Difference between revisions of "Sega AM4"

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{{CompanyBob
 
{{CompanyBob
 
| logo=
 
| logo=
 +
| division=[[Sega Enterprises, Ltd.|Sega Enterprises]]
 
| founded=1991
 
| founded=1991
 
| defunct=1999
 
| defunct=1999
 
| mergedwith=
 
| mergedwith=
| mergedinto=[[Sega Mechatronics]] (1999)
 
 
| headquarters=Japan
 
| headquarters=Japan
 +
| nextdate=1999
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| next=[[Sega Mechatro]]
 
}}
 
}}
{{sub-stub}}'''Sega Amusement Machine Research and Development Department #4''', commonly known as '''Sega AM R&D #4''' or '''Sega AM4''', was a research and development division within [[Sega]]. The AM4 name was adopted in 1990 after the internal AM and CS teams were separated. It was previously known as R&D4.
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'''Amusement Machine Research and Development Department #4'''(第四AM研究開発部), commonly known as '''AM R&D Dept. #4''' or '''AM4''', was a research and development division within [[Sega]]. The AM4 name was adopted in 1990 after the internal AM and CS teams were separated, and its attraction and medal game personnel broke off into the [[Sega AM5]] and [[Sega AM6]] units. It was previously known as R&D4.
  
Unlike [[Sega AM1]], [[Sega AM2]] and [[Sega AM3]], Sega AM4 was responsible for the creation of arcade cabinets, and thus outside of an advisory role, had no influence in the development of video games. However with machines like the [[UFO Catcher]] and other mechanical engineering archievments it gained noteriety on it's own as well.
+
Unlike [[Sega AM1]], [[Sega AM2]] and [[Sega AM3]], Sega AM4 was responsible for the creation of arcade cabinet hardware, and thus outside of an advisory role had no influence in the development of video game software. During the development process, the three main AM divisions would typically first provide a 50% complete build of their titles for AM4 personnel to examine and base a cabinet off of.{{fileref|SSM_JP_19960614_1996-09.pdf|page=144}}
  
AM4 produced the vast majority of Sega arcade machines of the 1990s. AM4 credits remain inconsistent however, with it sometimes being credited and other times not{{fileref|SSM_JP_19960614_1996-09.pdf|page=144}}.
+
Though AM4 most often created cabinets to house the three software-focused AM divisions' produce, it would make projects of its own and with others too; their [[UFO Catcher]] and [[Print Club]] lines in particular became large successes for Sega and popularised their machine types in Japan. The division also collaborated with its former AM5 and 6 colleagues again on some occasions.
  
AM4 continued its role as [[Sega Mechatronics]] from 1999.
+
Ultimately, AM4 created the vast majority of arcade machines sold by Sega in the 1990s. Its credits remain inconsistent however, with it sometimes being credited and other times not, receiving less recognition than the three main AM divisions as a result.{{fileref|SSM_JP_19960614_1996-09.pdf|page=144}}
  
==Members==
+
AM4 merged with AM6 in 1999, and continued its role as [[Sega Mechatro]].
{{multicol|
+
 
*[[Tomiji Miyamoto]]
+
==Sections==
*[[Hiroshi Yagi]]
+
*Planning Section (プランニングセクション){{magref|segamagjp|9|28}}
*[[Kaji Toshiyuki]]
 
*[[Masami Ishikawa]]
 
*[[Masao Yoshimoto]]
 
*[[Masayuki Osada]]
 
*[[Mitsuharu Fukuzawa]]
 
*[[Naoyuki Sato]]
 
*[[Norio Furuichi]]
 
*[[Shingo Dote]]
 
*[[Tokinori Kaneyasu]]
 
*[[Tomoya Takasugi]]
 
|cols=2}}
 
  
 
==Softography before AM4==
 
==Softography before AM4==
 
+
{{multicol|
 
*''[[R360]]'' (1990)
 
*''[[R360]]'' (1990)
  
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===Multi-purpose arcade cabinets ===
 
===Multi-purpose arcade cabinets ===
 
*''[[Aero City]]'' (1988)
 
*''[[Aero City]]'' (1988)
 +
|cols=2}}
  
 
==Softography==
 
==Softography==
 
{{CompanyHistoryAll|Sega AM4}}
 
{{CompanyHistoryAll|Sega AM4}}
 +
 +
  
  
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===[[X Board]]===
 
===[[X Board]]===
* ''[[Carribean Roule]]'' (1992) (with [[Sega AM3]], [[Sega AM6]])
+
* ''[[Caribbean Boule]]'' (1992) (with [[Sega AM3]], [[Sega AM6]])
  
 
===Bingo Party BD/M1===
 
===Bingo Party BD/M1===
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* ''[[Waku Waku Marine]]'' (1992)
 
* ''[[Waku Waku Marine]]'' (1992)
 
* ''[[SegaSonic Popcorn Shop]]'' (1993) (with [[AM1]])
 
* ''[[SegaSonic Popcorn Shop]]'' (1993) (with [[AM1]])
* ''[[Print Club]]'' (1995) (with [[Atlus]])
 
 
* ''[[Print Club Vol.2: Winter Version]]'' (1995) (with [[Atlus]])
 
* ''[[Print Club Vol.2: Winter Version]]'' (1995) (with [[Atlus]])
 
* ''[[Print Club Vol.4: Summer Version]]'' (1996) (with [[Atlus]])
 
* ''[[Print Club Vol.4: Summer Version]]'' (1996) (with [[Atlus]])
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===[[Sega Titan Video]]===
 
===[[Sega Titan Video]]===
 
*''[[Critter Crusher]]'' (1995) (with [[Sega AM1]])
 
*''[[Critter Crusher]]'' (1995) (with [[Sega AM1]])
*''[[Name Club]]'' (1996)
 
 
*''[[Aroma Club]]'' (1997)
 
*''[[Aroma Club]]'' (1997)
 
*''[[Movie Club]]'' (1997)
 
*''[[Movie Club]]'' (1997)
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*''[[Speed Basketball]]'' (1992)
 
*''[[Speed Basketball]]'' (1992)
 
*''[[Speed Soccer]]'' (1992)  
 
*''[[Speed Soccer]]'' (1992)  
*''[[Zaurus Oozu]]'' (1992)
+
*''[[Saurus Wars]]'' (1992)
 
*''[[Bingo Carnival]]'' (1993)
 
*''[[Bingo Carnival]]'' (1993)
 
*''[[Exciting Speed Hockey]]'' (1993)
 
*''[[Exciting Speed Hockey]]'' (1993)
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*''[[New Versus City]]'' (1996)
 
*''[[New Versus City]]'' (1996)
 
|cols=2}}
 
|cols=2}}
 +
 +
==List of staff==
 +
{{StaffList|Sega AM4}}
  
 
==Magazine articles==
 
==Magazine articles==

Latest revision as of 09:32, 3 February 2024

Notavailable.svg
Sega AM4
Division of Sega Enterprises
Founded: 1991
Defunct: 1999
Headquarters:
Japan
1999

Amusement Machine Research and Development Department #4(第四AM研究開発部), commonly known as AM R&D Dept. #4 or AM4, was a research and development division within Sega. The AM4 name was adopted in 1990 after the internal AM and CS teams were separated, and its attraction and medal game personnel broke off into the Sega AM5 and Sega AM6 units. It was previously known as R&D4.

Unlike Sega AM1, Sega AM2 and Sega AM3, Sega AM4 was responsible for the creation of arcade cabinet hardware, and thus outside of an advisory role had no influence in the development of video game software. During the development process, the three main AM divisions would typically first provide a 50% complete build of their titles for AM4 personnel to examine and base a cabinet off of.[1]

Though AM4 most often created cabinets to house the three software-focused AM divisions' produce, it would make projects of its own and with others too; their UFO Catcher and Print Club lines in particular became large successes for Sega and popularised their machine types in Japan. The division also collaborated with its former AM5 and 6 colleagues again on some occasions.

Ultimately, AM4 created the vast majority of arcade machines sold by Sega in the 1990s. Its credits remain inconsistent however, with it sometimes being credited and other times not, receiving less recognition than the three main AM divisions as a result.[1]

AM4 merged with AM6 in 1999, and continued its role as Sega Mechatro.

Sections

  • Planning Section (プランニングセクション)[2]

Softography before AM4

World Derby BD

UFO BD

Dedicated

Multi-purpose arcade cabinets

Softography



Royal Ascot BD

Western Dream BD

X Board

Bingo Party BD/M1

Castle Coaster BD

G-MAIN/M1

C-GAL/Sega Titan Video

UFO BD

Dream Catcher BD

UFO BD EX

EX BD

Sega System C

Sega System 16B

Y Board

Sega Titan Video

Sega H1 Board

Dedicated

Multi-purpose arcade cabinets

List of staff

Magazine articles

Main article: Sega AM4/Magazine articles.

References


Timeline of Sega of Japan research and development divisions








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