College Slam

From Sega Retro

n/a

  • Saturn
  • Mega Drive

CollegeSlam title.png

CollegeSlam MD title.png

College Slam
System(s): Sega Mega Drive, Sega Saturn
Publisher: Acclaim Entertainment
Developer:
Licensor: National Collegiate Athletic Association
Sound driver:
Sega Mega Drive
GEMS
Peripherals supported:
Sega Mega Drive
Team Player
Sega Saturn
6Player
Genre: Sports

















Number of players: 1-4
Release Date RRP Code
Sega Mega Drive
US
T-81576
ESRB: Kids to Adults
Sega Saturn
US
$69.9569.95[3] T-8111H
ESRB: Kids to Adults
Non-Sega versions

College Slam is a 1996 college basketball game for various platforms, including the Sega Mega Drive and Sega Saturn, by Acclaim and Iguana Entertainment released exclusively in the US. It is a version of NBA Jam with NCAA college basketball teams.

Gameplay

The game plays identically to the NBA Jam series. It is a two-on-two basketball game with loose rules and exaggerated realism. Players have four quarters in which to outscore the opposing team. There are no fouls, free throws, or violations except goaltending and a 24-second shot clock, so players can shove each other to sabotage shots or gain possession of the ball. The game optionally includes power-ups that appear on the court and temporarily endow players with superhuman abilities and a "Juice Mode" that boosts the speed of the players.

The game modes are Head to Head for a single match between any two teams as well as three tournament modes: Season Match-up (a season where 20 teams compete to advance to a tournament of 16 teams), Tournament Time (a tournament of 16 teams), and Semi Finals (the final play-offs between 4 teams). Before each game, players choose two players out of a selection of five for each team. Players are nameless but have differing statistics and represent the five positions of a basketball team: point guard, shooting guard, the small forward, power forward, and center. They are rated on speed, three-point shooting ability, dunking ability, passing ability, power, stealing capabilities, blocking skills, and the ability to pull off a clutch play. The game includes a team editor for editing the names and statistics of every player.

Each quarter is three minutes long. Each team is allowed one time-out per half by pausing the game with  START  and pressing A, during which the team can substitute players. Players are moved around the court with the D-pad. Players have a turbo meter that increases their running speed by holding B. The turbo meter is depleted as it is used, but it quickly recharges when it is not used.

All modes can be played by one to four players, with up to two per team. If a team only has one human player, the other teammate is controlled by the computer.

College Slam Saturn, Tip-Off.png

Tip-Off
Each game starts with a tip-off, where a player from each team leaps with A for possession of the ball.

College Slam Saturn, Block.png

College Slam Saturn, Shove.png

  • College Slam Saturn, Block.png

  • College Slam Saturn, Shove.png

Defense
When the player's team does not have possession of the ball, the player can try to block the opposing team's shots with A. If the player has turbo, the player can perform a higher "super block" with B+A. If the ball is on the downward trajectory of its arc when it is blocked, the player is charged with goaltending and the other team receives points for a successful basket. However, if the ball touches the rim of the basket, any player on either team can grab it.

When near an opposing player, the player can try to steal the ball with C. The ball flashes white when the other team touches it. If the player has turbo, the player can also shove another player with B+C. Shoving can cause the other player to drop the ball or move another player out of the way to clear a shot for a teammate.

College Slam Saturn, Shoot.png

College Slam Saturn, Dunk.png

College Slam Saturn, Fire Dunk.png

  • College Slam Saturn, Shoot.png

  • College Slam Saturn, Dunk.png

  • College Slam Saturn, Fire Dunk.png

Offense
When the player's team has possession of the ball, the player can perform a jump shot by holding A. The ball is released when the button is released; releasing the button at the apex of the leap leads to a more accurate shot but increases the risk of a defender blocking or stealing the ball. The player can perform a jump pass by pressing C while in the air. The player can fake out the other team by tapping A, but since this discontinues the player's dribble, the player can no longer move with the ball and must pass or shoot. The player can perform a lay-up or a dunk by pressing A while running near the basket with turbo. There are a number of different jams that are performed depending on the player's speed and positioning.

If a player makes three baskets in a row, the player becomes "on fire" and has unlimited turbo, no goaltending, and increased shooting precision. The "on fire" mode continues until the other team scores or until the player who is "on fire" scores four additional consecutive baskets while "on fire."

The player can pass the ball with C. When playing with an AI teammate, pressing C forces the AI to pass the ball. Opponents can intercept the ball as it is being passed. If the player has turbo, the player can do a "super pass" with B+C that is harder to intercept.

The player can protect the ball by tapping B, which can prevent opponents from trying to steal it.

Power-Ups

Power-ups can be enabled in the game options. They appear randomly on the court and affect the team member that collects them for a duration.

3
Improves the player's chances of scoring a three-pointer.
D
Gives the player the ability to dunk from anywhere on the court.
S
Boosts the player's speed.
P
Boosts the player's power.
T
Gives the player unlimited turbo.
F
Makes the player "on fire."
B
Knocks over all other players on the court.
R
Reverses the direction of the ball if it is mid-shot.
Z
Prevents opponents from scoring by zapping them with lightning at the hoop.
I
Makes the player invisible.
C
Causes the ball to bounce chaotically when it hits the floor.
W
Transforms the player into a whirlwind that knocks out players that it touches.
?
Chooses a random power-up effect.

Teams

The game includes most major Division I colleges, but there are significant omissions such as the University of Tennessee, the University of Notre Dame, and Mississippi State University (who had made a run to the Final Four the same year that the game was released).

School Team Conference
University of Alabama Crimson Tide Southeastern
University of Arizona Wildcats Pacific-10
University of Arkansas Razorbacks Southeastern
Boston College Eagles Big East
University of California, Berkeley Golden Bears Pacific-10
University of Cincinnati Bearcats Conference USA
University of Connecticut Huskies Big East
Duke University The Blue Devils Atlantic Coast
University of Florida Gators Southeastern
Florida State University Seminoles Atlantic Coast
Georgetown University Hoyas Big East
University of Georgia Bulldogs Southeastern
Georgia Institute of Technology Yellow Jackets Atlantic Coast
University of Illinois Urbana-Champaign Fighting Illini Big Ten
Indiana University Bloomington Hoosiers Big Ten
University of Iowa Hawkeyes Big Ten
University of Kansas Jayhawks Big Eight
University of Kentucky Wildcats Southeastern
Louisiana State University Tigers Southeastern
University of Maryland, College Park Terrapins Atlantic Coast
University of Massachusetts Amherst Minutemen Atlantic-10
University of Memphis Tigers Conference USA
University of Michigan Wolverines Big Ten
Michigan State Spartans Big Ten
University of Missouri Tigers Big Eight
University of Nebraska-Lincoln Cornhuskers Big Eight
University of North Carolina at Chapel Hill Tar Heels Atlantic Coast
North Carolina State University Wolfpack Atlantic Coast
Ohio State University Buckeyes Big Ten
University of Oklahoma Sooners Big Eight
Oklahoma State University-Stillwater Cowboys Big Eight
Pennsylvania State University Nittany Lions Big Ten
Purdue University Boilermakers Big Ten
St. John's University Red Storm Big East
University of South Carolina Gamecocks Southeastern
Syracuse University Orangemen Big East
University of Texas at Austin Longhorns Southwest
University of California, Los Angeles Bruins Pacific-10
University of Southern California Trojans Pacific-10
University of Nevada, Las Vegas Runnin' Rebels Big West
Villanova University Wildcats Big East
University of Virginia Cavaliers Atlantic Coast
Wake Forest University Demon Deacons Atlantic Coast
University of Wisconsin-Madison Badgers Big Ten

Production credits

Mega Drive version

  • Developed By: Iguana UK
  • Creative Director: Guy Miller
  • Art Director: Mike Muskett
  • Technical Director: Richard Frankish
  • Designer: Simon Phipps
  • Programming: Nathan Whitaker, Neil Hill
  • Lead Artist: Nick Bagley
  • Additional Art: Darren Hodgson, Trevor Storey, Tom Higgins, Ian McBurney
Iguana US
  • President: Jeff Spangenberg
  • VP of Product Dev.: Darrin Stubbington
  • Producer: J. Moon
  • Music: Darren Mitchell
  • Voice Talent: Tim Kitzrow
Acclaim Product Development
  • Director: Col Stone
White Team
  • Executive Producer: Dan Feinstein
  • Associate Producer: Philip L. Alne
  • White Team Analysts: Lead: Shawn Rosen, Nathaniel Gunter, Peter Wanat
Licensing
  • Assistant Manager, P.D. Licensing: Nina Skalka
  • Licensing Assistant: Erin Maloney
  • Quality Assurance Senior Manager: Mike Weiner
  • Q.A. Supervisor: Carol Caracciolo
  • Technical Support Supervisor: Harry Reimer
  • Tech Support Staff: John Gonzales, Howard Perlman, Robert Coffey, Greg McGovern
  • Q.A. Analysts: Lead: Paul S. Lindsay, Chris Barker Shanley, Jackie A. Williams
  • Q.A. Testers: J.J. Mazziotto, Steve Mattocks, Chad Chamberlain, David Chopard, Mat T. Kraemer, Christine Ryan, Eric Zilberman, Christian Moy
  • Special Thanks: Brett Forrest, Jason Forrest, Brett Gow, Seth Rosenfield, Eric 'Air Dog' Samulski, Linda Spelman, Mark Thienvanich, Terry Thomas, Coach Samulski
  • Extra Special Thanks:
  • Collegiate Licensing Company: Charlie Cooper, Jennifer Blackmon
Source:
In-game credits
College Slam MD credits.pdf
[4]

Saturn version

  • Developed By: Iguana UK
  • Creative Director: Guy Miller
  • Art Director: Mike Muskett
  • Technical Director: Richard Frankish
  • Designer: Simon Phipps
  • Programming: Darren Tunnicliff, Steve Snake
  • Lead Artist: Nick Bagley
  • Additional Art: Mike Muskett, Andy Wright, Darren Hodgson, Colin Mulhern, Robert Whitaker
Iguana US
  • President: Jeff Spangenberg
  • VP of Product Dev.: Darrin Stubbington
  • Producer: J. Moon
  • Music: Darren Mitchell
  • Voice Talent: Tim Kitzrow
Acclaim Product Development
  • Director: Col Stone
White Team
  • Executive Producer: Dan Feinstein
  • Associate Producer: Philip L. Alne
  • White Team Analysts: Shawn Rosen, Nathaneil Gunter, Peter Wanat
Licensing
  • Assistant Manager, P.D. Licensing: Nina Skalka
  • Licensing Assistant: Erin Maloney
  • Quality Assurance Senior Manager: Mike Weiner
  • Q.A. Supervisor: Carol Caracciolo
  • Technical Support Supervisor: Harry Reimer
  • Tech Support Staff: John Gonzales, Howard Perlman, Robert Coffey, Greg McGovern
  • Lead Analyst: Paul S. Lindsay
  • Q.A. Analysts: Chris Barker Shanley, Jackie A. Williams
  • Q.A. Testers: J.J. Mazziotto, Steve Mattocks, Chad Chamberlain, David Chopard, Mat T. Kraemer, Christine Ryan, Eric Zilberman, Christian Moy, Damon Tabb, Andre Abramowitz
  • Special Thanks: Jim Herzner, Howard Schwartz, Brett Forrest, Jason Forrest, Brett Gow, Seth Rosenfeld, Eric Air Dog Samulski, Linda Spelman, Mark Thienvanich, Terry Thomas, Coach Samulski, Emma Wadrop, Gordon Kerr
  • Extra Special Thanks:
  • Collegiate Licensing Company: Charlie Cooper, Jennifer Blackmon
  • Fight Songs Segments Performed By: University of Cincinnati Bearcat Band
  • Director: Dr. L. Frenz Sr.
Performing Members
  • Flute and Piccolo: Jessica Knauso, Andrea Larson, Stacy Hunkler
  • Mellophone: Mike Zierolf, Becky Williams, Jessica Schloemer
  • Tuba: Edwin Dunn II, John Detroy, Jeff November
  • Percussion: Mike Short, Kevin Kifer, Erica Thomas, Scott Weaver, Kevin McCabe
  • Clarinet: Beth Pugh, Julie Paisley, Marcy McKee, Ann Phifer
  • Trumpet: Tim Steffen, Sean Ford, Josh Marrotti, Jodi Schmidt, Kyle Frankl, Richard Kaufold, Darren Sloppy, Brian Gaynor, Marcus Bryant, Tyson Howard, John Strok
  • Alto Saxophone: Jerry Howard, Tom Holtman
  • Tenor Saxophone: Thomas Witmer, Lee Becker
  • Baritone: Marc Lockwood, Paul Thorman
  • Trombone: Heith Scheiman, Brian V. Crawford, Derek Broenner, Mike Haubostock, Jodi Theis, Allan Mitchell
  • Arrangements and Editing By: Terren Frenz Sr., Steve Parsons
  • Original Material Composed By: Terren Frenz Sr., Steve Parsons, Copyright 1995 Brass Factory Productions
Source:
In-game credits
College Slam Saturn credits.pdf
[5]

Magazine articles

Main article: College Slam/Magazine articles.

Promotional material

Logo-pdf.svg
Print advert in Game Players (US) #0904: "Vol. 9 No. 4 April 1996" (1996-03-19)
also published in:

Physical scans

Mega Drive version

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
50
[8]
Game Players (US) NTSC-U
69
[9]
GamePro (US) NTSC-U
68
[3]
Svet Kompjutera (YU)
84
[10]
Tricks 16 bit (RU)
74
[11]
Sega Mega Drive
69
Based on
5 reviews

College Slam

Mega Drive, US
CollegeSlam MD US Box.jpg
Cover
CollegeSlam MD US Cart.jpg
Cart
CollegeSlam MD US manual.pdf
Manual

Saturn version

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
Consoles + (FR)
83
[12]
GamePro (US) NTSC-U
73
[13]
Mega Force (FR) NTSC-U
75
[14]
Mega Fun (DE) NTSC-U
85
[15]
Strana Igr (RU)
47
[16]
Video Games (DE) NTSC-U
79
[17]
Sega Saturn
74
Based on
6 reviews

College Slam

Saturn, US
CollegeSlam Saturn US Box Back.jpgCollegeSlam Saturn US Box Front.jpg
Cover
Collegeslam sat us manual.pdf
Manual

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sega Mega Drive
CRC32 96a42431
MD5 5481f0cbab22ca071dad31dd3ca4f884
SHA-1 0dbbe740b14077fe8648955f7e17965ea25f382a
4MB 1996-01 Cartridge (US)

References


College Slam

CollegeSlam title.png

Main page | Comparisons | Hidden content | Magazine articles | Reception | Region coding


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NBA Jam and related games for Sega systems
Arch Rivals (1992) | NBA Jam (1994) | NBA Jam Tournament Edition (1994) | NBA Hang Time (1996) | NBA Jam Extreme (1996) | NBA Showtime: NBA on NBC (1999) | NBA Hoopz (2001)
NBA Jam spin-off games for Sega systems
College Slam (1996)