Difference between revisions of "Sega CS1"

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{{Company
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{{CompanyBob
 
| logo=
 
| logo=
| width=
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| division=[[Sega Enterprises, Ltd.|Sega Enterprises]]
| founded=1996-04-01
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| founded=1991
| tseries=
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| defunct=1995
| mergedwith=[[Sega Software R&D Dept. 6]]
 
 
| headquarters=Japan
 
| headquarters=Japan
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| prevdate=1991
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| prev=[[Sega R&D 9]]
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| nextdate=1995
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| next=[[Sega CS]]
 
}}
 
}}
  
'''Sega Consumer Research and Development Dept. #1''' ('''Sega CS1''') was a video game research and development division within [[Sega]]. As the name suggests, it was the first "consumer"-specific R&D department created by [[Sega of Japan]]. It was officially founded in April 1996 and headed by [[Makoto Oshitani]].{{fileref|DCM_JP_19991231_1999-40.pdf|page=64}}
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'''Sega Consumer Research and Development Dept. #1''' (nickamed '''Sega CS1''', which it was officially renamed to in 1994){{magref|harmony|128|15}} was a video game research and development division within [[Sega]]. As the name suggests, it was the first "consumer"-specific R&D department created by [[Sega of Japan]], focusing on [[Mega Drive]] and [[Mega-CD]] software. It is unknown exactly when it was founded, but was done so in 1990 or 1991, likely alongside the establishment of several AM and other CS divisions. Several notable developers got their start at CS1, such as [[Takao Miyoshi]], [[Takashi Iizuka]], [[Takaya Segawa]], [[Kouichi Toya]], [[Kazuyuki Hoshino]], [[Yuji Uekawa]] and [[Yumiko Miyabe]]. The department was located in the [[PK Building]].{{ref|https://web.archive.org/web/20230823160022/https://tzk-gamedesign.hatenablog.jp/entry/2023/04/23/012721}}
  
In May 1999, all of Sega's internal development divisions were renamed, with CS1 becoming [[Sega Software R&D Dept. 6]]
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The department was disbanded in 1995 and reformed in 1996, with different developers going primarily to [[Sega CS1 (1996-1999)|Sega CS1]] and [[Sega CS3 (1996-1999)|Sega CS3]].
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==History==
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Consumer Research and Development Dept. #1 was established as the successor to [[Sega R&D 9|Research & Development Dept. 9]]. It continued some of its previous exploits, whether it was developing games for [[Sega Game Toshokan]] (mostly developed by newcomers) or original games for the [[Sega Mega Drive]].
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CS1 produced a variety of diverse games, several with outside developers such as [[Shigeharu Isoda]] and others for ''[[Tougi Ou King Colossus]]'' and ''[[Bio-Hazard Battle]]'', [[Minato Giken]] for ''[[Columns III: Revenge of Columns]]'' and [[Compile]] for ''[[Dr. Robotnik's Mean Bean Machine]]''. The department's biggest project was ''[[Phantasy Star IV: The End of the Millennium]]'', which had a lengthy development period that completely occupied several staff members' focus.{{ref|https://web.archive.org/web/20230823160022/https://tzk-gamedesign.hatenablog.jp/entry/2023/04/23/012721}}
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With the approach of the [[Sega Saturn]], CS1 and [[CS2]] were assigned to develop software for the new hardware. Early releases mainly relied on co-development with [[System Sacom]], with its internal talent later spawning some of the more populated Saturn-specific franchises, ''[[:category:Panzer Dragoon (franchise)|Panzer Dragoon]]'', ''[[:category:Victory Goal (franchise)|Victory Goal]]'', ''[[Greatest Nine|Greatest Nine]]'' and ''[[:category:Clockwork Knight (franchise)|Clockwork Knight]]''.
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It was abolished in 1995 alongside every other separate consumer department and merged into a temporary single department, with a new [[Sega CS1 (1996-1999)|Sega CS1]] established in 1996.{{magref|ssmjp|1996-09|138}} Some notable CS1 developers, however, such as [[Yuji Naka]] and [[Naoto Ohshima]], were part of the new [[Sega CS3 (1996-1999)|Sega CS3]].
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==Management==
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Its known managers are [[Makoto Oshitani]] in 1991,{{magref|mdfan|20|106}}{{magref|mdfan|24|92}} [[Minoru Kanari]] in 1992, with section managers [[Junichi Tsuchiya]] (design), [[Hiroyasu Lee]] (programming) and [[Yukio Sato]] (art),{{magref|harmony|119|15}} and then Yoji Ishii in 1993 and 1994{{magref|harmony|119|15}}, first with section managers [[Yukio Sato]] (art, section 1), [[Shuichi Katagi]] (unspecified role. programming, section 1?), [[Noriyoshi Ohba]] (design, section 1), [[Hirotsugu Kobayashi]] (design, section 1), [[Masayuki Hasegawa]] (art, section 2) and [[Takashi Shoji]] (programming, section 2),{{magref|harmony|119|15}}, before the section manager system was abolished in 1993 in favour of just producers, with Shuichi Katagi also present as technical chief.{{magref|harmony|128|15}}
  
 
==Softography==
 
==Softography==
{{multicol|
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{{CompanyHistoryAll|Sega CS1}}
=== [[Game Gear]] ===
 
* ''[[Sonic Blast]]'' (1996)
 
* ''[[The Lost World: Jurassic Park]]'' (1997)
 
=== [[Saturn]] ===
 
* ''[[Greatest Nine 96]]'' (1996)
 
* ''[[Guardian Heroes]]'' (1996) (with [[Treasure]])
 
* ''[[Torico]]'' (1996) (with [[System Sacom]])
 
* ''[[Sega Ages After Burner II]]'' (1996)(with [[Rutubo Games]])
 
* ''[[Sega Ages OutRun]]'' (1996)(with [[Rutubo Games]])
 
* ''[[Sega Ages Rouka ni Ichidant-R]]'' (1996)
 
* ''[[Sega Ages Vol.1 Syukudai ga Tant-R]]'' (1996)
 
* ''[[Sega Ages Vol.2 Space Harrier]]'' (1996)(with [[Rutubo Games]])
 
* ''[[Advanced World War Sennen Teikoku no Koubou: Last of the Millennium]]'' (1997)
 
* ''[[Pro Yakyuu Greatest Nine 97]]'' (1997)
 
* ''[[Sega Ages Columns Arcade Collection]]'' (1997)
 
* ''[[Sega Ages Fantasy Zone]]'' (1997)
 
* ''[[Sega Ages Memorial Selection Vol.1]]'' (1997)
 
* ''[[Sega Ages Memorial Selection Vol.2]]'' (1997)
 
* ''[[Sega Worldwide Soccer 97]]'' (1997)
 
* ''[[Shinseiki Evangelion: 2nd Impression]]'' (1997)
 
* ''[[Shining Force III]]'' (1997) (with [[Camelot]])
 
* ''[[Shining the Holy Ark]]'' (1997) (with [[Camelot]])
 
* ''[[World Advanced Daisenryaku: Sakusen File]]'' (1997)
 
* ''[[Victory Goal '97]]'' (1997)
 
* ''[[Panzer Dragoon Saga]]'' (1998)
 
* ''[[Pro Yakyuu Greatest Nine 98]]'' (1998)
 
* ''[[Sega Ages Galaxy Force II]]'' (1998)
 
* ''[[Sega Ages I Love Mickey Mouse: Fushigi no Oshiro Daibouken/I Love Donald Duck: Guruzia Ou no Hihou]]'' (1998)
 
* ''[[Sega Ages Phantasy Star Collection]]'' (1998)
 
* ''[[Sega Ages Power Drift]]'' (1998)
 
* ''[[Sega Worldwide Soccer 98]]'' (1998)
 
* ''[[Shoujo Kakumei Utena: Itsuka Kakumei Sareru Monogatari]]'' (1998)
 
|cols=2}}
 
  
==Magazine articles==
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==List of staff==
{{mainArticle|{{PAGENAME}}/Magazine articles}}  
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{{StaffList|Sega CS1}}
  
 
==References==
 
==References==

Latest revision as of 04:41, 14 January 2024

Notavailable.svg
Sega CS1
Division of Sega Enterprises
Founded: 1991
Defunct: 1995
Headquarters:
Japan
1991
1995

Sega Consumer Research and Development Dept. #1 (nickamed Sega CS1, which it was officially renamed to in 1994)[1] was a video game research and development division within Sega. As the name suggests, it was the first "consumer"-specific R&D department created by Sega of Japan, focusing on Mega Drive and Mega-CD software. It is unknown exactly when it was founded, but was done so in 1990 or 1991, likely alongside the establishment of several AM and other CS divisions. Several notable developers got their start at CS1, such as Takao Miyoshi, Takashi Iizuka, Takaya Segawa, Kouichi Toya, Kazuyuki Hoshino, Yuji Uekawa and Yumiko Miyabe. The department was located in the PK Building.[2]


The department was disbanded in 1995 and reformed in 1996, with different developers going primarily to Sega CS1 and Sega CS3.

History

Consumer Research and Development Dept. #1 was established as the successor to Research & Development Dept. 9. It continued some of its previous exploits, whether it was developing games for Sega Game Toshokan (mostly developed by newcomers) or original games for the Sega Mega Drive.

CS1 produced a variety of diverse games, several with outside developers such as Shigeharu Isoda and others for Tougi Ou King Colossus and Bio-Hazard Battle, Minato Giken for Columns III: Revenge of Columns and Compile for Dr. Robotnik's Mean Bean Machine. The department's biggest project was Phantasy Star IV: The End of the Millennium, which had a lengthy development period that completely occupied several staff members' focus.[2]

With the approach of the Sega Saturn, CS1 and CS2 were assigned to develop software for the new hardware. Early releases mainly relied on co-development with System Sacom, with its internal talent later spawning some of the more populated Saturn-specific franchises, Panzer Dragoon, Victory Goal, Greatest Nine and Clockwork Knight.

It was abolished in 1995 alongside every other separate consumer department and merged into a temporary single department, with a new Sega CS1 established in 1996.[3] Some notable CS1 developers, however, such as Yuji Naka and Naoto Ohshima, were part of the new Sega CS3.

Management

Its known managers are Makoto Oshitani in 1991,[4][5] Minoru Kanari in 1992, with section managers Junichi Tsuchiya (design), Hiroyasu Lee (programming) and Yukio Sato (art),[6] and then Yoji Ishii in 1993 and 1994[6], first with section managers Yukio Sato (art, section 1), Shuichi Katagi (unspecified role. programming, section 1?), Noriyoshi Ohba (design, section 1), Hirotsugu Kobayashi (design, section 1), Masayuki Hasegawa (art, section 2) and Takashi Shoji (programming, section 2),[6], before the section manager system was abolished in 1993 in favour of just producers, with Shuichi Katagi also present as technical chief.[1]

Softography

List of staff

References


Timeline of Sega of Japan research and development divisions








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