Difference between revisions of "OutRun"

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Revision as of 22:00, 28 June 2015

For non-MSX2 home computer versions, see OutRun (home computers)

n/a

Out Run Title.png

OutRun
System(s): Sega OutRun hardware, Sega Game Gear, Sega Master System, Sega Mega Drive, MSX2, TurboGrafx-16
Publisher: Sega
Developer:
Genre: Racing

















Release Date RRP Code

OutRun (アウトラン) is an arcade game developed by Sega AM2 in 1986 for specially designed hardware. It was designed by Yu Suzuki, and is often considered a milestone in the driving/racing genre, being ported to numerous home platforms and inspiring several sequels. Rather than be classed as a "racing game", Yu Suzuki classifies OutRun as a "driving game".

OutRun was a pioneer in video game graphics, audio and arcade cabinet design, picking up multiple awards during the late 1980s. It was the best selling arcade game of 1986 with over 20,000 cabinets sold worldwide.

Gameplay

OutRun Course.png

The goal of OutRun is to simply drive your sports car to one of the five goals, labeled a to e, without running out of time. A pedal accelerates the car, and a steering wheel moves it left and right on the road. Due to limitations in the technology, it is impossible to fully turn the car around, nor is it possible to reverse.

Crashing into either other cars or scenery does not cause the player to lose lives, just time. After an area is cleared, checkpoints will allow the player to increase their time, and there will also be the option to select the next area through the form of a fork in the road. From a technical standpoint, every area is exactly the same length, though twists and turns can alter the amount of time needed to complete them. There are five possible endings, each with their own closing cinematic.

The car has two gears, high and low. When in the high gear, the car becomes harder to control, however the top speed of the vehicle is increased. To be successful in OutRun the player needs to switch between gears at the appropriate moments, e.g. switching to the lower gear while negotiating tricky roads, or if the player has just crashed.

The number of lanes of traffic also differs between stages. Although there is never a situation in OutRun where the cars travel in the opposite direction to yourself, the introductory level for example has six lanes of traffic.

Regional Differences

The names of the stages differ between the Japanese and overseas releases of the games:

Japanese Layout

Stage Number Goal name
1 2 3 4 5
Vineyard A
Wilderness
Desert Death Valley B
Wheat Field Old Capital
Coconut Beach Alps Desolation Hill C
Cloudy Mountain Gateway
Devil's Canyon Autobahn D
Seaside Town
Lakeside E

Overseas Layout

Stage Number Goal name
1 2 3 4 5
Vineyard A
Wilderness
Desert Death Valley B
Gateway Old Capital
Coconut Beach Alps Desolation Hill C
Devil's Canyon Wheat Field
Cloudy Mountain Autobahn D
Seaside Town
Lakeside E

Coconut beach was later used as a stage in Sega Superstars Tennis.

Easter Eggs

  • The arcade version of OutRun contains one known Easter egg. It is accessed in different ways depending on which revision of the hardware is used. With revision A, holding down  START  just before a checkpoint will display the message "PROGRAM YU SUZUKI 1986 SEP" will appear on screen. In revision B, the user is required to obtain a high score under the name "YU." first, then perform this code during the stage 2-3 transition. In revision B, the code can only be activated once, and if two instances of "YU." are recorded in the high score screen, the code will fail.
  • The Mega Drive version adds a fourth BGM track to choose during gameplay called Step on Beat, which shares the same frequency as Splash Wave (80.3). This is notably more concealed than the additional tracks made for the previously released OutRun 3D, wherein one is given an entirely new frequency between two preexisting ones.

History

Development

OutRun was designed by Yu Suzuki, and for the most part stands as the logical progression from the earlier Hang-On (and to a lesser extent, Space Harrier). All three make use of Super Scaler technology in an attempt to deliver a sense of speed and deliver a pseudo-3D look and feel. It is said Suzuki got the idea for producing OutRun from the 1981 film The Cannonball Run.

Initially the plan had been to follow the course of The Cannonball Run, however Suzuki noted that the course lacked the variation in scenery he had hoped for. Instead, the attention turned to Europe, but in order to get a clearer vision of its scenery, Suzuki decided to travel and collect data first hand.


I started out from Frankfurt, where I hired a rent a car, and I installed a video camera on the car. I drove around Monaco and Monte Carlo, along the mountain roads of Switzerland, stopping in hotels in Milan, Venice, and Rome, collecting data for a fortnight.

— Yu Suzuki


Interestingly the first sequel to OutRun, Turbo OutRun would span North America, though Europe would be explored in more detail in another sequel OutRun Europa.

Yu Suzuki is noted for being a fan of Ferrari supercars, and although OutRun is not officially licensed by Ferrari, the player's car looks strikingly similar to a Ferrari Testarossa, right down to the rear badge. Suzuki first encountered this car in Monaco, and decided it was the perfect choice for the game. Unfortunately at the time the car was not common in Japan, which presented difficulties when it came to road testing. Allegedly five members of Sega AM2 squeezed into a privately owned model for a three hour road test during development. They also took photos and recorded the sound of the car's engine.

The Ferrari Testarossa in game attempts to simulate the real-life features of the car, e.g. horespower, torque, tires, gears etc. Suzuki designed OutRun in a very different way to previous racing games - in OutRun, good real-life drivers are rewarded for their skills in game, and bumping into other vehicles does not cause the car to explode (unlike many other older racers).

Sega did not consult Ferrari over the inclusion of the Testarossa in game, and would later meet in court several times over the matter. It is assumed a deal was reached as the car has never been modified for any future releases, and in fact, Ferrari have gone as far officially sponsor several racing games, starting with F355 Challenge (also designed by Yu Suzuki) and OutRun 2 and its derivatives. Other cars on the road appear to be a 1972 Volkswagen Beetle, a 1971 Chevrolet Corvette, a 1985 Porsche 911, a 1985 BMW 325i Cabriolet E30 and a generic truck.

The music of OutRun was composed by famed Sega musician, Hiroshi Miyauchi, and was extremely popular. Each of the three in-game music tracks were much longer and more varied than what other arcade games were offering at the time, and unlike every other racing game on the market, OutRun allowed the user to pick a music track to race with. Originally the soundtrack was to consist of eight different rock tracks running at 150 beats per minute, though hardware restrictions forced this idea to be scrapped.

Suzuki claims he was only able to achieve half of his original goal in OutRun. Originally eight different sports cars were planned with differing stats, and cutscenes were due to occur at checkpoints, giving the player a story. Some of these features would be added in later OutRun games.

OutRun came in four distinct styles of arcade cabinet, two upright and two sit-down. Each comes with a steering wheel and stick shift plus acceleration and brake pedals. Though steering wheels had appeared in countless Arcade games previous to Sega's game, OutRun was the first to have force feedback in order to simulate the road surface. The deluxe sit-down cabinet is also equipped with hydraulics which move the seat as the player turns.

The game has been decompiled[2], with the process revealing several interesting facts about the game. Unused code allows traffic to move towards the camera, and an unused "You're Doing Great" sample from Space Harrier exists. The game is also capable of showing "lap times" (the time taken to complete an area - OutRun has no concept of "real" laps). Much of the code from the game would be recycled for games such as Super Hang-On.

Two revisions of the game are known to exist - the latter adding some extra text to the music selection screen and adjusting the first area slightly. Depending on version or region, the track layout can also differ.

Legacy

OutRun was a big success in arcades, so it was inevitable that ports would be made to home platforms. At the time, these systems were seen to be vastly inferior to the hardware powering OutRun, and numerous cuts were made.

Pony Canyon handled an MSX2 conversion which only saw release in Japan. There is also TurboGrafx-16 port, handled by NEC Interchannel. An X68000 port by Hertz was planned, but cancelled, according to an interview with a former staffer.

Sega were also quick to port the game to their own systems. Sega Master System and Sega Game Gear ports were handled in-house by Sega, as was a Sega Mega Drive version, seen for a while to be the best home port of OutRun.

A Sega Saturn version of the game was only released as a stand alone title in Japan as part of their Sega Ages series. It was later bundled with Space Harrier and After Burner II to make the western title Sega Ages: Volume 1. Since then, the majority of home ports of the game have been almost identical to their original arcade counterpart, with the exception of mobile phone versions and the version included in the 2004 Sega Arcade Gallery Game Boy Advance compilation (whose resolution was changed to fit the console's smaller screen).

OutRun was also released as part of the Sega Ages 2500 PlayStation 2 series in Japan, and is fully playable within Shenmue and Shenmue II. The Shenmue versions alter the player's car so that it looks less like a Testarossa, as does the one version included in Yu Suzuki Game Works Vol. 1. OutRun is also unlockable within the Xbox port of OutRun 2 SP.

The game saw many sequels, however the "true" sequel comes in the form of Turbo OutRun, a 1989 arcade release also by Sega AM2. By obtaining a kit from Sega, arcade owners were able to "upgrade" OutRun into Turbo OutRun, as the two games run on identical hardware. Turbo OutRun offers several new graphical features and a turbo button.

Production Credits

Mega Drive Version

Program: Y.Koba
Graphic: T.Yano, Meiden, B.T.S
Total Coordinator: K.Maz
Sound: T's Music
Special Thanks: Nino Gyofuku, Akkey Kato

Gallery

Hints

Promotional Material

Physical Scans

Arcade Version

Arcade, US
Arcade, EU
Arcade, EU (mini)
Arcade, JP
Arcade, JP (alt)

Mega Drive Version

Sega Retro Average 
Publication Score Source
76 №1, p60/61
75
70 №19
92
90 №1, p40/41
90 №20, p166
24 №5, p93
57 №9, p21
45 №21, p65
58 №1, p79[3]
69 №20, p113
69 №13, p64/65[4]
69 №1, p126/127[5]
75 №14, p56/57
83 №3, p68/69[6]
49 №24, p37
80 №18, p66
Sega Mega Drive
69
Based on
17 reviews
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
60
[7]
Ação Games (BR)
88
[8]
Aktueller Software Markt (DE)
72
[9]
Beep! MegaDrive (JP) NTSC-J
83
[10]
Consoles + (FR)
76
[11]
Console XS (UK) PAL
80
[12]
Mean Machines: The Essential Sega Guide (UK)
55
[13]
Famitsu (JP) NTSC-J
75
[14]
Game Power (IT)
55
[15]
Gamers (DE)
47
[16]
Games-X (UK)
70
[17]
Game Players Sega Guide! (US) NTSC-U
60
[18]
Hippon Super (JP) NTSC-J
60
[19]
Hobby Consolas (ES)
92
[20]
Joypad (FR) NTSC-J
90
[21]
Joystick (FR) NTSC-J
90
[22]
Sega Mega Drive Advanced Gaming (UK) PAL
24
[23]
Mega Drive Fan (JP) NTSC-J
76
[24]
Mega (UK) PAL
57
[25]
Mega (UK)
45
[26]
Mega Force (FR) PAL
90
[27]
MegaTech (UK)
58
[28]
MegaTech (UK) PAL
69
[29]
Mean Machines (UK)
69
[30]
Mean Machines Sega (UK)
69
[5]
Player One (FR)
75
[31]
Play Time (DE)
74
[32]
Sega Power (UK) NTSC-J
49
[33]
Sega Pro (UK) PAL
80
[34]
Sega Force (UK)
83
[35]
Sega Saturn Magazine (JP) NTSC-J
80
[36]
Tricks 16 bit (RU)
63
[37]
VideoGames & Computer Entertainment (US) NTSC-U
70
[38]
Video Games (DE)
62
[39]
Sega Mega Drive
69
Based on
34 reviews

OutRun

Mega Drive, US
OutRun MD US Box.jpg
Cover
OutRun MD US Cart.jpg
Cart
Outrun md us manual.pdf
Manual
Mega Drive, EU
OutRun MD EU Box.jpg
Cover
OutRun MD EU Cart.jpg
Cart
Mega Drive, JP
Outrun md jp cover.jpg
Cover
OutRun MD JP CartTop.jpg
OutRun MD JP Cart Back.jpgOutrun md jp cart.jpg
Cart
Mega Drive, AU

Mega Drive, BR
Outrun md br cover.jpg
Cover
OutRun MD BR Cart.jpg
Cart
Outrun md br manual.pdf
Manual

Master System Version

Sega Retro Average 
Publication Score Source
85 №2, p58/59
80 №1, p63
80 №4, p102
90 №72, p98/99
85
72 №3, p60/61
80 №1, p129/131[40]
60 №23, p58
64 №5, p20[41]
Sega Master System
77
Based on
9 reviews
Sega Retro Average 
Publication Version Score
ACE (UK)
85
[42]
Complete Guide to Consoles (UK)
80
[43]
Complete Guide to Consoles (UK)
80
[44]
The Complete Guide to Sega (UK) PAL
80
[45]
Computer Action (DK)
100
[46]
Console XS (UK) PAL
63
[47]
Computer & Video Games (UK)
90
[48]
Dragon (US)
90
[49]
The Games Machine (IT)
85
[50]
The Games Machine (UK)
72
[51]
Games Preview (DK)
80
[52]
Génération 4 (FR)
82
[53]
Happy Computer (DE)
73
[54]
Mean Machines Sega (UK)
80
[55]
Sega Power (UK) PAL
50
[56]
Sega Pro (UK)
64
[57]
Sega Pro (UK) PAL
73
[58]
Soft (DK)
100
[59]
Tilt (FR)
85
[60]
Sega Master System
80
Based on
19 reviews

OutRun

Master System, US
OutRun SMS US cover.jpg
Cover
OutRun SMS US Cart.jpg
Cart
Outrun sms us manual.pdf
Manual
Master System, US
(newer)
OutRun SMS US Box.jpg
Cover
OutRun SMS US Cart Blue.jpg
Cart
Master System, EU
OutRun SMS EU Box.jpg
Cover
Master System, EU
"no limits" variant
OutRun SMS EU nolimits cover.jpg
Cover
Master System, EU
® variant
OutRun SMS EU R cover.jpg
Cover
Master System, JP
OutRun SMS JP Box Back.jpgOutRun SMS JP Box Spine.jpgOutRun SMS JP Box Front.jpg
Cover
Outrun sms jp cart.jpg
Cart
OutRunSMSJPManual.pdf
Manual
Master System, AU

OutRun SMS AU Cart.jpg
Cart
Master System, BR
OutRun SMS BR Box.jpg
Cover
OutRun SMS BR Cart.jpg
Cart
OutRunSMSBrManual.pdf
Manual
Master System, BR (newer)
OutRun SMS BR Box Alt.jpg
Cover
Master System, KR
OutRun SMS KR cover.jpg
Cover
OutRun SMS KR cart.jpg
Cart

Game Gear Version

Sega Retro Average 
Publication Score Source
40 №52, p104
75 №120, pGo!11
88 №2, p131
60 №6, p95
30 №19
86 №1, p52
Expression error: Unrecognized word "null".
79 №20, p134
64 №1, p131[61]
64
79 №27, p52
77 №1, p40[62]
Sega Game Gear
Expression error: Unexpected < operator.
Based on
12 reviews
Sega Retro Average 
Publication Version Score
ACE (UK)
25
[63]
Aktueller Software Markt (DE)
73
[64]
Beep! MegaDrive (JP) NTSC-J
63
[65]
Consoles + (FR)
86
[66]
Consoles + (FR)
88
[67]
Console XS (UK) PAL
77
[68]
Computer & Video Games (UK)
75
[69]
Mean Machines: The Essential Sega Guide (UK)
70
[70]
Game Power (IT)
69
[71]
Games-X (UK)
60
[72]
Game Zone (UK) PAL
30
[73]
Hippon Super (JP) NTSC-J
40
[74]
Hobby Consolas (ES)
86
[75]
Joystick (FR)
79
[76]
Micromanía (segunda época) (ES)
70
[77]
Mean Machines Sega (UK) PAL
64
[61]
Power Play (DE)
64
[78]
Sega Power (UK) PAL
79
[79]
Sega Pro (UK) PAL
77
[80]
Sega Pro (UK) PAL
77
[81]
Sega Saturn Magazine (JP) NTSC-J
65
[82]
Sega Game Gear
67
Based on
21 reviews

OutRun

Game Gear, EU
OutRun GG EU Box Back.jpgNospine.pngOutRun GG EU Box Front.jpg
Cover
OutRun GG EU Cart.jpg
Cart
Game Gear, JP
OutRun GG JP Box Back.jpgNospine-small.pngOutRun GG JP Box Front.jpg
Cover
Game Gear, JP (Meisaku Collection)
OutRun GG JP Box Front Meisaku.jpg
Cover
Game Gear, BR

Game Gear, KR

OutRun GG KR cartback.jpgOutRun GG KR Cart.jpg
Cart

MSX2 Version

MSX, JP (cartridge)
OutRun MSX JP Cartridge Box Back.jpgNospine.pngOutRun MSX JP Cartridge Box Front.jpg
Cover

PC Engine Version

Sega Retro Average 
Publication Score Source
89 №13, p127
PC Engine
89
Based on
1 review
Sega Retro Average 
Publication Version Score
Aktueller Software Markt (DE)
70
[83]
Computer & Video Games (UK)
70
[84]
The Games Machine (IT)
91
[85]
Génération 4 (FR)
88
[86]
Joystick (FR)
89
[87]
Player One (FR)
85
[88]
Power Play (DE)
63
[89]
Video Games (DE)
62
[90]
PC Engine
77
Based on
8 reviews

OutRun

PC Engine, JP
OutRun PCE HuCard JP Back.jpgOutRun PCE HuCard JP Spine.jpgOutRun PCE JP Box Front.jpg
Cover



OutRun series of games
Arcade
OutRun (1986) | Turbo OutRun (1989) | OutRunners (1992) | OutRun 2 (2003) | OutRun 2 SP (2004) | OutRun 2 SP SDX (2006)
Sega Master System
OutRun (1987) | OutRun 3D (1988) | Battle OutRun (1989) | OutRun Europa (1991)
Windows PC
OutRun (1987) | Turbo OutRun (1989) | OutRun Europa (1991) | OutRun 2006: Coast 2 Coast (2006)
MSX
OutRun (1988)
FM Towns/FM Towns Marty
Turbo OutRun (1989)
LCD handheld game
OutRun (1989) | OutRun F-1 (19xx)
Sega Mega Drive
OutRun (1991) | Turbo OutRun (1992) | OutRun 2019 (1993) | OutRunners (1994) | Arcade Legends OutRun 2019 (200x)
Sega Game Gear
OutRun (1991) | OutRun Europa (1992)
Sega Saturn
Sega Ages OutRun (1996)
i-mode 503i
OutRun (2001)
Sony PlayStation 2
Sega Ages 2500 Series Vol. 13: OutRun (2004) | OutRun 2006: Coast 2 Coast (2006) | OutRun 2 SP (2007)
Xbox
OutRun 2 (2004) | OutRun 2006: Coast 2 Coast (2006)
Sony PlayStation Portable
OutRun 2006: Coast 2 Coast (2006)
Xbox 360
Sony PlayStation 3
OutRun Online Arcade (2009)
Nintendo 3DS
3D OutRun (2014)
Nintendo Switch
Sega Ages OutRun (2018)
OutRun-related media
Music
OutRun (1992) | Virtua Racing & OutRunners (1993) | Yu Suzuki Produce OutRun (1997) | Sega Presents OutRun 2: Music Through the Ages (2004) | OutRun 2 Sound Tracks (2004) | OutRun 2 Sound Tracks: Side B (2005) | OutRun 20th Anniversary Box (2007) | OutRun Sound Tracks: Complement (2007) | OutRun (2016) | Sega Ages OutRun: Music Collection (2019)
Film
OutRun (1987) | OutRun (1988) | Super Monaco GP / Turbo OutRun (1989) | Out Run/Turbo Out Run Strategy Movie & S.S.T. Band Live+1 (2007)
  1. http://flyers.arcade-museum.com/flyers_video/sega/16189802.jpg
  2. http://reassembler.blogspot.co.uk/
  3. File:Megatech UK 01.pdf, page 79
  4. File:MeanMachines UK 13.pdf, page 64/65
  5. 5.0 5.1 File:MeanMachinesSega01UK.pdf, page 126 Cite error: Invalid <ref> tag; name ":File:MeanMachinesSega01UK.pdf_p126" defined multiple times with different content
  6. File:SegaForce03UK.pdf, page 68
  7. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 165
  8. Ação Games, "Abril 1992" (BR; 1992-04-xx), page 32
  9. Aktueller Software Markt, "November 1991" (DE; 1991-10-11), page 146
  10. Beep! MegaDrive, "September 1991" (JP; 1991-08-08), page 34
  11. Consoles +, "Septembre 1991" (FR; 1991-09-04), page 60
  12. Console XS, "June/July 1992" (UK; 1992-04-23), page 132
  13. Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 76
  14. Famitsu, "1991-08-23,30" (JP; 1991-08-09), page 1
  15. Game Power, "Febbraio 1992" (IT; 1992-0-xx), page 56
  16. Gamers, "Februar/März 1992" (DE; 1992-xx-xx), page 46
  17. Games-X, "29th August-4th September 1991" (UK; 1991-08-29), page 37
  18. Game Players Sega Guide!, "Vol. 3, No. 1: February/March 1992" (US; 199x-xx-xx), page 71
  19. Hippon Super, "September 1991" (JP; 1991-08-03), page 90
  20. Hobby Consolas, "Enero 1992" (ES; 199x-xx-xx), page 16
  21. Joypad, "Octobre 1991" (FR; 1991-09-17), page 40
  22. Joystick, "Octobre 1991" (FR; 1991-xx-xx), page 166
  23. Sega Mega Drive Advanced Gaming, "January 1993" (UK; 199x-xx-xx), page 93
  24. Mega Drive Fan, "November 1991" (JP; 1991-10-08), page 91
  25. Mega, "June 1993" (UK; 1993-05-20), page 21
  26. Mega, "June 1994" (UK; 1994-05-19), page 65
  27. Mega Force, "Novembre 1991" (FR; 1991-11-19), page 77
  28. MegaTech, "Xmas 1991" (UK; 1991-12-06), page 79
  29. MegaTech, "August 1993" (UK; 1993-07-20), page 113
  30. Mean Machines, "October 1991" (UK; 1991-09-27), page 64
  31. Player One, "Novembre 1991" (FR; 1991-xx-xx), page 56
  32. Play Time, "2/92" (DE; 1992-01-08), page 91
  33. Sega Power, "November 1991" (UK; 1991-10-04), page 37
  34. Sega Pro, "April 1993" (UK; 1993-03-11), page 66
  35. Sega Force, "March 1992" (UK; 1992-02-20), page 68
  36. Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 85
  37. Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 131
  38. VideoGames & Computer Entertainment, "December 1991" (US; 1991-1x-xx), page 58
  39. Video Games, "4/91" (DE; 1991-12-06), page 33
  40. File:MeanMachinesSega01UK.pdf, page 129
  41. File:Segapro UK 05.pdf, page 20
  42. ACE, "November 1987" (UK; 1987-10-01), page 58
  43. Complete Guide to Consoles, "" (UK; 1989-10-16), page 63
  44. Complete Guide to Consoles, "Volume IV" (UK; 1990-11-xx), page 102
  45. The Complete Guide to Sega, "" (UK; 1991-05-xx), page 59
  46. Computer Action, "Juli/August 89" (DK; 1989-0x-xx), page 34
  47. Console XS, "June/July 1992" (UK; 1992-04-23), page 143
  48. Computer & Video Games, "October 1987" (UK; 1987-09-15), page 98
  49. Dragon, "Vol. XIII, No. 4: September 1988" (US; 1988-0x-xx), page 93
  50. The Games Machine, "xxxx 198x" (IT; 1988-12-15), page 44
  51. The Games Machine, "February 1988" (UK; 1988-01-21), page 61
  52. Games Preview, "8/9 1989" (DK; 1989-xx-xx), page 66
  53. Génération 4, "Janvier/Février 1988" (FR; 198x-xx-xx), page 43
  54. Happy Computer, "Sonderheft #21: (4. Spiele-Sonderheft)" (DE; 1987-1x-xx), page 105
  55. Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 135
  56. Sega Power, "October 1991" (UK; 1991-09-05), page 58
  57. Sega Pro, "March 1992" (UK; 1992-02-20), page 20
  58. Sega Pro, "April 1993" (UK; 1993-03-11), page 71
  59. Soft, "" (DK; 1988-02-18), page 32
  60. Tilt, "Décembre 1987" (FR; 1987-1x-xx), page 98
  61. 61.0 61.1 File:MeanMachinesSega01UK.pdf, page 131 Cite error: Invalid <ref> tag; name ":File:MeanMachinesSega01UK.pdf_p131" defined multiple times with different content
  62. File:Segapro UK 01.pdf, page 40
  63. ACE, "January 1992" (UK; 1991-12-08), page 104
  64. Aktueller Software Markt, "November 1991" (DE; 1991-10-11), page 150
  65. Beep! MegaDrive, "September 1991" (JP; 1991-08-08), page 36
  66. Consoles +, "Octobre 1991" (FR; 1991-10-05), page 131
  67. Consoles +, "Février 1992" (FR; 1992-0x-xx), page 95
  68. Console XS, "June/July 1992" (UK; 1992-04-23), page 148
  69. Computer & Video Games, "November 1991 (Go! Issue 1)" (UK; 1991-10-15), page 11
  70. Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 168
  71. Game Power, "Dicembre 1991" (IT; 1991-1x-xx), page 72
  72. Games-X, "29th August-4th September 1991" (UK; 1991-08-29), page 38
  73. Game Zone, "November 1991" (UK; 1991-10-08), page 52
  74. Hippon Super, "September 1991" (JP; 1991-08-03), page 89
  75. Hobby Consolas, "Diciembre 1991" (ES; 1991-1x-xx), page 34
  76. Joystick, "Octobre 1991" (FR; 1991-xx-xx), page 134
  77. Micromanía (segunda época), "Enero 1992" (ES; 199x-xx-xx), page 53
  78. Power Play, "11/91" (DE; 1991-10-11), page 169
  79. Sega Power, "February 1992" (UK; 1992-01-02), page 52
  80. Sega Pro, "November 1991" (UK; 1991-xx-xx), page 40
  81. Sega Pro, "April 1993" (UK; 1993-03-11), page 74
  82. Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 88
  83. Aktueller Software Markt, "März 1991" (DE; 1991-02-22), page 122
  84. Computer & Video Games, "March 1991" (UK; 1991-02-16), page 93
  85. The Games Machine, "Febbraio 1991" (IT; 1991-xx-xx), page 41
  86. Génération 4, "Février 1991" (FR; 1991-xx-xx), page 84
  87. Joystick, "Février 1991" (FR; 1991-0x-xx), page 127
  88. Player One, "Février 1991" (FR; 1991-xx-xx), page 45
  89. Power Play, "4/91" (DE; 1991-03-15), page 134
  90. Video Games, "1/91" (DE; 1991-03-27), page 92