1996" (PL; 1996-xx-xx), page 1
  65. Sega Megazone, "August 1995" (AU; 1995-0x-xx), page 20
  66. Sega Saturn Magazine, "April 1995" (JP; 1995-03-08), page 106
  67. Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 12
  68. Strana Igr, "" (RU; 1996-xx-xx), page 97
  69. Super Juegos, "Agosto 1995" (ES; 1995-0x-xx), page 50
  70. Todo Sega, "Agosto 1995" (ES; 1995-0x-xx), page 36
  71. Top Consoles, "Mai 1995" (FR; 1995-0x-xx), page 78
  72. Total Saturn, "Volume One Issue Four" (UK; 1996-12-29), page 21
  73. Ultimate Future Games, "June 1995" (UK; 1995-05-01), page 68
  74. Ultimate Future Games, "September 1995" (UK; 1995-08-01), page 91
  75. Última Generación, "Mayo 1995" (ES; 1995-0x-xx), page 66
  76. Video Games, "8/95" (DE; 1995-07-26), page 66
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  78. VideoGames, "June 1995" (US; 1995-0x-xx), page 75
  79. PC Games, "12/96" (DE; 1996-11-06), page 94-95 (92)
  80. 576 KByte, "Február 1997" (HU; 1997-xx-xx), page 12
  81. Digitiser (UK) (1996-11-20)
  82. The Games Machine, "Gennaio 1997" (IT; 199x-xx-xx), page 62
  83. Hacker, "12/1996" (HR; 1996-xx-xx), page 17
  84. Intelligent Gamer, "November 1996" (US; 1996-1x-xx), page 108
  85. PC Gamer Po Polsku, "Styczeń 1997" (PL; 1997-xx-xx), page 68
  86. PC Team, "Février 1997" (FR; 1997-xx-xx), page 58
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  88. Secret Service, "Styczeń 1997" (PL; 1997-01-01), page 32
  89. File:DaytonaUSA_Model2_US_DigitalManual_Deluxe.pdf
  90. File:DaytonaUSA_Model2_US_DigitalManual_Twin.pdf


Daytona USA

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Main page | Comparisons | Credits | Hidden content | Bugs | Development | Magazine articles | Video coverage | Reception | Promotional material | Technical information | Bootlegs


Books: Daytona USA Koushiki Guide Book (1994) | Sega Saturn Hisshou Hou Special: Daytona USA Kanzen Guide Book (1995) | Daytona USA Official Guide Book (1995)
Music: Daytona USA (1994)
Videos: Daytona USA CGMV (1994)

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Daytona USA series of games
Arcade
Daytona USA (1994) | Daytona USA 2: Battle on the Edge (1998) | Daytona USA 2: Power Edition (1998) | Sega Racing Classic (2009) | Daytona Championship USA (2017)
Sega Saturn
Daytona USA (1995) | Daytona USA: Championship Circuit Edition (1996) | Daytona USA Circuit Edition (1997) | Daytona USA: C.C.E. NetLink Edition (1998)
Sega Dreamcast
Daytona USA 2001 (2001)
LCD handheld game
Daytona USA (199x) | Daytona USA (199x)
Windows PC
Daytona USA (1996) | Daytona USA Deluxe (1997) | Daytona USA Deluxe Special Edition (199x)
Xbox Live Arcade
PlayStation 3 PlayStation Network
Daytona USA (2011)
Daytona USA related media
Music
Daytona USA (1994) | Daytona USA Circuit Edition Original Sound Track (1997) | Daytona USA 2 Sound Tracks (1998) | Let's Go Away: The Video Game Daytona USA Anniversary Box (2009)
Book
Daytona USA Koushiki Guide Book (1994) | Sega Saturn Hisshou Hou Special: Daytona USA Kanzen Guide Book (1995) | Daytona USA Official Guide Book (1995) | Daytona USA Circuit Edition Hisshou Kouryaku Hou (1997) | Sega Saturn Hisshou Hou Special: Daytona USA Circuit Edition (1997) | Daytona USA 2 Official Guide (1998)
Film
Daytona USA CGMV (1994)