Difference between revisions of "Prince of Persia"

From Sega Retro

(expanded (for Genesis version))
Line 64: Line 64:
 
}}
 
}}
 
}}
 
}}
'''''{{PAGENAME}}''''' is a [[Sega Master System]] cinematic platform game developed and published by [[Domark]]. Released in Europe in August 1992, it would later be ported to the [[Sega Game Gear]] the following month, and to the [[Sega Mega Drive]] in January 1994, with both ports being handled by original developer [[Domark]]. The game is a port of the titular 1989 [[Brøderbund Software]] game ''[[wikipedia:Prince of Persia (1989 video game)|Prince of Persia]]''.
+
'''''{{PAGENAME}}''''' is a cinematic platform game developed and published by [[Domark]]. The [[Sega Master System]] version was released in Europe in August 1992. It would later be ported to the [[Sega Game Gear]] the following month, and to the [[Sega Mega Drive]] in January 1994, with both ports being handled by original developer [[Domark]]. The game is a port of the titular 1989 [[Brøderbund Software]] game ''[[wikipedia:Prince of Persia (1989 video game)|Prince of Persia]]''.
  
 
==Story==
 
==Story==
The game is set in [[wikipedia:History of Iran|medieval Persia]]. While the good sultan is fighting a war in a foreign land, his vizier Jaffar, a [[wikipedia:Magician (fantasy)|wizard]], seizes power. His only obstacle to the throne is the Sultan's daughter. Jaffar locks her in a tower and orders her to become his wife, or she would die within 60 minutes. The game's [[wikipedia:Prince (Prince of Persia)|unnamed protagonist]], whom the Princess loves, is taken prisoner and thrown into the palace dungeons. In order to free her, he must escape the dungeons, get to the palace tower and defeat Jaffar before time runs out. In addition to guards, various traps and dungeons, the protagonist is further hindered by his own [[wikipedia:doppelgänger|doppelgänger]], conjured out of a magic mirror.
+
{{ScreenThumb2|Prince of Persia MD, Introduction, Prince.png|Prince of Persia MD, Introduction, Princess.png|width=200|Introduction}}
 +
The game is set in medieval Persia. While the good sultan is fighting a war in a foreign land, his vizier Jaffar, a wizard, seizes power. His only obstacle to the throne is the Sultan's daughter. Jaffar locks her in a tower and orders her to become his wife, or she would die within an hour. The game's unnamed protagonist, whom the Princess loves, is taken prisoner and thrown into the palace dungeons. In order to free her, he must escape the dungeons, get to the palace tower and defeat Jaffar before time runs out. In addition to guards, various traps and dungeons, the protagonist is further hindered by his own doppelgänger, conjured out of a magic mirror.
 +
 
 +
==Gameplay==
 +
The game is a cinematic platformer, distinguished by the fluid, lifelike movements and relatively realistic physical limitations of its protagonist, the eponymous prince. Levels are composed of multiple screens with no scrolling in which the prince can move both horizontally and vertically. Gameplay requires problem solving and trial and error to overcome each obstacle. The objective is to lead the prince out of the dungeons and into a tower before time runs out. To do this, the prince must bypass many traps and fight hostile swordsmen. The game consists of twelve levels, which the player has 60 minutes to complete. In each level, the prince must find the door that leads to the next level and figure out how to open it.
 +
 
 +
The prince runs with {{left}} and {{right}}. He can tiptoe to step more carefully or position himself more precisely by holding {{A}} while moving. He can tiptoe safely through spike traps. He crouches with {{down}} and jumps directly upward with {{up}}. He leaps across a wide area with {{B}} while running, which can be used to traverse gaps. The player must press {{B}} a couple of steps before the edge to make the leap without running off the platform. When standing next to a ledge above him, he can jump and grab onto the ledge by holding {{up}}. If the ledge is below him, he can hang off of it by holding {{down}} when facing away from it. He can also grab ledges that he leaps onto from a running start by holding {{A}}. He picks up items with {{A}} and enters doorways with {{up}}.
 +
 
 +
The prince finds a scimitar in the dungeon, which he pulls out automatically when he encounters a swordsman. The player can manually retract his sword with {{down}} and pull it back out with {{A}}. While fighting, the prince attacks with {{A}} and parries enemy attacks with {{B}}. The health points of enemy swordsmen are depicted by triangles. They lose a health point when they are attacked and die when they lose all of their health or if they are pushed into traps. The prince cannot proceed past a swordsman until he is defeated.
 +
 
 +
The prince likewise has his health points indicated by triangles, initially three. Each time he is damaged (being cut by a sword, falling from farther than one floor, or being hit by falling debris), he loses a health point. The prince can find potions in the dungeon that restore or cost health. There are also special potions that permanently increase his maximum health. The prince dies if he loses all of his health points, restarting from the beginning of the current level. The prince is killed instantly by some traps (spike traps and guillotines), by high falls, and by being attacked by a swordsman before he has his weapon out. While the prince has unlimited lives, the time limit continues to tick down for failed attempts, so the player eventually runs out of time to save the princess if not successful. The time remaining is always shown at the bottom of the screen during gameplay.
 +
 
 +
Some floor tiles act as switches and open or close gates or toggle traps. Standing on the tile activates the switch. Some ceiling tiles are loose and can be knocked down by jumping at them.
 +
 
 +
The player can open a menu by pausing the game with {{Start}} to restart the level, but this does not gain any time back. The game uses passwords for continuing.
 +
 
 +
===Items===
 +
{{InfoTable|imagewidths=50|
 +
{{InfoRow
 +
| title=Potion
 +
| bgcolor=#000
 +
| sprite={{sprite | Prince of Persia MD, Items.png | 2 | crop_width=12 | crop_height=22 | crop_x=0 | crop_y=0}}
 +
| desc=Most potions heal the prince and restore one of his health points, but some potions poison the prince and cost a health point instead. Other potions permanently gives the prince another health point.
 +
}}
 +
{{InfoRow
 +
| title=Scimitar
 +
| bgcolor=#000
 +
| sprite={{sprite | Prince of Persia MD, Items.png | 2 | crop_width=20 | crop_height=8 | crop_x=12 | crop_y=0}}
 +
| desc=Gives the prince a sword to use. Found in the first level.
 +
}}
 +
}}
 +
 
 +
===Levels===
 +
{{InfoTable|imagewidths=320|
 +
{{InfoRow
 +
| title=Level 1
 +
| screenshot=Prince of Persia MD, Stage 1.png
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Level 2
 +
| screenshot=Prince of Persia MD, Stage 2.png
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Level 3
 +
| screenshot=Prince of Persia MD, Stage 3.png
 +
| desc=The skeletal swordsmen cannot be killed with the prince's sword but must be pushed into pits.
 +
}}
 +
{{InfoRow
 +
| title=Level 4
 +
| screenshot=Prince of Persia MD, Stage 4.png
 +
| desc=The prince must leap through a magic mirror, which creates his doppelgänger on the other side and drains his health to one point.
 +
}}
 +
{{InfoRow
 +
| title=Level 5
 +
| screenshot=Prince of Persia MD, Stage 5.png
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Level 6
 +
| screenshot=Prince of Persia MD, Stage 6.png
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Level 7
 +
| screenshot=Prince of Persia MD, Stage 7.png
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Level 8
 +
| screenshot=Prince of Persia MD, Stage 8.png
 +
| desc=The prince becomes trapped behind a closed gate near the end of this level, but a white mouse opens it from the other side. It is revealed that the princess sent the mouse.
 +
}}
 +
{{InfoRow
 +
| title=Level 9
 +
| screenshot=Prince of Persia MD, Stage 9.png
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Level 10
 +
| screenshot=Prince of Persia MD, Stage 10.png
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Level 11
 +
| screenshot=Prince of Persia MD, Stage 11.png
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Level 12
 +
| screenshot=Prince of Persia MD, Stage 12-1.png
 +
| screenshot2=Prince of Persia MD, Stage 12-2.png
 +
| tabs=yes
 +
| desc=The prince faces his shadow doppelgänger. Injuring the doppelgänger injures the prince as well. To defeat him, the prince must sheathe his sword and merge back into him. The prince then runs across an invisible bridge to a new area, where he battles Jaffar.
 +
}}
 +
{{InfoRow
 +
| title=Level 13
 +
| screenshot=Prince of Persia MD, Stage 13.png
 +
| desc=
 +
}}
 +
}}
  
 
==History==
 
==History==
Line 74: Line 175:
  
 
==Versions==
 
==Versions==
While all four versions of the game stem from the same source (Jordan Mechner's Apple II version, published by [[Brøderbund Software]] in 1989), each of the Sega versions were handled by different teams and arrived at different periods between 1992 and 1993. The game was written in 6502 assembly language for the Apple II, meaning almost every version of the game had to be re-written for the differing hardware.
+
Despite having already appeared on the Mega-CD, the Mega Drive is completely different, with more detailed graphics and a different introduction sequence. While all four versions of the game stem from the same source (Jordan Mechner's [[Apple II]] version, published by [[Brøderbund Software]] in 1989), each of the Sega versions were handled by different teams and arrived at different periods between 1992 and 1994. The original game was written in 6502 assembly language for the Apple II, meaning almost every version of the game had to be rewritten for the differing hardware.
 
 
The Mega-CD version was the first Sega port of the game to be released, landing in Japan in August 1992. This version was developed by [[Bits Laboratory]] and was originally published by [[Victor Musical Industries]], with [[Sega]] handling publishing duties overseas. The Mega-CD version uses similar updated designs and aesthetics as previous Japanese conversions from 1991 (handled by [[Riverhillsoft]] and released for the PC Engine, [[X68000]], PC-9801 and FM Towns), albeit with voiceovers in the introduction sequence instead of text.
 
 
 
The Game Gear and Master System versions are largely identical bar differences in screen resolution, and, together with the Mega Drive version, were developed as contract work for [[Domark]].
 
 
 
Domark's Richard Walker re-wrote the game in 68000 assembly for the Mega Drive, using a version of the source code written in C as a base{{intref|Interview: Jim Blackler by Segacollection.com}} and the enhanced graphics of the Macintosh version. The levels were re-built by eye by playing the IBM PC version of the game, with a four extra levels created by Jim Blackler{{intref|Interview: Jim Blackler by Segacollection.com}}.  
 
  
Despite having already appeared on the Mega-CD, the Mega Drive is completely different, with more detailed graphics and a different introduction sequence.
+
Domark's Richard Walker re-wrote the game in 68000 assembly for the Mega Drive, using a version of the source code written in C as a base{{intref|Interview: Jim Blackler by Segacollection.com}} and the enhanced graphics of the Macintosh version. The levels were rebuilt by eye by playing the [[IBM PC]] version of the game, with a four extra levels created by Jim Blackler{{intref|Interview: Jim Blackler by Segacollection.com}}.  
  
The Game Gear version of the game runs in the system's Master System compatibility mode.{{ref|https://www.smspower.org/Tags/SMS-GG}}
+
The Master System and Game Gear versions are largely identical bar differences in screen resolution, and, together with the Mega Drive version, were developed as contract work for [[Domark]]. The Game Gear version of the game runs in the system's Master System compatibility mode.{{ref|https://www.smspower.org/Tags/SMS-GG}}
  
 
==Production credits==
 
==Production credits==
 
===Mega Drive version===
 
===Mega Drive version===
{{multicol|
 
 
{{creditstable|
 
{{creditstable|
 
*'''Programming:''' Richard Walker
 
*'''Programming:''' Richard Walker
Line 96: Line 190:
 
*'''Production:''' Chris Johnson
 
*'''Production:''' Chris Johnson
 
*'''Special Thanks:''' Jim Blackler, Jason Cunningham, Steve Calfee, Bill Hindorff, Earl Vickers, Mitzi McGilvray
 
*'''Special Thanks:''' Jim Blackler, Jason Cunningham, Steve Calfee, Bill Hindorff, Earl Vickers, Mitzi McGilvray
| source=In-game credits (US version)
+
| source=In-game credits (US)
 +
| pdf=Prince of Persia MD US credits.png
 
| console=MD
 
| console=MD
 
}}
 
}}
 
+
{{hr}}
 
{{creditstable|
 
{{creditstable|
 
*'''Programming:''' Richard Walker, Jim Blackler
 
*'''Programming:''' Richard Walker, Jim Blackler
Line 108: Line 203:
 
*'''Production:''' Chris Johnson
 
*'''Production:''' Chris Johnson
 
*'''Further Artwork:''' Jason Cunningham
 
*'''Further Artwork:''' Jason Cunningham
| source=In-game credits (EU version)
+
| source=In-game credits (EU)
 
| console=MD
 
| console=MD
 
}}
 
}}
}}
 
 
 
===Master System version===
 
===Master System version===
 
{{creditstable|
 
{{creditstable|
Line 119: Line 212:
 
*'''Graphics:''' Matt Hicks, Saurav Sarkar
 
*'''Graphics:''' Matt Hicks, Saurav Sarkar
 
*'''Published by:''' [[Domark Software]] Ltd
 
*'''Published by:''' [[Domark Software]] Ltd
| source=Opening demo credits
+
| source=In-game credits
 
| console=SMS
 
| console=SMS
 
}}
 
}}
 
 
===Game Gear version===
 
===Game Gear version===
 
{{creditstable|
 
{{creditstable|
Line 129: Line 221:
 
*'''Graphics:''' Matt Hicks, Saurav Sarkar
 
*'''Graphics:''' Matt Hicks, Saurav Sarkar
 
*'''Published by:''' [[Domark Group]] Ltd
 
*'''Published by:''' [[Domark Group]] Ltd
| source=Opening demo credits
+
| source=In-game credits
 
| console=GG
 
| console=GG
 
}}
 
}}

Revision as of 00:01, 15 February 2023

For the Sega Mega-CD game, see Prince of Persia (Mega-CD).

n/a

  • Master System
  • Game Gear
  • Sega Mega Drive
    NTSC-U
  • Sega Mega Drive
    PAL

PrinceofPersia SMS Title.png

PrinceofPersia SMS Title.png

PoP MD Title.png

PrinceofPersia MD EU TitleScreen.png

Prince of Persia
System(s): Sega Mega Drive, Sega Master System, Sega Game Gear
Publisher:
Sega Mega Drive
Tengen (US)
Sega Mega Drive
Domark (EU)
Sega Master System
Sega Game Gear
Domark
Developer:
Distributor:
Sega Game Gear
Tengen (US)
Licensor: Brøderbund Software
Original system(s): Apple II
Sound driver:
Sega Mega Drive
GEMS
Genre: Action[1]

















Number of players: 1
Release Date RRP Code
Sega Mega Drive
US
$59.9559.95[3] T-48286
301053-0150
Videogame Rating Council: MA-13
Sega Mega Drive
EU
T-88076-50
Sega Mega Drive
UK
£44.9944.99[6] T-88076-50
Sega Mega Drive
SE
(Rental)
Sega Mega Drive
AU
FPRI02SMC
Sega Master System
EU
MK 27022-50
Sega Master System
UK
£32.9932.99[7][8] MK 27022-50
Sega Master System
AU
Sega Master System
BR
027270
Sega Game Gear
US
$34.9534.95[10] T-48098
Sega Game Gear
EU
T-88018-50
Sega Game Gear
UK
£29.9929.99[12] T-88018-50
Non-Sega versions

Prince of Persia is a cinematic platform game developed and published by Domark. The Sega Master System version was released in Europe in August 1992. It would later be ported to the Sega Game Gear the following month, and to the Sega Mega Drive in January 1994, with both ports being handled by original developer Domark. The game is a port of the titular 1989 Brøderbund Software game Prince of Persia.

Story

Prince of Persia MD, Introduction, Prince.png

Prince of Persia MD, Introduction, Princess.png

Introduction

The game is set in medieval Persia. While the good sultan is fighting a war in a foreign land, his vizier Jaffar, a wizard, seizes power. His only obstacle to the throne is the Sultan's daughter. Jaffar locks her in a tower and orders her to become his wife, or she would die within an hour. The game's unnamed protagonist, whom the Princess loves, is taken prisoner and thrown into the palace dungeons. In order to free her, he must escape the dungeons, get to the palace tower and defeat Jaffar before time runs out. In addition to guards, various traps and dungeons, the protagonist is further hindered by his own doppelgänger, conjured out of a magic mirror.

Gameplay

The game is a cinematic platformer, distinguished by the fluid, lifelike movements and relatively realistic physical limitations of its protagonist, the eponymous prince. Levels are composed of multiple screens with no scrolling in which the prince can move both horizontally and vertically. Gameplay requires problem solving and trial and error to overcome each obstacle. The objective is to lead the prince out of the dungeons and into a tower before time runs out. To do this, the prince must bypass many traps and fight hostile swordsmen. The game consists of twelve levels, which the player has 60 minutes to complete. In each level, the prince must find the door that leads to the next level and figure out how to open it.

The prince runs with Left and Right. He can tiptoe to step more carefully or position himself more precisely by holding A while moving. He can tiptoe safely through spike traps. He crouches with Down and jumps directly upward with Up. He leaps across a wide area with B while running, which can be used to traverse gaps. The player must press B a couple of steps before the edge to make the leap without running off the platform. When standing next to a ledge above him, he can jump and grab onto the ledge by holding Up. If the ledge is below him, he can hang off of it by holding Down when facing away from it. He can also grab ledges that he leaps onto from a running start by holding A. He picks up items with A and enters doorways with Up.

The prince finds a scimitar in the dungeon, which he pulls out automatically when he encounters a swordsman. The player can manually retract his sword with Down and pull it back out with A. While fighting, the prince attacks with A and parries enemy attacks with B. The health points of enemy swordsmen are depicted by triangles. They lose a health point when they are attacked and die when they lose all of their health or if they are pushed into traps. The prince cannot proceed past a swordsman until he is defeated.

The prince likewise has his health points indicated by triangles, initially three. Each time he is damaged (being cut by a sword, falling from farther than one floor, or being hit by falling debris), he loses a health point. The prince can find potions in the dungeon that restore or cost health. There are also special potions that permanently increase his maximum health. The prince dies if he loses all of his health points, restarting from the beginning of the current level. The prince is killed instantly by some traps (spike traps and guillotines), by high falls, and by being attacked by a swordsman before he has his weapon out. While the prince has unlimited lives, the time limit continues to tick down for failed attempts, so the player eventually runs out of time to save the princess if not successful. The time remaining is always shown at the bottom of the screen during gameplay.

Some floor tiles act as switches and open or close gates or toggle traps. Standing on the tile activates the switch. Some ceiling tiles are loose and can be knocked down by jumping at them.

The player can open a menu by pausing the game with  START  to restart the level, but this does not gain any time back. The game uses passwords for continuing.

Items

Prince of Persia MD, Items.png
Potion
Most potions heal the prince and restore one of his health points, but some potions poison the prince and cost a health point instead. Other potions permanently gives the prince another health point.
Prince of Persia MD, Items.png
Scimitar
Gives the prince a sword to use. Found in the first level.

Levels

Prince of Persia MD, Stage 1.png

Level 1

Prince of Persia MD, Stage 2.png

Level 2

Prince of Persia MD, Stage 3.png

Level 3
The skeletal swordsmen cannot be killed with the prince's sword but must be pushed into pits.

Prince of Persia MD, Stage 4.png

Level 4
The prince must leap through a magic mirror, which creates his doppelgänger on the other side and drains his health to one point.

Prince of Persia MD, Stage 5.png

Level 5

Prince of Persia MD, Stage 6.png

Level 6

Prince of Persia MD, Stage 7.png

Level 7

Prince of Persia MD, Stage 8.png

Level 8
The prince becomes trapped behind a closed gate near the end of this level, but a white mouse opens it from the other side. It is revealed that the princess sent the mouse.

Prince of Persia MD, Stage 9.png

Level 9

Prince of Persia MD, Stage 10.png

Level 10

Prince of Persia MD, Stage 11.png

Level 11

Prince of Persia MD, Stage 12-1.png

Prince of Persia MD, Stage 12-2.png

  • Prince of Persia MD, Stage 12-1.png

  • Prince of Persia MD, Stage 12-2.png

Level 12
The prince faces his shadow doppelgänger. Injuring the doppelgänger injures the prince as well. To defeat him, the prince must sheathe his sword and merge back into him. The prince then runs across an invisible bridge to a new area, where he battles Jaffar.

Prince of Persia MD, Stage 13.png

Level 13

History

Legacy

The game was revolutionary at the time due to the quality of the animation, and is now considered a classic among gamers. It has also inspired several sequels, starting with Prince of Persia 2: The Shadow and the Flame, and a feature length movie.

Versions

Despite having already appeared on the Mega-CD, the Mega Drive is completely different, with more detailed graphics and a different introduction sequence. While all four versions of the game stem from the same source (Jordan Mechner's Apple II version, published by Brøderbund Software in 1989), each of the Sega versions were handled by different teams and arrived at different periods between 1992 and 1994. The original game was written in 6502 assembly language for the Apple II, meaning almost every version of the game had to be rewritten for the differing hardware.

Domark's Richard Walker re-wrote the game in 68000 assembly for the Mega Drive, using a version of the source code written in C as a base[13] and the enhanced graphics of the Macintosh version. The levels were rebuilt by eye by playing the IBM PC version of the game, with a four extra levels created by Jim Blackler[13].

The Master System and Game Gear versions are largely identical bar differences in screen resolution, and, together with the Mega Drive version, were developed as contract work for Domark. The Game Gear version of the game runs in the system's Master System compatibility mode.[14]

Production credits

Mega Drive version

  • Programming: Richard Walker
  • Graphics: Lloyd Baker
  • Sound Effects: Mike Ash
  • Quality Assurance: Gary Patino
  • Production: Chris Johnson
  • Special Thanks: Jim Blackler, Jason Cunningham, Steve Calfee, Bill Hindorff, Earl Vickers, Mitzi McGilvray
Source:
In-game credits (US)
Prince of Persia MD US credits.png
[15]

  • Programming: Richard Walker, Jim Blackler
  • Artwork: Lloyd Baker
  • Sound Effects: Mike Ash
  • Quality Assurance Management: Gary Patino
  • Testing: Ken Jordan, Tim Mawson, Matt Miller
  • Production: Chris Johnson
  • Further Artwork: Jason Cunningham
Source:
In-game credits (EU)

Master System version

Source:
In-game credits

Game Gear version

Source:
In-game credits


Magazine articles

Main article: Prince of Persia/Magazine articles.

Promotional material

Main article: Prince of Persia/Promotional material.

Physical scans

Mega Drive version

Sega Retro Average 
Publication Score Source
88 №29
Sega Mega Drive
88
Based on
1 review
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
60
[16]
Console Mania (IT) PAL
89
[17]
Cool Gamer (RU)
60
[18]
Computer & Video Games (UK)
84
[19]
Electronic Games (1992-1995) (US) NTSC-U
87
[20]
Electronic Gaming Monthly (US) NTSC-U
78
[21]
Entsiklopediya luchshikh igr Sega. Vypusk 1 (RU)
80
[22]
Entsiklopediya luchshikh igr Sega. Vypusk 2 (RU)
80
[23]
GamePro (US) NTSC-U
93
[3]
Gamers (DE)
40
[24]
GamesMaster (UK) PAL
68
[25]
Hyper (AU)
82
[26]
Joypad (FR) PAL
87
[27]
MAN!AC (DE) PAL
71
[28]
Sega Mega Drive Advanced Gaming (UK)
86
[29]
Mega (UK) PAL
68
[30]
Mega Action (UK) PAL
87
[31]
Mega Force (FR)
88
[32]
Mega Fun (DE) PAL
68
[33]
MegaTech (UK) PAL
82
[34]
Mean Machines Sega (UK) PAL
83
[35]
Player One (FR)
89
[36]
Play Time (DE)
64
[37]
Sega Magazin (DE)
70
[38]
Sega Magazine (UK) PAL
78
[5]
Sega Power (UK) PAL
63
[39]
Sega Pro (UK) PAL
83
[40]
Sega Zone (UK) PAL
86
[41]
SuperGamePower (BR)
80
[42]
Sega Mega Drive Review (RU)
80
[43]
Sonic the Comic (UK) PAL
79
[44]
Super Juegos (ES)
85
[45]
Todo Sega (ES)
83
[46]
Tricks 16 bit (RU)
76
[47]
Video Games (DE) PAL
70
[48]
VideoGames (US) NTSC-U
70
[49]
Sega Mega Drive
77
Based on
36 reviews

Prince of Persia

Mega Drive, US
PoP MD US Box.jpg
Cover
PoP MD US Cart.jpg
Cart
Prince of Persia MD US Manual.pdf
Manual
Mega Drive, EU
PoP MD EU Box.jpg
Cover
PoP MD EU Cart.jpg
Cart
Prince of Persia MD EU Manual.jpg
Manual
Mega Drive, FR (Blister pack)
PoP MD FR blister front.jpg
Cover
Mega Drive, SE (Rental)

Mega Drive, AU
PoP MD AU cover.jpg
Cover

Master System version

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
Computer & Video Games (UK)
90
[50]
Mean Machines: The Essential Sega Guide (UK)
92
[51]
FX (UK)
91
[52]
Game Mania (UK)
91
[53]
Game Power (IT)
92
[54]
GamesMaster (UK)
80
[55]
Game Zone (UK) PAL
94
[56]
Hobby Consolas (ES)
80
[57]
Hobby Consolas (ES)
80
[58]
Joypad (FR)
91
[59]
Joystick (FR)
91
[60]
Micromanía (segunda época) (ES)
75
[61]
Mean Machines (UK) PAL
91
[62]
Mean Machines Sega (UK)
91
[63]
Player One (FR)
94
[64]
Power Up! (UK)
90
[65]
Sega Power (UK) PAL
92
[66]
Sega Pro (UK) PAL
96
[67]
Sega Pro (UK)
93
[68]
Sega Pro (UK) PAL
94
[69]
Sega Zone (UK) PAL
91
[70]
Sega Force (SE)
88
[71]
Sega Force (UK) PAL
94
[72]
Sega Force (UK) PAL
96
[73]
Supersonic (FR)
91
[74]
Video Games (DE)
59
[75]
Sega Master System
89
Based on
26 reviews

Prince of Persia

Master System, EU
PoP SMS EU Box.jpg
Cover
PoP SMS EU Cart.jpg
Cart
Prince of Persia SMS EU Manual.pdf
Manual
Master System, AU

PoP SMS AU Cart.jpg
Cart
Master System, AU (Classics)
PoP SMS AU classics cover.jpg
Cover
Master System, BR
PoP SMS BR Box.jpg
Cover
Princeofpersia sms br cart.jpg
Cart

Game Gear version

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
Consoles + (FR)
90
[76]
Computer & Video Games (UK)
93
[12]
Electronic Games (1992-1995) (US) NTSC-U
83
[77]
Electronic Gaming Monthly (US) NTSC-U
70
[78]
Mean Machines: The Essential Sega Guide (UK)
91
[79]
Fistful! (UK)
85
[80]
Game Mania (UK)
91
[81]
Game Informer (US) NTSC-U
75
[82]
Game Zone (UK) NTSC-U
92
[83]
Joypad (FR)
82
[84]
Joystick (FR) PAL
82
[85]
Micromanía (segunda época) (ES)
92
[86]
Mean Machines Sega (UK)
91
[87]
Play Time (DE)
81
[88]
Sega News (CZ)
100
[89]
Sega Pro (UK) PAL
95
[90]
Sega Pro (UK)
92
[91]
Sega Pro (UK) PAL
93
[92]
Sega Force (UK) PAL
95
[93]
VideoGames & Computer Entertainment (US) NTSC-U
70
[10]
Video Games (DE) PAL
39
[94]
Zero (UK)
91
[95]
Sega Game Gear
85
Based on
22 reviews

Prince of Persia

Game Gear, US
PoP GG US Box Back.jpgNospine.pngPoP GG US Box Front.jpg
Cover
PoP GG US Cart.jpg
Cart
Prince of Persia GG US Manual.pdf
Manual
Game Gear, EU
PoP GG EU Box Back.jpgPrince of Persia (EURO) Side.jpgPoP GG EU Box Front.jpg
Cover
PoP GG EU Cart.jpg
Cart
Prince of Persia GG EU Manual.pdf
Manual
Game Gear, PT

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sega Mega Drive
 ?
CRC32 13c181a4
MD5 a942e336b5d2e9f962b289fc08b890c6
SHA-1 30080c7a8617ba3aaf67587970f32cd846234611
1MB 1993-11 Cartridge (US)
Sega Mega Drive
 ?
CRC32 61de6fe0
MD5 bb8dede1a266d8c48a8f2ea1e4d12e58
SHA-1 6e645b791e6e2b84a206dca6cf47e8f955e60a72
1MB 1994-01 Cartridge (EU)
Sega Mega Drive
 ?
CRC32 425e6a87
MD5 fe2be04df0ce13ae11863eaae5dca9c5
SHA-1 224516e54a4bac00089e61c8e0a4794eac92d8df
256kB Page
Sega Mega Drive
 ?
CRC32 505314b6
MD5 961d60986c98f6ccd4b19a75d85b8854
SHA-1 addd33ce2f9c022433be1c3ea803371e7f6b694b
1MB 1993-12 Page
Sega Master System
 ?
CRC32 7704287d
MD5 70e9b330dd6a91e7310f3c8d9a934ecc
SHA-1 7ef7b4e2fcec69946844c186c62836c0ae34665f
256kB Cartridge (EU)
Sega Game Gear
 ?
CRC32 311d2863
MD5 0d636c8d86dafd4f2c337e34e94b1e41
SHA-1 7820699ee6b214f3f02f724f4d7891184caf93f8
256kB Cartridge (US/EU) Master System ROM. Region code is set as "GG International".
Sega Game Gear
 ?
CRC32 45f058d6
MD5 197e31dcafea7023cc948fea29c50230
SHA-1 0672814b9fb20dd217141f7853db300343f2c1ea
256kB EPROM cartridge Master System ROM. Region code is set as "GG International". Page

References

Necretro-round.svg
NEC Retro has more information related to Prince of Persia
  1. File:PoP GG EU Box Back.jpg
  2. GamePro, "December 1993" (US; 1993-xx-xx), page 189
  3. 3.0 3.1 GamePro, "April 1994" (US; 1994-xx-xx), page 32
  4. Computer & Video Games, "March 1994" (UK; 1994-02-15), page 102
  5. 5.0 5.1 Sega Magazine, "March 1994" (UK; 1994-02-15), page 106
  6. Computer & Video Games, "July 1994" (UK; 1994-06-15), page 81
  7. 7.0 7.1 7.2 Computer Trade Weekly, "" (UK; 1992-09-28), page 6
  8. Sega Zone, "November 1992" (UK; 1992-10-28), page 76
  9. GamePro, "July 1992" (US; 1992-xx-xx), page 90
  10. 10.0 10.1 VideoGames & Computer Entertainment, "November 1992" (US; 1992-1x-xx), page 87
  11. Computer & Video Games, "October 1992" (UK; 1992-09-15), page 17
  12. 12.0 12.1 Computer & Video Games, "September 1992 (Go! Issue 11)" (UK; 1992-08-15), page 12
  13. 13.0 13.1 Interview: Jim Blackler by Segacollection.com
  14. https://www.smspower.org/Tags/SMS-GG
  15. File:Prince of Persia MD US credits.png
  16. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 181
  17. Console Mania, "Aprile 1994" (IT; 1994-0x-xx), page 80
  18. Cool Gamer, "9" (RU; 2002-10-13), page 164
  19. Computer & Video Games, "April 1994" (UK; 1994-03-15), page 36
  20. Electronic Games (1992-1995), "March 1994" (US; 1994-02-22), page 65
  21. Electronic Gaming Monthly, "March 1994" (US; 1994-xx-xx), page 38
  22. Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 350
  23. Entsiklopediya luchshikh igr Sega. Vypusk 2, "" (RU; 2000-xx-xx), page 178
  24. Gamers, "März/April 1994" (DE; 1994-03-04), page 48
  25. GamesMaster, "April 1994" (UK; 1994-03-17), page 70
  26. Hyper, "March 1994" (AU; 1994-xx-xx), page 60
  27. Joypad, "Mars 1994" (FR; 1994-0x-xx), page 80
  28. MAN!AC, "05/94" (DE; 1994-04-13), page 45
  29. Sega Mega Drive Advanced Gaming, "April 1994" (UK; 1994-xx-xx), page 18
  30. Mega, "March 1994" (UK; 1994-02-17), page 40
  31. Mega Action, "February 1994" (UK; 1994-01-28), page 12
  32. Mega Force, "Février 1994" (FR; 1994-0x-xx), page 112
  33. Mega Fun, "03/94" (DE; 1994-02-23), page 105
  34. MegaTech, "March 1994" (UK; 1994-02-20), page 66
  35. Mean Machines Sega, "April 1994" (UK; 1994-02-28), page 74
  36. Player One, "Mars 1994" (FR; 1994-0x-xx), page 88
  37. Play Time, "7/94" (DE; 1994-06-08), page 138
  38. Sega Magazin, "Juni 1994" (DE; 1994-05-11), page 18
  39. Sega Power, "April 1994" (UK; 1994-03-03), page 60
  40. Sega Pro, "April 1994" (UK; 1994-02-24), page 58
  41. Sega Zone, "March 1994" (UK; 1994-02-24), page 37
  42. SuperGamePower, "Abril 1994" (BR; 1994-0x-xx), page 72
  43. Sega Mega Drive Review, "1" (RU; 1995-04-03), page 116
  44. Sonic the Comic, "May 13th 1994" (UK; 1994-04-30), page 10
  45. Super Juegos, "Abril 1994" (ES; 1994-0x-xx), page 96
  46. Todo Sega, "Marzo 1994" (ES; 1994-0x-xx), page 90
  47. Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 139
  48. Video Games, "4/94" (DE; 1994-03-23), page 86
  49. VideoGames, "April 1994" (US; 1994-0x-xx), page 81
  50. Computer & Video Games, "July 1992" (UK; 1992-06-15), page 27
  51. Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 150
  52. FX (UK) (+0:00)
  53. Game Mania, "May 1993" (UK; 1993-xx-xx), page 81
  54. Game Power, "Luigio/Agosto 1992" (IT; 1992-0x-xx), page 44
  55. GamesMaster (UK) "Series 2, episode 9" (1992-11-26, 24:00) (+6:14)
  56. Game Zone, "February 1992" (UK; 1992-01-24), page 20
  57. Hobby Consolas, "Octubre 1992" (ES; 1992-xx-xx), page 110
  58. Hobby Consolas, "Noviembre 1992" (ES; 1992-xx-xx), page 126
  59. Joypad, "Septembre 1992" (FR; 1992-0x-xx), page 80
  60. Joystick, "Septembre 1992" (FR; 1992-0x-xx), page 198
  61. Micromanía (segunda época), "Diciembre 1992" (ES; 1992-1x-xx), page 50
  62. Mean Machines, "July 1992" (UK; 1992-06-27), page 112
  63. Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 135
  64. Player One, "Novembre 1992" (FR; 1992-11-10), page 90
  65. Power Up!, "Saturday, October 24, 1992" (UK; 1992-10-24), page 1
  66. Sega Power, "July 1992" (UK; 1992-06-04), page 26
  67. Sega Pro, "July 1992" (UK; 1992-06-18), page 58
  68. Sega Pro, "Christmas 1992" (UK; 1992-12-10), page 69
  69. Sega Pro, "April 1993" (UK; 1993-03-11), page 72
  70. Sega Zone, "November 1992" (UK; 1992-10-28), page 74
  71. Sega Force, "2/92" (SE; 1992-11-19), page 23
  72. Sega Force, "July 1992" (UK; 1992-06-xx), page 12
  73. Sega Force, "June 1993" (UK; 1993-05-06), page 74
  74. Supersonic, "Novembre 1992" (FR; 1992-xx-xx), page 24
  75. Video Games, "8/92" (DE; 1992-07-22), page 95
  76. Consoles +, "Novembre 1992" (FR; 1992-1x-xx), page 148
  77. Electronic Games (1992-1995), "January 1993" (US; 1992-12-10), page 98
  78. Electronic Gaming Monthly, "January 1993" (US; 199x-xx-xx), page 38
  79. Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 168
  80. Fistful!, "June/July 1992" (UK; 1992-05-28), page 7
  81. Game Mania, "May 1993" (UK; 1993-xx-xx), page 70
  82. Game Informer, "January/February 1993" (US; 199x-xx-xx), page 6
  83. Game Zone, "October 1992" (UK; 1992-09-24), page 58
  84. Joypad, "Janvier 1993" (FR; 199x-xx-xx), page 149
  85. Joystick, "Février 1993" (FR; 1993-0x-xx), page 185
  86. Micromanía (segunda época), "Marzo 1993" (ES; 1993-0x-xx), page 44
  87. Mean Machines Sega, "January 1993" (UK; 1992-12-28), page 96
  88. Play Time, "3/93" (DE; 1993-02-10), page 107
  89. Sega News, "Prosinec 1996" (CZ; 1996-1x-xx), page 32
  90. Sega Pro, "August 1992" (UK; 1992-07-16), page 66
  91. Sega Pro, "Christmas 1992" (UK; 1992-12-10), page 70
  92. Sega Pro, "April 1993" (UK; 1993-03-11), page 74
  93. Sega Force, "September 1992" (UK; 1992-08-13), page 56
  94. Video Games, "2/93" (DE; 1993-01-27), page 120
  95. Zero, "August 1992" (UK; 1992-07-xx), page 78


Prince of Persia

PrinceofPersia SMS Title.png

Main page | Comparisons | Maps | Hidden content | Magazine articles | Video coverage | Reception | Promotional material | Region coding | Technical information | Bootlegs


Sega Game Gear
Prototypes: Prototype

Sega Mega Drive
Prototypes: Prototype A | Prototype B



Prince of Persia games for Sega systems
Sega Master System
Prince of Persia (1992)
Sega Game Gear
Prince of Persia (1992)
Sega Mega-CD
Prince of Persia (1992)
Sega Mega Drive
Prince of Persia (1993) | Prince of Persia 2: The Shadow and the Flame (Cancelled)
Sega Dreamcast
Prince of Persia: Arabian Nights (2000)