Difference between revisions of "Battery backup"

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{{stub}}Commercial video games are usually sold on read-only mediums such as ROM cartridges or CD-ROMs, to stop users from inadvertently breaking their game or commit acts of piracy. However, as the 1980s came to a close and games became bigger, being able to save the current status of a game, to be picked up at a later date, became a more desirable feature.
 
{{stub}}Commercial video games are usually sold on read-only mediums such as ROM cartridges or CD-ROMs, to stop users from inadvertently breaking their game or commit acts of piracy. However, as the 1980s came to a close and games became bigger, being able to save the current status of a game, to be picked up at a later date, became a more desirable feature.
  
While later consoles would see the concept of dedicated "memory cards" be used to save data, earlier cartridge-based system had to rely on '''battery backups''' (or '''memory backup''' as it was often known in Japan) - where memory would be held in RAM, and kept alive by a physical battery. Once the battery died (which, given the low power requirements is usually after several years, if not decades), a game would not be able to retain saved data when the console was turned off, however (with home consoles at least) it would not stop the game from running.
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While later consoles would see the concept of dedicated "memory cards" be used to save data, earlier cartridge-based systems had to rely on '''battery backups''' (バッテリーバックアップ) (or '''memory backup''' (メモリバックアップ ) as it was often known in Japan) - where memory would be held in RAM, and kept alive by a physical battery. Once the battery died (which, given the low power requirements is usually after several years, if not decades), a game would not be able to retain saved data when the console was turned off, however (with home consoles at least) it would not stop the game from running.
  
 
These types of system are not uncommon in electronics (most real-time clocks use a similar system), though as the price of flash memory dropped, save games in consoles such as the [[PlayStation]] were able to maintain saved states without the need for external power. Battery backup systems were prevalent in the previous generation - the [[Sega Mega Drive]] and [[Super NES]].
 
These types of system are not uncommon in electronics (most real-time clocks use a similar system), though as the price of flash memory dropped, save games in consoles such as the [[PlayStation]] were able to maintain saved states without the need for external power. Battery backup systems were prevalent in the previous generation - the [[Sega Mega Drive]] and [[Super NES]].
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==List of games which use battery backups==
 
==List of games which use battery backups==
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===Master System===
 
===Master System===
*''[[Miracle Warriors: Seal of the Dark Lord]]''
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{{SaveList|SMS|battery}}
*''[[Penguin Land]]''
 
*''[[Phantasy Star]]''
 
  
 
===Mega Drive===
 
===Mega Drive===
 
{{multicol|
 
{{multicol|
*''[[Advanced Daisenryaku: Deutsch Dengeki Sakusen]]''
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{{SaveList|MD|battery}}
*''[[A Ressha de Ikou MD]]''
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|cols=4}}
*''[[Bahamut Senki]]''
 
*''[[Blue Almanac]]''
 
*''[[Brian Lara Cricket]]''
 
*''[[Brian Lara Cricket 96]]''
 
*''[[Buck Rogers: Countdown to Doomsday]]''
 
*''[[College Football's National Championship]]''
 
*''[[College Football's National Championship II]]''
 
*''[[Crusader of Centy]]''
 
*''[[Dragon Slayer: Eiyuu Densetsu]]''
 
*''[[F1 Circus MD]]''
 
*''[[Greatest Heavyweights]]''
 
*''[[The Hybrid Front]]''
 
*''[[IMG International Tour Tennis]]''
 
*''[[Janou Touryuumon]]''
 
*''[[Landstalker: The Treasures of King Nole]]''
 
*''[[Madden NFL '94]]''
 
*''[[Might and Magic: Gates to Another World]]''
 
*''[[Monster World IV]]''
 
*''[[Nakajima Satoru Kanshuu F1 Super License]]''
 
*''[[NBA Action '94]]''
 
*''[[NBA Action '95 Starring David Robinson]]''
 
*''[[New 3D Golf Simulation: Devil's Course]]''
 
*''[[New 3D Golf Simulation: Harukanaru Augusta]]''
 
*''[[New 3D Golf Simulation: Waialae no Kiseki]]''
 
*''[[NFL '95]]''
 
*''[[NFL 98]]''
 
*''[[NFL Football '94 Starring Joe Montana]]''
 
*''[[NHK Taiga Drama: Taiheiki]]''
 
*''[[Pebble Beach Golf Links]]''
 
*''[[PGA European Tour]]''
 
*''[[PGA Tour 96]]''
 
*''[[PGA Tour Golf]]''
 
*''[[PGA Tour Golf II]]''
 
*''[[PGA Tour Golf III]]''
 
*''[[Phantasy Star]]''
 
*''[[Phantasy Star II]]''
 
*''[[Phantasy Star III: Generations of Doom]]''
 
*''[[Phantasy Star IV: The End of the Millennium]]''
 
*''[[Prime Time NFL Football Starring Deion Sanders]]''
 
*''[[Pro Yakyuu Super League '91]]''
 
*''[[Rent A Hero]]''
 
*''[[Rings of Power]]''
 
*''[[Sangokushi Retsuden: Ransei no Eiyuutachi]]''
 
*''[[Shining Force]]''
 
*''[[Shining Force II]]''
 
*''[[Shining in the Darkness]]''
 
*''[[Sonic the Hedgehog 3]]''
 
*''[[Starflight]]''
 
*''[[The Story of Thor: A Successor of the Light]]''
 
*''[[Super Kick Off]]''
 
*''[[Sword of Vermilion]]''
 
*''[[Tony La Russa Baseball]]''
 
*''[[Tougi Ou King Colossus]]''
 
*''[[Wonder Boy in Monster World]]''
 
*''[[Yuu Yuu Hakusho Gaiden]]''
 
|cols=3}}
 
  
 
===Game Gear===
 
===Game Gear===
 
{{multicol|
 
{{multicol|
*''[[Crystal Warriors]]''
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{{SaveList|GG|battery}}
*''[[Defenders of Oasis]]''
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|cols=4}}
*''[[Eternal Legend]]''
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*''[[J. League GG Pro Striker '94]]''
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===32X===
*''[[Kinetic Connection]]''
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{{SaveList|32X|battery}}
*''[[Madou Monogatari I: 3tsu no Madoukyuu]]''
 
*''[[Madou Monogatari II: Arle 16-Sai]]''
 
*''[[Megami Tensei Gaiden: Last Bible]]''
 
*''[[Moldorian: Hikari to Yami no Sister]]''
 
*''[[Nazo Puyo 2]]''
 
*''[[Phantasy Star Gaiden]]''
 
*''[[Shining Force Gaiden: Ensei Jashin no Kuni e]]''
 
*''[[Shining Force: The Sword of Hajya]]''
 
*''[[Taisen-gata Daisenryaku G]]''
 
|cols=3}}
 
  
 
==References==
 
==References==

Latest revision as of 05:19, 15 March 2021


This short article is in need of work. You can help Sega Retro by adding to it.


Commercial video games are usually sold on read-only mediums such as ROM cartridges or CD-ROMs, to stop users from inadvertently breaking their game or commit acts of piracy. However, as the 1980s came to a close and games became bigger, being able to save the current status of a game, to be picked up at a later date, became a more desirable feature.

While later consoles would see the concept of dedicated "memory cards" be used to save data, earlier cartridge-based systems had to rely on battery backups (バッテリーバックアップ) (or memory backup (メモリバックアップ ) as it was often known in Japan) - where memory would be held in RAM, and kept alive by a physical battery. Once the battery died (which, given the low power requirements is usually after several years, if not decades), a game would not be able to retain saved data when the console was turned off, however (with home consoles at least) it would not stop the game from running.

These types of system are not uncommon in electronics (most real-time clocks use a similar system), though as the price of flash memory dropped, save games in consoles such as the PlayStation were able to maintain saved states without the need for external power. Battery backup systems were prevalent in the previous generation - the Sega Mega Drive and Super NES.

The added circuitry for battery backup system added to the cost of manufacturing cartridges (which more often than not was then passed to the consumer), meaning generally such systems from this era are only seen in certain genres such as RPGs, with the rest having to make do with password systems (or no form or saving at all). When costs dropped, they were utilised for other features, such as saving high scores.

Whether a game can save is often a clue as to whether the cartridge is official - for the cost reasons described above, bootleg cartridges rarely add the battery.

List of games which use battery backups

Master System

Mega Drive

Game Gear

32X

References